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Messages - ElementCoder

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151
TI Calculators / Re: Nspire Screen rotated 180 degrees
« on: August 19, 2013, 10:23:02 am »
Ah with ndless. I thought there was a possible bug in the 3.1 OS that could cause this kind of behaviour.

152
TI Calculators / Re: Nspire Screen rotated 180 degrees
« on: August 19, 2013, 10:15:08 am »
Well this is an interesting problem, could they have put the screen in wrongly? You should try the things that SpiroH linked to; reset, unplug and replug the battery and in the worst case enter the maintenance menu and do a complete format.
[Edit: ]
If it is 3.1 it can be explained.
How come so?

153
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: August 18, 2013, 01:16:23 pm »
PS: I have a completely unrelated idea: How about an "empy tns file" where you can paste your code and then it will forever execute the pasted code?
That's what oclua does (or at least the version I still have around) you write your script in a notepad or another thing, then copy/paste it in the lua script and it will execute your code.

154
This project is going like a rocket it seems o.o You guys are doing an awesome job, just wanted to say that; keep it up ;D

155
Other / Re: TI-83 Plus Mod Gameboy color in a TI-83+ case
« on: August 17, 2013, 11:48:05 am »
A calculator that surprisingly only takes GB(A) games :P Just an idea, but how hard would it be to turn a GBA into a calculator? That way it may be something to try for those who have the means.

156
Gaming Discussion / Re: Your best video game pickups.
« on: August 17, 2013, 11:43:12 am »
Too bad you missed that 83+ :p SSBB is awesome, you should try and get a hold of Melee (GC) too. Such fond time playing that and DoA :D It seems like you've got a great deal overall, nice list.

157
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: August 16, 2013, 03:56:20 pm »
That update looks great, pretty impresive work you've done with this project. Maybe Alexis means a grayscale touchpad? I can see where that could cause problems.

158
News / Re: TI-Planet summer 2013 contest: the treasure of Knossos
« on: August 16, 2013, 01:49:25 pm »
* ElementCoder wants that 84PCSE
so I guess I'll have to give this contest a shot, no more excuses to skip Lua :p Best of luck to everyone entering the contest :)

159
Anime and Manga / Re: Webseries Anime: RWBY (red white black yellow)
« on: August 16, 2013, 06:56:23 am »
Episode 5 has aired, hoping for some action ;D

160
Gaming Discussion / Re: Humble Bundle
« on: August 15, 2013, 02:27:29 pm »
@Scipi got those games already :)
I just bought it and as I too was shocked by those games (surprise huh? :P ) awesome bundle, unfortunately I have the same problem as DJ so I'll have to find some stuff to remove.

161
General Calculator Help / Re: Semi-broken Nspire Touchpad calculator
« on: August 15, 2013, 10:49:19 am »
That sound make me think of something like a shortcircuit, I have no idea what could be wrong though. I hope it can be fixed :(

162
TI Z80 / Re: Motherload
« on: August 14, 2013, 05:00:51 am »
Nice project. I don't know how much is available on the calc, but I think it sounds reasonable since the game definitely needs an aspect of exploration. Then again I don't know available space, so maybe a bit smaller say 100 x 200.
Nontheless good luck.

163
ASM / Re: [ARM] Problem with branches
« on: August 13, 2013, 11:10:58 am »
It works now, thanks :D So r0-r3 are literally scratch registers that just get arbitrary values throughout program execution?

164
Miscellaneous / Re: Awesome pictures thread
« on: August 13, 2013, 07:29:04 am »
What did XP use? I know Windows Vista Ultimate used DreamScene for animated wallpapers which can still be enabled in 7 with 3rd party programs. Then you can set wmvs as wallpaper. It noms a bit of CPU though :P

165
ASM / [ARM] Problem with branches
« on: August 12, 2013, 01:29:30 pm »
I'm playing around a bit with keypresses and wanted to put something together with it. It's a very simple idea: detect a keypress, branch to the appropriate label, do your thing and branch back to the keypress detection loop. In my attempt below the ctrl key exits the program and the enter key branches to another part. My problem is that this branch stays, when it goes back to the keypress detection loop (at least I think it does), it keeps branching to the part where the enter key points to. Have I misunderstood something about ARM or am I doing something wrong codewise?

Code: [Select]
#include <os.h>
    main: .global main
            push {r4-r11, lr}
            bl lcd_ingray
            bl clrscr
            ldr r1, =0x900E0010
    keycheck:
            ldrh r2, [r1, #0]
            tst r2, #1 << 1
            bne enterkey
           
            ldrh r2, [r1, #14]
            tst r2, #1 << 9
            bne ctrlkey
           
            b keycheck
    @ handle various keypresses
    enterkey:
            b stuff
    ctrlkey:
            b end
    stuff:
            b keycheck
    end:
            mov r0, #0
            pop {r4-r11, pc}

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