Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ElementCoder

Pages: 1 ... 13 14 [15] 16 17 ... 46
211
Humour and Jokes / Re: Weird/funny pictures thread
« on: June 13, 2013, 01:57:07 pm »
Lol they should at least give a point for creativity :P

212
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: June 13, 2013, 01:54:03 pm »
There is indeed no delay in processing a keystroke. I tested it on my CX (nlaunched to CX CAS) and it works like a charm. The character does take some time to respond when jumping or falling, but not in a way that is annoying in my opinion. I'm having good fun playing this :D

213
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: June 12, 2013, 01:33:02 pm »
* ElementCoder has a smiley seizure
Yeah just upload it to ticalc or attacht it to your post :) I can't wait to test this out on my calc!

214
Computer Programming / Re: Coding help
« on: June 12, 2013, 02:35:54 am »
ruler pretty much said it, you're casting your input to an int so if you give it letters it errors (if those letters aren't a variable). You also may want to change the 'and' in your elif statement to an 'or' :)

215
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: June 09, 2013, 02:43:24 pm »
I know what it means, I'm just curious what he is using. If it's the physics engine then yes (which I'm guessing because of the falling sand), it may pose a bit of a problem otherwise it may be very simple to change.
Uh ? You don't need the 3.2 physic engine in order to create great physic.
I'd say it is only for one that doesn't know how to code one, because oncalc, the Physic engine is really slow.
I'm not saying you need the physics engine, I was just curious why it didn't work. I think we shouln't turn this thread into a discussion about this point and keep it about the game :)
You select the item to craft via the built-in menu, but for some reasons the menu won't open on OS 3.1... I'll have to do some research to solve this...
That's unfortunate, I hope you can find a way to fix it.

216
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: June 09, 2013, 02:23:28 pm »
Quote
- Full compatibility to OS 3.1
What's the problem at this time?

This means he doesn't use 3.2 Lua features.
I know what it means, I'm just curious what he is using. If it's the physics engine then yes (which I'm guessing because of the falling sand), it may pose a bit of a problem otherwise it may be very simple to change.

217
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: June 09, 2013, 02:16:02 pm »
Now this is one hell of a good looking game o.o I can't wait to test this out! Many, many diamonds to you sir. I have a feeling we can expect great things from you in the future :)

Quote
- Full compatibility to OS 3.1
What's the problem at this time?

218
News / Re: Blow nethams in Bomberman Rush!
« on: June 09, 2013, 02:10:49 pm »
Sure, but I'd like to make a new Thread about the development, but... where ???
Just make a new topic in one of the "TI-Nspire Projects", "Lua language" or "Calculator C Language" topics.
And yes, it really IS a huge project: I have about 60% finished with 2200 lines of code and half a year of work... *.*
That sounds like good progress :D I really hope you finish the project. I must say good job for keeping on it for that long.

219
Lua / Re: Updating WZGUILib
« on: June 06, 2013, 02:26:07 am »
The rectangle looks fine to me and a circle would work too. I don't know about a triangle, haven't used much triangular buttons lately :P

220
Gaming Discussion / Re: Your best video game pickups.
« on: June 03, 2013, 02:08:41 am »
Paper Mario is one cool game :D I always stole my friends N64 for that :P I should go on a gamehunt again soon.

221
Lua / Re: [Library] Compress
« on: June 02, 2013, 03:21:44 pm »
This is pretty interesting :D Now I definitely need to get back into Lua :P I'm looking forward to see more of this (and other things).

222
Lua / Re: Nspire-Lua IDE : plugin for Intellij IDEA
« on: May 30, 2013, 03:01:08 pm »
I'm not sure what you mean, but if you mean syntax highlighting then yes it does that.

223
TI-Nspire / Re: Calling all Linux Kernel developers!
« on: May 27, 2013, 03:06:08 pm »
Good to hear this project isn't dead and still progressing. The LED crack sounds lovely (flashing on 'disk' activity anyone? :P). Good luck :thumbsup:

224
Computer Programming / Re: Pong with pygame
« on: May 26, 2013, 11:24:39 am »
Atm on windows, the console didn't output anything but IDLE said:
Code: [Select]
Traceback (most recent call last):
  File "C:\Users\Gebruiker\Downloads\pong.py", line 189, in <module>
    main()
  File "C:\Users\Gebruiker\Downloads\pong.py", line 182, in main
    moveStuff()
  File "C:\Users\Gebruiker\Downloads\pong.py", line 148, in moveStuff
    ball.move()
  File "C:\Users\Gebruiker\Downloads\pong.py", line 76, in move
    quit()
  File "C:\Users\Gebruiker\Downloads\pong.py", line 11, in quit
    sys.exit()
SystemExit
I'll test at linux soon.

225
Computer Programming / Re: Pong with pygame
« on: May 25, 2013, 01:46:54 pm »
Yay Python :D I haven't worked much with pygame yet, so I don't think I'll be able to help. When I run it however it goes fullscreen and crashes pretty much instantly.

Pages: 1 ... 13 14 [15] 16 17 ... 46