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Lua / Re: Wire frame graphics, my first try at any type of 3d
« on: October 21, 2012, 01:29:00 pm »
Looks nice for a starting point. Now something more advanced
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 571
Lua / Re: Wire frame graphics, my first try at any type of 3d« on: October 21, 2012, 01:29:00 pm »
Looks nice for a starting point. Now something more advanced
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Humour and Jokes / Re: Download more RAM!« on: October 21, 2012, 11:41:21 am »
Oh yeah, this really sped up my computer downloaded some extra 4GB and it works like a charm now
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Lua / Re: Nspire-Lua IDE : plugin for Intellij IDEA« on: October 19, 2012, 04:04:03 am »
Wow this is awesome! Can it run the programs too or do you still need the TINCS/Handheld to test? (I guess the latter )
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Humour and Jokes / Re: The green lobster« on: October 18, 2012, 02:41:11 am »
Slowly the lobster army grows
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Miscellaneous / Re: Google Map lets you view INSIDE buildings!« on: October 18, 2012, 02:23:43 am »Wow thanks to juju I just learned that Google Maps lets you view inside some buildings now! Maybe one day we will be able to stalk each others there?That has to be intentional But I think it has been around for some time now. At least my friend and I discovered about a year to year and a half ago that we could go inside a russian museum 576
TI-Nspire / Re: Calling all Linux Kernel developers!« on: October 17, 2012, 02:25:54 am »I assume that you've watched the videos and read the documentation ? [edit] But how to use the new bootloader. It doens't automatically load linux when run. Is there a command for it or something? 577
TI-Nspire / Re: Calling all Linux Kernel developers!« on: October 16, 2012, 02:05:29 pm »So how can I use it? I'm not familiar with setting these kind of thins up 578
Lua / Re: The animal crossing team.« on: October 16, 2012, 01:29:22 pm »Code: [Select] temp = string.sub(Map[i],ii,ii) First he defines temp as the token you have on your map. This would be fine, since there should always be something on the map. But imagine there is a small mistake, and there isn't anything in the map or you're accidentally trying to paint outside of the map (e.g. row 5 when there are only 4 rows). Then temp doesn't exist. If you'd remove the if statement(trying to paint the tile directly) and temp all of a sudden doesn't exist, it will crash the entire program. The if statement prevents this. If temp exists, then it draws the accompanying image. If it doesn't, it skips to the next thing to do.Table, I think, you should replace with either object or frontObject. I hope I explained it correctly, correct me if I'm wrong someone 579
Lua / Re: Hitboxes« on: October 14, 2012, 11:46:06 am »
I made a little example and added it to the main post
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Lua / Re: Hitboxes« on: October 13, 2012, 03:25:42 pm »
I think it is possible. I'll try it tomorrow and if it works I'll post a snippet in the first post to show how to
Of course you and others can help too! [edit]read: jim we need you 581
Lua / Re: The animal crossing team.« on: October 13, 2012, 02:07:45 pm »
Wow you're making good progress with this
P.S. The tree on the top right has a misalinged hitbox, you can walk behind the lower log, but not behind the second log. I suspect this should be the other way around? 582
Lua / Re: Hitboxes« on: October 13, 2012, 02:03:20 pm »
Yep, you would define every hitbox by doing so:
Code: [Select] hitBox1 = HitBoxSquare(x, y, widht, height) And then you would check for mouse presence by doing this:Code: [Select] hitBox1:contains(mouseX, mouseY) But this would not work very well if X hitboxes would be to overlap each other (unless you'd want all X actions to be performed ofc).P.S. Nice to see your still working on projects I'm glad I have some time again for programming and such. I can finally start working on projects that have been on hold for a long time 583
Other Calculators / Re: get back stolen Ti-Nspire« on: October 09, 2012, 01:01:01 pm »
I don't know why people would do that. It happened to a classmate of mine, it were the final exams and right before the math exam, he had to go to the bathroom. When he returned, his nspire was missing from his table. He never got it back
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Nspire I/O / Re: Nspire I/O« on: October 08, 2012, 01:16:10 pm »
Nice work, glad to see this is still continued How do you record that animation btw?
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News / Re: nRemote : Control your TI-Nspire from your computer !« on: October 07, 2012, 03:43:44 pm »That would probably be because it's located in C, but that's where it's supposed to be, in the TINCS installation folder. Is there anyway to give it write permission? (run as admin?)Is it not compatible with ndless or does ndless block I/O through USB when running a program?It has always been the case if hte program does not give access to the Nspire event loop (it is possible when using native popups). |
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