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Messages - FinaleTI

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1111
Humour and Jokes / Re: 1000 things SirCmpwn should include in KnightOS
« on: November 14, 2010, 03:21:06 pm »
TI has made pretty big strides in that area, though  :P

14: force the user to input all math commands in Reverse polish notation.
Even worse.... Reverse polish sausage

1112
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 14, 2010, 02:50:35 pm »
813. You have written a text-to-speech program for the TI Calcs. It sounds like GLaDOS.
814. It is GlaDOS.

1113
Gaming Discussion / Re: Super Smash Bros.
« on: November 14, 2010, 01:35:22 pm »
Huh, I haven't made a post in a while.

Many hours of mine have gone into Super Smash Bros. In SSB64 I would always use Blue Link. Always Blue. No exceptions. In Melee Roy was my boy, and in Brawl (Also Brawl+) I main with Ike, but have started to branch off to other characters such as Lucas and Jigglypuff (dat sunhat).

Oh, if anyone is interested, I might be able to make a mockup or two provided someone gives some details on possible sizes for character sprites and all that fun stuff.
That'd be awesome. I'm wanting to pick up my SSB game more and more. I'd have to think about character sizes and stuff, though.

1114
Introduce Yourself! / Re: Hello, I'm old :P
« on: November 14, 2010, 01:30:39 pm »
He set his birthdate to 9999-12-31 instead of 9999-01-01
Ah. I was thinking maybe he did that....

1115
Introduce Yourself! / Re: Hello, I'm old :P
« on: November 14, 2010, 01:20:08 pm »
I'm younger than squidgetx now. ;D

Never mind... How did you get to be -7990? I'm only -7989...

1116
Ash: Phoenix / Re: Ash: Phoenix
« on: November 14, 2010, 12:05:48 pm »
84000 tiles? :o That's definitely over 9000!

In Nostalgia, maps only have a handful of tiles. Actually only three different tiles, not counting objects or NPCs.

1117
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: November 14, 2010, 11:39:45 am »
hmmm for me
battle engine ~9000 map engine ~5000 shops/inns/titlescreen must fit in ~2000 then D:
* squidgetx goes off to optimize stuff

good luck with the demo! :)
Thanks and good luck to you too.

1118
Axe / Re: Smoothscrolling tilemapper
« on: November 14, 2010, 10:44:40 am »
Could you clarify what the code does? Does it do the first thing I said, does it do the second or does it do the last?
The last thing you said.

1119
TI Z80 / Re: [Request]
« on: November 14, 2010, 10:42:12 am »
So are you planning to use spaces or some other token for the indent?  Colons i think would work the best because then the program would still execute, while any other would cause errors.


Aren't spaces ignored by the parser?
What would be cool is if it detected it was an Axe source program, it used spaces, but if it was a BASIC program, it would use colons.

1120
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: November 14, 2010, 10:40:14 am »
Ooh, I'll be looking forward to that ;)

Btw, how are you doing with space in the app? I'm cutting it very,very close with Ash and I was wondering how you're dealing with it :P
Well, my menus are about 9500 or so bytes, but a good chunk of that is subroutines the whole game will use. Currently, my compilation of the walking engines and title screen is about 10000 bytes, but I can shave off about 3500-4000 bytes when I move the title screen pics and test map to external appvars. Then it's just optimizing.
But I'll probably be cutting it very close as well.

1121
Other Calculators / Re: Sound for calculators with bad ram
« on: November 14, 2010, 10:22:16 am »
There's not much to work on. It's basically done. Full length tracks wouldn't work because they are too big, but 1 min ones do. I guess I could write a batch file or something to put the song together, but I'm not really sure what else I can work on.
It would be nice if a script was written to create the songs and release on ticalc.org. I wouldn't be surprised if this was newsworthy considering it supports new calcs as well. Was RealSound ever released on Ticalc anyway?
Realsound was released, and I think it was featured.

I just tried this in Wabbit and I love it! I just need to clean out my archive a little and I'll be using this on my calc.

1122
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: November 14, 2010, 09:46:09 am »
I'm hoping for a Christmas release at the latest, but I can't set a date yet.

I'm working on NPCs right now.

1123
Correlation / Re: Fluent Ti-Basic Programmer wanted
« on: November 14, 2010, 12:30:17 am »
Lol actually I thought about doing that once, I think, when I discovered how to do grayscale for Reuben Quest series, but I decided to just stick to sprites. I am worried homescreen grayscale would not have been fast enough, though.
Well, if what you're greyscaling isn't two big, like a 5x5 map in the corner of the screen, it works fine, even in pure basic. I may still have a demo program that does that on my calc...

1124
Correlation / Re: Correlation Screenshots
« on: November 14, 2010, 12:15:07 am »
Anyway, can't wait for this. I gotta go think up a cool program for demoing and design a font.

Good idea.  But you do know that I'll provide a program for compiling a font from a bitmap, right?
I meant I had to think up a demo program, as well as designing a font to use for it.

1125
Correlation / Re: Fluent Ti-Basic Programmer wanted
« on: November 14, 2010, 12:10:06 am »
I just got an awesome idea.
I tried it with Omnicalc fonts once, so I know it works...
Homescreen Greyscale.

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