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Humour and Jokes / Re: If there was tech support in botswana...
« on: January 16, 2013, 10:19:03 am »
Don't use Skype
My mic's broken anyway...
My mic's broken anyway...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 406
Humour and Jokes / Re: If there was tech support in botswana...« on: January 16, 2013, 10:19:03 am »
Don't use Skype
My mic's broken anyway... 407
TI-Nspire / Re: [C] F-Zero : trackSpire« on: January 13, 2013, 01:26:44 pm »
Where's the screenshot? I only see the 3 I've already seen :p? I think the camera is fine like this, maybe a tiny little bit lower.
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Computer Usage and Setup Help / Re: Steam Games on Ubuntu / Debian« on: January 13, 2013, 12:33:25 pm »
Here you go, the list of steam games on linux: http://store.steampowered.com/search/?os=linux&category1=998#category1=998&os=linux&advanced=0&sort_order=ASC&page=1
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News / Re: Take full control with Boot1 1.1.9999« on: January 13, 2013, 10:50:48 am »
What can I say but to agree with Art_of_camelot I keep thinking at each news 'ok, this is our last victory' but you guys keep going The possibility of cold launching linux and/or multiboot souds great!
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News / Re: First TI-84 Plus C Silver Edition interface screenshots!« on: January 12, 2013, 05:44:24 am »The color graphs is a huge improvement. I remember using those 5 different settings like full line, thick line etc, but those were really disturbing at times.In early OSes the Nspires graph screen didn't fill up the entire screen as well, so this might be just an early version which can change. The color graphing sure is a nice addition, I borrowed a friends TI84SE once, but sometimes found it hard to distinguish different graphs 411
News / Re: New TI-Nspire CX Premium discovered !« on: January 11, 2013, 02:26:55 am »
I wonder what the 'premium' will be. Perhaps better programming support? But more than that, I wonder what it'll cost
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Lua / Re: [Lua] Rope Physics« on: January 10, 2013, 01:33:44 pm »
I understand that adriweb. There was a simple misunderstanding between me and Nick which is now solved I didn't mean to say "require 'physics'" converts your code to Chipmunk, I thought he meant that putting that above his script made everything crash but it was just that he wrote it for 3.1 and not for 3.2.
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General Calculator Help / Re: Problem Ndless 3.1 and/or Mviewer 3.3« on: January 10, 2013, 01:11:54 pm »
That explains it all, everything should go alright now. Have fun with ndless Small tip: instead of double posting, use the MODIFY button on the top right of your message
P.S. Good to see another dutch(wo)man (assuming from the "... says (in dutch)...") here at omni , welcome! 414
General Calculator Help / Re: Problem Ndless 3.1 and/or Mviewer 3.3« on: January 10, 2013, 12:08:01 pm »
You probably didn't send the OS upgrade like t0xic said. Do exactly what the tutorial says e.g. make a folder called ndless, send ndless_resources.tns and ndless.cfg there and then send ndless_intaller-3.1.0.tco to your device. If ndless installs succesfully, you will get the following message:
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Casio Calculators / Re: TI basic converter« on: January 09, 2013, 03:12:39 pm »
I think he's asking for some kind of compiler that you would feed TI BASIC and produces CASIO (language) files.
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Lua / Re: [Lua] Rope Physics« on: January 09, 2013, 10:47:16 am »What do you mean will not work?Ok. But you can use the chipmunks physic program include in OS 3.2 or no?Yes. You put Code: [Select] require 'physics' or require "physics" allows you to use the physics engine. You can even be more specific by putting Code: [Select] platform.apilevel = "2.0" at the very top of your script417
Lua / Re: [Lua] Rope Physics« on: January 09, 2013, 07:11:07 am »
Yes. You put
Code: [Select] require 'physics' on the top of your script.
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Lua / Re: Chipmunk Physics« on: January 08, 2013, 10:55:21 am »
@Nick My eat nethams game seems to run somewhat faster on 3.2 than it did on 3.1. The lobsters definitely fall smoother when setting it to the 100% spawn rate. It's not much of an improvement, but to me it seems to be something like 5-10%. It also could be I'm just imagining it, sadly I do not own 2 CXes so I can't test :p
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Lua / Re: [Lua] Rope Physics« on: January 08, 2013, 10:51:36 am »
It works a little bit nice when I reduced the timer to 0.04 instead of 0.01 and instead of drawing 500 segments with length 1, drawing 6 segments of length 25. But it still doesn't work as we all would like it to.
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TI-Nspire / Re: [C] F-Zero : trackSpire« on: January 08, 2013, 10:25:37 am »
Wow looking good there! Those were some good times Too bad I just upgraded to OS 3.2 so I can't test it atm
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