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Messages - ElementCoder
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436
« on: January 03, 2013, 07:50:06 am »
That are not how colors of traffic lights are: top red, center yellow and bottom green * Sorunome runs Totally agree This has progressed quite a lot already, for the story I'd say mix infinity with some kind of story? After you're done you can happily mine what you want. No clue about what the story should be though
437
« on: January 03, 2013, 06:01:21 am »
O_O Blue Falcon You're not supposed to go backwards This is looking great, keep it up you have my support
438
« on: January 03, 2013, 05:25:31 am »
Lol now there are 2 Lua Eat Nethams clone . I wonder if this one runs as fast as the original?
Probably not Lua is quite slow with images (especially when you start drawing a lot of them ). Looks nice
Did you get the idea from me, or did we both get the idea at the same time?
I thought it was time for me to create and release my first game, then I saw your topic of Eat Nethams II for ndless, so I thought I'd do one in Lua Uploading a new version probably today, it'll add ESC as a menu button instead of 'r' and make the lobsters move a bit slower (or perhaps adjustable/increasing over time)
439
« on: January 02, 2013, 01:54:19 pm »
I tried it too. It said:
"Insufficient Memory
This applicaton was stopped because of insufficient available memory."
It was taking 418MB of RAM, but never actually worked. I wasn't able to control anything (in the time it didn't show insufficient memory, I couldn't do anything either)
Well that is very strange, I just tested the TNS I distributed and it works fine for me on both TINCS and handheld (CX, 3.1) If I analzed the code correctly, you are adding a new lobster every 1/30 (0.033) seconds? that is quite much, since once image takes a whole lot of place in memory, that kinda makes sense.
And another thing. I don't really know if it's such a good idea to take 1/30 as timer interval. I'd rather take something like 0.03 instead, because i don't think it handles that kind of intervals good.
Every time the timer ticks (so yes every 0.03 seconds I'll change it to decimal) it runs addLobster which has a certain chance of spawning a lobster. I'll upload a new version in a few minutes to see if it fixes it. [edit] After testing the uploaded one, it indeed doesn't work for me too. Let me know if the new one works (first post will be updated). [edit2] New version uploaded.
440
« on: January 02, 2013, 01:42:47 pm »
I kinda knew someone would post that I guess Linear Algebra has its uses after all I'll surely do an F-Zero game, I don't want to make something more difficult than that
Even not knowing (before wikipedia) what Mode7 was, I immediately thought about this. Please do it
441
« on: January 02, 2013, 01:36:43 pm »
This looks nice. But what exactly is Mode 7? I've seen it quite a few times by now.
442
« on: January 02, 2013, 01:35:09 pm »
And I thought the tool itself was as awesome as it would get o.o There's a change in the tides of the nspire platform that's for sure now As soon as I find some batteries this will happen tonight my trusty clickpad
443
« on: January 02, 2013, 12:46:03 pm »
That's weird, it runs just fine on mine. Maybe Java is going crazy, have you tried a reboot?
444
« on: January 02, 2013, 11:05:53 am »
My first game in Lua has been released You control a lobster hungry monster omnom (for which I really need a better sprite ) who must stop the lobster army from invading his calculator It has an animated title screen and lots of lobsters. Screenshots and tns attached below Controls:Movement: left/right or 4/6 Eat lobster: automatically Reset: ESC Start: enter Increase/decrease lobster spawning: +/- Changelog1.0 - Initial release 1.01 - Changed timer from 1/30 to 0.03 1.02 - Fixed issues with monster hitbox. Changed lobster spawning. Fixed a few bugs (starting with lobster filled screen, having <100 lives, having >0 lobsters eaten). To do:* Improve the hitboxes for eating * Get a decent sprite for the lobster eating monster The lobster sprite is made by yeong, I plucked them from a topic which I can't seem to find anymore, I hope it's ok? New version is up which hopefully fixes the crash.Crash is fixed, new version changes the spawn rate to a more playable state Source code: https://github.com/ElementCoder/Eat-Nethams-Lua-EditionDownload: https://www.dropbox.com/s/abtt0bl32beapxd/EatNethams.tns
445
« on: January 01, 2013, 03:32:04 pm »
This must be like the holy grail for the calculator community :O nice job to the nLaunch team So has the time of custom OSes finally arrived? I can't wait to test this out, but I'm afraid I already have boot2 3.0.1, which gives me the great opportunity to give nsNandMgr a shot
446
« on: January 01, 2013, 08:36:31 am »
Jim Bauwens has made a program so you can easily split up your project in multiple files. You can use --require <yourfile>.lua or something like that and his program will put it all together for you (or adriweb too perhaps that's what your referring to, i probably forget to credit people :p) I thought your plugin was for Netbeans adriweb? [edit] the online scripting tool is there already: http://compasstech.com.au/TNS_Authoring/Scripting/luajs/editor.html Awesome job jim! "With thanks (and any necessary apologies) to Jim Bauwens and his Lua Editor"
447
« on: January 01, 2013, 08:15:17 am »
That poor Derpy
448
« on: December 31, 2012, 07:21:24 am »
Small tip for future posts: to make you post more readable use code tags like jim did above me click the little # icon when writing a message or use [code]code here[/code]
449
« on: December 31, 2012, 07:01:53 am »
Does this has to do with the fact that the screenwidth, -height etc isn't set up at the start of the script? (like why my stuff wasn't working?)
450
« on: December 31, 2012, 05:55:25 am »
Happy new year! But still 11:55 AM here, so I guess I have to find something to do for the next few hours
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