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Messages - ElementCoder

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466
TI-Nspire / Re: Protect your TI-Nspire CX (and more)
« on: December 20, 2012, 04:30:24 pm »
I doubt the sliding covers will still fit :P

467
Miscellaneous / Re: 2012 Apocalypse Survivors
« on: December 20, 2012, 03:58:08 pm »
It's 24 hours still? I thought the world would end on 00:00 :P

468
TI-Nspire / Protect your TI-Nspire CX (and more)
« on: December 20, 2012, 03:57:22 pm »
Protective Covers
You can now have a fancy calculator protector to style up your CX. Now for only $19.99.

The fancy blue one:
http://www.amazon.com/Guerrilla-Silicone-Instruments-Graphing-Calculator/dp/B00AMNSHB4?tag=dodotoday-20

Go netham style and support the pink lobsters:
http://www.amazon.com/Guerrilla-Silicone-Instruments-Graphing-Calculator/dp/B00AMNT9M0/ref=sr_1_12?s=electronics&ie=UTF8&qid=1356037173&sr=1-12

Go for green:
http://www.amazon.com/Guerrilla-Silicone-Instruments-Graphing-Calculator/dp/B00AMNTW04/ref=sr_1_9?s=electronics&ie=UTF8&qid=1356037173&sr=1-9

For other calcs as well: http://www.amazon.com/s/ref=bl_sr_electronics?_encoding=UTF8&field-brandtextbin=Guerrilla&node=172282

Slide cases
Broke your old slide case? Lost it? Or just want a new one?

Yummi yellow: http://www.amazon.com/TEXAS-INSTRUMENTS-NSPIRE-YELLOW-SLIDE/dp/B009FE367G/ref=sr_1_10?s=electronics&ie=UTF8&qid=1356037485&sr=1-10&keywords=nspire
Beloved blue: http://www.amazon.com/TEXAS-INSTRUMENTS-NSPIRE-SLIDE-COVER/dp/B009FE1VHS/ref=sr_1_11?s=electronics&ie=UTF8&qid=1356038627&sr=1-11&keywords=nspire

Thanks to CompSystems for pointing me to the blue rubber cover through which I found the other things :)

Other things are a bit weird though teacher software for $16 (second hand too :P) and a black slide case for $50 O_O

And for those heavy programs:

this should probably be in another section ?

469
Miscellaneous / 2012 Apocalypse Survivors
« on: December 20, 2012, 03:52:21 pm »
So the world is supposed to end in a few hours from now. Let's see if omni survives  :angel:. If not, then this will function as a kind of goodbye thread :P Hope I see you all tomorrow again :3 Else I die without knowing Lua D:
So how did/do you spend your last few hours here in this universe? I learned how to write an ArrayList to a file on my computer and did some random stuff:P

If this falls under spam, my apologies

470
Other Calculators / Re: I can not believe this at all!!!!
« on: December 20, 2012, 03:43:07 pm »
I assume you were like "MINEEE :O" :p

471
Other Calculators / Re: Can someone tell me what this is?
« on: December 20, 2012, 02:17:54 pm »
What is this HideManager you talk about Hayleia? These is kind of the root folder of you calc. maybe widgets is used for lua?

472
Introduce Yourself! / Re: Hello World!
« on: December 20, 2012, 10:30:10 am »
Looks pretty nice. I guess the effects won't be noticable untill you go insane and draw billions of them on screen at once :P

473
Introduce Yourself! / Re: Hello World!
« on: December 20, 2012, 10:23:38 am »

In that case, you would have several rects to an object. It would work well to have a container of reacts in that case and test collision for each one.

Wouldn't that be a very cumbersome way of checking collision?
I think it is the best way to approach it. As I've learned, rectangles are easy to compute and more complex shapes take up more computing time (especially round shapes).

474
Math and Science / Re: Solving this
« on: December 20, 2012, 04:06:56 am »
I don't even understand anymore why to solve f(-x)=f(3x) O_O
[edit] sorry for the kind-of necropost :P

475
Art / Re: Need Snowmans
« on: December 20, 2012, 04:02:19 am »
Maybe a triangluar one as the third?

476
Lua / Re: Help with code
« on: December 20, 2012, 03:57:29 am »
When typing it for the first time I was like wtf?! But now that I've typed it once, it's actually very easy :)

477
Introduce Yourself! / Re: Hello World!
« on: December 20, 2012, 03:00:10 am »
My Java knowledge is still basic. For example, i'm still trying to figure out collision detection in 2D which i have a lot of trouble with.
If any of you have any ideas for collision detection let me know :)
This is actually simple. Create an object called Rect for anything with collision data. Rect has an x, y, width, and length. If two rects overlap, they collide. All you have to do is check if the object you want to test collides or will collide with anything and then do (or not do) something.
But what about more complex shapes, more rects to approximate the shape?\
Also: moar peanuts :D !peanuts
[edit]Why not give you all of them

478
TI-Nspire / Re: [Lua] Unnamed danmaku
« on: December 19, 2012, 03:55:50 pm »
Clicked download instantaneously when I saw dem pictures O_O This looks extremely awesome. I'm going to test it right now. I'll be back with a review!
[edit]well maybe not a fully fledged review, but just an how awesome post.

479
Lua / Re: Help with code
« on: December 19, 2012, 11:54:31 am »
The "= expected near on" error is caused by having "fuction" instead of "function". When you fix all of these (like Rhombicuboctahedron said) the error goes away.
Rhombicuboctahedron your name is so easy to spell :D

480
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 19, 2012, 04:36:33 am »
3743: You don't even notice the omni-ception on the front page and happily chat/browse omnimaga inside omnimaga
3744: You have reached the point where you can post in the future:

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