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Messages - ExtendeD
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241
« on: February 01, 2012, 02:27:28 pm »
Apparently using the USB port in Ndless games will never be possible or it will take over 10 years before it's doable, because it's overly complicated to figure out. On the 84+ people have yet to be able to make USB multiplayer games. I wouldn't say this. We had hints in the previous OS versions that some parts of the *BSD USB stack was used. Finding the entry points and using them would be much more easier than directly interacting with the I/O ports.
242
« on: January 30, 2012, 04:53:13 pm »
Could you post one of the files you cannot send with nspire_emu? nspire_emu doesn't read the content of the files so there isn't any reason why it doesn't work.
243
« on: January 30, 2012, 03:31:32 pm »
hoffa, will you still continue to try the SDL port? either the resulting binary cannot be sent to the calculator What do you mean exactly? or then that GCC doesn't compile the code (with some undefined reference's to memcpy). See http://www.unsads.com/projects/nsptools/ticket/27 . I'll quickly fix it if it's a blocking problem for you.
244
« on: January 28, 2012, 02:23:34 pm »
245
« on: January 28, 2012, 02:11:39 pm »
Well if you don't describe what goes wrong we can't help you.
246
« on: January 28, 2012, 03:17:57 am »
Make always sure to use "nspire-gcc -c" to compile, and "nspire-ld" separately to link to avoid your initial error.
247
« on: January 28, 2012, 02:53:41 am »
Can anyone confirm that the issue isn't specific to Logo98's calculator?
250
« on: January 26, 2012, 04:17:08 pm »
Here is an update of the Ndless SDK for you that should fix this (r526): - Add _TINSPIRE - Add missing syscalls stub for newlib
251
« on: January 26, 2012, 01:45:02 pm »
Extending nspire_emu to detect it shouldn't be too hard.
252
« on: January 26, 2012, 01:12:42 pm »
Yes, but reading from it would be also possible (for pixel testing or fading for instance), but not recommended as it can cause the screen shift.
253
« on: January 26, 2012, 12:46:13 pm »
To make things clear: Program that directly read the screen buffer might encounter this issue, on all hardware. I'm not sure why though. Changing this in Ndless's Particles demo did fix the issue. critor, you should also check this in nDoom. nspire_emu should help you.
254
« on: January 26, 2012, 12:42:34 pm »
"nspire-gcc test.c libSDL.a -Iinclude -lc -lgcc" Could you try instead: nspire-gcc -c test.c -Iinclude nspire-ld test.o -lSDL
255
« on: January 26, 2012, 10:32:27 am »
steelfirez, what do you by "opening the file in the student software"? Are you trying to send a file to your TI-Nspire or run a program from Student Software (the latter is not possible)?
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