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Humour and Jokes / Re: Weird/funny pictures thread
« on: June 13, 2013, 01:57:07 pm »
Lol they should at least give a point for creativity

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Humour and Jokes / Re: Weird/funny pictures thread« on: June 13, 2013, 01:57:07 pm »
Lol they should at least give a point for creativity
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TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: June 13, 2013, 01:54:03 pm »
There is indeed no delay in processing a keystroke. I tested it on my CX (nlaunched to CX CAS) and it works like a charm. The character does take some time to respond when jumping or falling, but not in a way that is annoying in my opinion. I'm having good fun playing this
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TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: June 12, 2013, 01:33:02 pm »* ElementCoder has a smiley seizure Yeah just upload it to ticalc or attacht it to your post ![]() 214
Computer Programming / Re: Coding help« on: June 12, 2013, 02:35:54 am »
ruler pretty much said it, you're casting your input to an int so if you give it letters it errors (if those letters aren't a variable). You also may want to change the 'and' in your elif statement to an 'or'
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TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: June 09, 2013, 02:43:24 pm »I'm not saying you need the physics engine, I was just curious why it didn't work. I think we shouln't turn this thread into a discussion about this point and keep it about the gameI know what it means, I'm just curious what he is using. If it's the physics engine then yes (which I'm guessing because of the falling sand), it may pose a bit of a problem otherwise it may be very simple to change.Uh ? You don't need the 3.2 physic engine in order to create great physic. ![]() You select the item to craft via the built-in menu, but for some reasons the menu won't open on OS 3.1... I'll have to do some research to solve this...That's unfortunate, I hope you can find a way to fix it. 216
TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: June 09, 2013, 02:23:28 pm »I know what it means, I'm just curious what he is using. If it's the physics engine then yes (which I'm guessing because of the falling sand), it may pose a bit of a problem otherwise it may be very simple to change. 217
TI-Nspire / Re: Minecraft 2D for TI-Nspire« on: June 09, 2013, 02:16:02 pm »
Now this is one hell of a good looking game o.o I can't wait to test this out! Many, many diamonds to you sir. I have a feeling we can expect great things from you in the future
![]() Quote - Full compatibility to OS 3.1What's the problem at this time? 218
News / Re: Blow nethams in Bomberman Rush!« on: June 09, 2013, 02:10:49 pm »Sure, but I'd like to make a new Thread about the development, but... whereJust make a new topic in one of the "TI-Nspire Projects", "Lua language" or "Calculator C Language" topics. And yes, it really IS a huge project: I have about 60% finished with 2200 lines of code and half a year of work...That sounds like good progress ![]() 219
Lua / Re: Updating WZGUILib« on: June 06, 2013, 02:26:07 am »
The rectangle looks fine to me and a circle would work too. I don't know about a triangle, haven't used much triangular buttons lately
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Gaming Discussion / Re: Your best video game pickups.« on: June 03, 2013, 02:08:41 am »
Paper Mario is one cool game
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Lua / Re: [Library] Compress« on: June 02, 2013, 03:21:44 pm »
This is pretty interesting
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Lua / Re: Nspire-Lua IDE : plugin for Intellij IDEA« on: May 30, 2013, 03:01:08 pm »
I'm not sure what you mean, but if you mean syntax highlighting then yes it does that.
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TI-Nspire / Re: Calling all Linux Kernel developers!« on: May 27, 2013, 03:06:08 pm »
Good to hear this project isn't dead and still progressing. The LED crack sounds lovely (flashing on 'disk' activity anyone?
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Computer Programming / Re: Pong with pygame« on: May 26, 2013, 11:24:39 am »
Atm on windows, the console didn't output anything but IDLE said:
Code: [Select] Traceback (most recent call last): I'll test at linux soon.
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Computer Programming / Re: Pong with pygame« on: May 25, 2013, 01:46:54 pm »
Yay Python
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