Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FinaleTI

Pages: 1 ... 67 68 [69] 70 71 ... 126
1021
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 24, 2010, 08:54:28 pm »
Well the string tilemapper deals with tokenized binary, and until recently, I had no idea what was going on with that.
Perhaps I'll take another look at that function...

1022
Computer Projects and Ideas / Re: Nightmare
« on: November 24, 2010, 08:30:41 pm »
I'm learning Java in APCS class, but never knew Java supports graphic.. X.o
I'll download ur source code to study it... :)
Ooh! Another APCSer! Are you taking yours at your school? I have to take mine online, since not enough people signed up at my school.

Currently, we're just reviewing some stuff, since I started about 2 weeks ago, but I can't wait to mess with graphical stuff.

1023
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 24, 2010, 08:20:02 pm »
Currently it's rectangles and text.
It wouldn't be smart to make it a tilemap, because xLib tile-mapping uses matrices, which are necessarily large. Celtic does have a string tile-mapping feature, but I could never get it to work.

1025
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 24, 2010, 07:19:32 pm »
Another thing about the char going out of the map: I think that if when exiting the map you clear that area completly, just clearing the area earlier would prevent you from having to check if the char is drawn outside. It's gonna be cleared so fast that it will hardly be noticeable.
I've fixed that issue by not updating the LCD if he's gonna overwrite the GUI, then I real(0 the screen.
I'm gonna eventually make the GUI a pic or something, so I don't have to constantly re-render it every time I switch screens.

Quote
Nostalgia Origins: Sky's Story - 3%
  - Map engine: 80%
  - Battle engine: 2%
  - Menus: 0%
  - Titlescreen: Started

This is your signature. I recommend finishing map and battle engine first, but I'm sure you already know that. Good Luck!


i think that is what he's doing :P
Yep. That's exactly what I'm doing.

1026
TI Z80 / Re: "Maxwell's Demon" Port (Axe)
« on: November 24, 2010, 01:00:03 pm »
There's an 8xp below the screenshot.

1027
Official Contest / Re: [BULLETIN] Cage Matches
« on: November 24, 2010, 11:52:15 am »
Yep. It can take a lot of work, but BASIC can do some amazing things. *cough*Pokemon Purple*cough*
And Hybrid BASIC can blow your mind if you aren't expecting it.

1028
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 24, 2010, 11:45:40 am »
I like the battle layout so far as well as the game concept. :)

And yeah pxl-test collision is pretty fast. To open doors or talk to NPCs, you should have an action key, no checking if there's a NPC or something while walking. Hopefully you should be able to get as much speed as possible that way, especially that you're using 4 level grayscale. :)
Yep, I planned on 2nd being the action key. I had planned on checking for NPCs after pressing it, but checking for doors or other objects sounds like a great idea.
I've been working on setting up the battle engine, but I think I'm gonna try and finish up the map engine today.
I'm gonna leave the current map onscreen at 8x7 because it's already flickery enough.

Actually, although you can't tell from the screen shot, I used two different ways of getting 4-level grey.
The map uses Nitacku's method, and Sky uses an overwrite method I found on ticalc that works great for smaller sprites, plus it made masking a heck of a lot easier.

1029
Other / Re: How to stop itunes from deleting all of my apps???
« on: November 23, 2010, 09:05:26 pm »
Only MacOS huh....
Guess I better get a copy and boot up good-old Virtual Box. ;D

1030
Art / Re: Sprite request for Nostalgia
« on: November 23, 2010, 08:39:06 pm »
This is 16x16, and I'll do an 8x8 shortly.
If necessary, I can make do with that, but an 8x8 sheet would be optimal.

1031
Art / Re: Sprite request for Nostalgia
« on: November 23, 2010, 08:36:07 pm »
Yep, looks good.
And if Magic or someone else does the water, I can sub that in for the last 2 pixel rows.

1032
Art / Re: Sprite request for Nostalgia
« on: November 23, 2010, 08:24:53 pm »
Only the last 4 pixel rows.
Envisioning the sprite like so:
1
2
3
4
5
6
7
8
9
10
11
12

Where the bold line numbers are the rows to be modified.

1033
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 23, 2010, 08:17:29 pm »
If you wanted to borrow a few elements from what of my storyline I've posted, feel free.
Just don't steal, or I'll Hadoken you into nothingness.

1034
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 23, 2010, 08:15:19 pm »
man, I have like almost no story for A:P.....I should get on that. Yours is very well thought out, I like it ;)
Thanks. :)

1035
Nostalgia / Re: Nostalgia Origins - Sky's Story
« on: November 23, 2010, 08:14:02 pm »
I kinda want to make a series of it, but again, this and Nostalgia have first priority.

Pages: 1 ... 67 68 [69] 70 71 ... 126