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Messages - FinaleTI

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1006
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 26, 2010, 12:22:10 pm »
Also, remember that you blasted me into another dimension.

Besides, I am half-vampire.  I take energy from the cold.

Uh oh.  It looks like Netham is back......I'll just have to use my evil power to destroy him again.
But taking energy, even if it is from the cold, causes some sort of thermodynamic reaction, which is utterly impossible.
Besides, I created the dimension. Plus, I could always summon Lavos to feast on you.
And, if you destory Netham again, you'll feel the burn of Rick Astley's ultimate power as well.
yeongJIN_COOL may have unwittingly unleashed this world's ultimate doom... And for that, I must thank him.

1007
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 26, 2010, 12:10:11 pm »
Thanks. I actually ripped all of them (except Discord) from the same game I ripped all Nostalgia's enemies from. I actually ripped the tiles I'm using for this from that game too.

1008
Official Contest / Re: [BULLETIN] Cage Matches
« on: November 26, 2010, 12:08:06 pm »
No, actually, it uses the step below hex, tokenized binary. It basically just takes a string of tokens and converts them to their decimal equivalent and writes that to the matrix.
For example, the token '?' is equivalent to 0, so wherever there is a ? in the string, that cell in the matrix becomes a 0. And >DMS is 1, >Dec is 2, etc. Celtic III/DCS7 provides commands for converting decimal numbers to hex or tokens.

Oh, and if you want to change the size of the matrix the program creates, the size in the GetCalc() command is the height times the width times 9.
The width of the matrix is stored in P-2 and the height is stored in P-1, if P is the pointer to the matrix.

That reminds me, after the match, I should really work some more on my external variables tutorial for Axe.

1009
Art / Re: Secret RPG Project
« on: November 25, 2010, 08:26:15 pm »
On my game:

How much would I slow down the game, if I had some Zelda music running throughout?

Or if not throughout, at least in the title screen.
At the right interrupt speed, it'd probably not affect it too badly, but that depends on how CPU intensive the game engine is.

1010
Official Contest / Re: [BULLETIN] Cage Matches
« on: November 25, 2010, 08:23:15 pm »
Here's that program I was mentioned earlier.
AMAT is the source and ZBIN2MAT is the compiled code.
ZBIN2MAT takes the tokens in Str0 and turns it into the matrix [A].
Currently the size is fixed at 14x16, but you can change that in the source.

1011
Official Contest / Re: [BULLETIN] Cage Matches
« on: November 25, 2010, 05:59:16 pm »
In a little bit, I'm gonna upload a small Axe program I made that generates a matrix from a binary string, cuz it's much better storage for xLib maps that way.
I'm uploading it because I'm gonna use it in the Cage Match.

1012
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 25, 2010, 05:34:45 pm »
Thanks. I'm thinking of maybe adding an aura or something to give him a more god-like feel, though.

Edit: How's this look?

1013
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 25, 2010, 05:17:26 pm »
"inescapable ice prison"?
You can't hold a Bond forever.....oh wait, wrong reference. :P
* MRide escapes into a parallel universe and leaves behind a copy of himself that ends up trapped in an ice prison
Wouldn't that require energy? And if there is no thermodynamic activity, that would be impossible.
Bah, I am a vampire.  I thrive on the cold.
Even so, I wasn't aware vampires could perform actions that affected their environment without causing some flow of energy (thermodynamic activity)?

*YeongJIN_COOL defies the law of nature and everything to get the hell outta here.
EDIT: Yeong use magical [CTRL]+[X] and [CTRL]+[V] to insert FinaleTI to Rick Astley's music video.
I channel Rick Astley's ultimate power to revive Netham45 and boost his power beyond comprehension, then escape.

1014
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 25, 2010, 12:00:03 pm »
"inescapable ice prison"?
You can't hold a Bond forever.....oh wait, wrong reference. :P
* MRide escapes into a parallel universe and leaves behind a copy of himself that ends up trapped in an ice prison
Wouldn't that require energy? And if there is no thermodynamic activity, that would be impossible.

1015
The Axe Parser Project / Re: Axe Parser
« on: November 25, 2010, 11:17:51 am »
F32C
I want to be able to treat it like this:
1111
0011
0010
1010
(Just to make sure I have my terminology down, this would be equal to 2 nibbles or 1 byte or 16 bits, yes?)
Well that would actually be 2 bytes (so 4 nibbles and 16 bits). 1 bytes would be 8 bits. Otherwise, you were right.

And I believe there is a bit-reading command in Axe, but I haven't used it so I can't be of much help there.

1016
Humour and Jokes / Re: Will Netham45 kill us?
« on: November 25, 2010, 11:10:46 am »
* MRide uses his Escape Rope to get away from Netham
Oh wait, this isn't a cave....
* MRide harnesses the awesome power of his brethren and blasts Netham into oblivion
* FinaleTI summons all his might and shifts MRide to another dimension before casting Ice9 and locking him in an inescapable ice prison forever.
And if you try to rescue him, you'll end up trapped in ice as well, because I've halted all thermodynamic activity in that dimension.

1017
TI Z80 / Re: YEONG RPG
« on: November 25, 2010, 10:41:26 am »
Yeah that might be a good idea. I think that might be a bit slow for basic/xLIB, though.
Masking isn't too much of a slow down with xLib. In fact, that's what I'm doing in Sky's Story. I draw the map layer, and then mask and OR the player, and there isn't too much of a difference then when i just use overwrite.

1018
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 25, 2010, 10:38:46 am »
Celtic tilemapping used hex, right?
Nope, it uses tokens.

And for those of you curious, here's the bestiary.

Spoiler For Bestiary:
Enemies:
1) Dark Knight

2)White Knight


Bosses:
3) Ogre

4) Necromancer

5) Dark General


Final Boss:
Discord


1019
TI Z80 / Re: Breakout clone
« on: November 24, 2010, 08:56:39 pm »
Lol that song would take like 4 calcs worth of flash memory XD. It would have to be converted (composed from scratch as well) into axe format to fit, and it would slow the game down a lot).

What do you mean about the 4 page apps thing? ??? Your game should be 1 page large (16 KB on calc and up to 33 KB on the comp)
If only there was a midi version...

1020
TI Z80 / Re: RPG game-need help
« on: November 24, 2010, 08:55:47 pm »
Actually if you open a picture (such as a gif) in SourceCoder, you can export it as an .8xi.

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