Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FinaleTI

Pages: 1 ... 80 81 [82] 83 84 ... 126
1216
Art / Re: Sprite request for Nostalgia
« on: October 28, 2010, 08:03:12 pm »
How's this look? I just modified Nemo's a little.

1217
Art / Re: Sprite request for Nostalgia
« on: October 28, 2010, 06:46:38 pm »
If that works best, sure.

1218
Art / Re: Sprite request for Nostalgia
« on: October 28, 2010, 06:45:23 pm »
96x64, fullscreen.

1219
Art / Re: Sprite request for Nostalgia
« on: October 28, 2010, 06:44:57 pm »
Thanks Nemo.

1220
Art / Re: Sprite request for Nostalgia
« on: October 28, 2010, 06:33:53 pm »
Wow. It's been a long while since I posted here...
Anyway, I found something that would make a cool dimension swapping animation, but I need some help resizing it.
It's right here. Monochrome, please. Thanks in advance.  :)

1221
General Calculator Help / Re: MSD8x/USB8x
« on: October 28, 2010, 01:34:15 pm »
Does your calculator have the extra RAM pages? Because MSD8x doesn't work if you don't. Otherwise, I'm not sure.

1222
KnightOS / Re: Feature Requests
« on: October 28, 2010, 01:29:15 pm »
As for the assembler, I believe Sir's going to make a version of Mosaic (the on-calc assembler he's working on) for KnightOS. I could be wrong, though.

1223
Other Calc-Related Projects and Ideas / Re: Team Battles
« on: October 27, 2010, 08:45:12 pm »
This sounds like a cool idea, but I won't be entering for a while, because I'm focusing on Nostalgia. Maybe after I get a beta out...

1224
TI Z80 / Re: The Impossible Game
« on: October 27, 2010, 07:38:58 pm »
I need to download this, I've been actually kinda anticipating it... ;D

And dman, welcome to omnimaga!  you might wanna fix your signature, though -- I don't think the HTML is working.  Signatures can only be coded (as far as I know) with BBcode.
Yeah, I pretty sure only Admins and Coders of Tomorrow can use HTML.

Can't wait to try out v1.9 of the Impossible Game! ;)

1225
Gaming Discussion / Re: What games are you playing now?
« on: October 27, 2010, 05:55:25 pm »
I'm playing Kingdom Hearts: Birth By Sleep, Final Fantasy VI Advance, and I've been replaying some of my older games, just because they were awesome. Some of the games I've been replaying are Pokemon Blue Version and Chrono Trigger DS. Chrono Trigger has got to be my favorite RPG. Sometimes I wish I could play it for the first time again...

1226
The Axe Parser Project / Re: Bug Reports
« on: October 27, 2010, 05:50:52 pm »
Are the programs you're trying to back-up in the RAM? Because they won't be backed up if they are in the archive.

1227
The Axe Parser Project / Re: Axe Parser
« on: October 27, 2010, 04:34:40 pm »
Well, I meant labels like Goto LBL or sub(LBL). But the tip on static variables is helpful.

1228
The Axe Parser Project / Re: Axe Parser
« on: October 27, 2010, 04:26:36 pm »
What is the max number of labels you can have in a program? Because Runer112 was trying to help me optimize Nostalgia's menu routine and he said he got a ERR:MAX SYMBOLS. Is there anyway around this?

1229
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: October 27, 2010, 04:08:23 pm »
Well so much for optimizing it by adding subroutines... I just got ERR: MAX SYMBOLS. Which, according to the documentation, means the program has too many static pointers and labels.

EDIT: Although Merthsoft's Tokens program looked so promising, I just realized that even it fails to correctly handle the source file. Without any changes to the source file, compiling it with Axe yields a 9,878-byte application, which is 5 bytes smaller than it should be. I first noticed that something was wrong because no items showed up in the equip items menu, resulting in my becoming stuck and having to reset the RAM. Unfortunately it looks like I'm not going to be able to help optimize this for you unless I can find SOME program editor that will correctly handle the source file. I can tell you one fairly large optimization that I noticed right at the beginning, though:
Code: [Select]
ClrDrawr
DrawInv r
Full
For(θ,0,767
{Y1+1536+θ} and {L3+θ}→{L3+θ}
End
Is the same as:
Code: [Select]
Full
conj(Y1+1536,L3,768)
Actually, conj() uses Overwrite logic and I need AND logic for masking. So that wouldn't work. The only reason the back-buffer is being drawn completely black is just for a test. In the future, the current screen will be displayed there.

Sorry to hear about editor issues. I guess for the time being I'll have to keep optimizing it myself.

1230
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: October 27, 2010, 01:30:06 pm »
Yeah. I'm just so used to the on-calc editor, that it doesn't phase me all to much. Plus, since I wrote the thing on-calc, I'm pretty comfortable with editing on-calc.

Pages: 1 ... 80 81 [82] 83 84 ... 126