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Messages - FinaleTI
Pages: 1 ... 83 84 [85] 86 87 ... 126
1261
« on: October 24, 2010, 05:50:03 pm »
Done! I finally finished. So, just as Nemo asked, how do we submit them? Should we email you, PM you, or just post them?
1262
« on: October 24, 2010, 09:38:46 am »
If you define rhe 64th row in the picture then send it, it should be 779 bytes.
1263
« on: October 24, 2010, 09:37:26 am »
@FinaleTI: 24th at 11:59 CST.
Is that noon or midnight?
1264
« on: October 23, 2010, 09:12:49 pm »
Kay. Thanks. I think this looks like it'll be a pretty cool game.
1265
« on: October 23, 2010, 09:10:55 pm »
DJ Omnimaga is correct. one minor thing though is you would do Copy(GDB0,L6,768) instead of Copy(GDB0,L6,756). if you merely want to display the picture, you can also do Pic#->DispGraph.
Well, that depends. If you stored the picture on calc, it'll only be 767 bytes in the memory menu, and you'll want to use Copy(GDB0,L 6,756) because the 64 th row is undefined. If you sent it from the computer, it might be 779 bytes in the memory menu, then you can use Copy(GBD0,L 6,768) because the pic will contain the 64 th row.
1266
« on: October 23, 2010, 09:07:16 pm »
I can give the tile importing a shot. I probably won't be able to for a few days, cuz of the Cage Match, but after that, school permitting, I'll do my best.
1267
« on: October 23, 2010, 07:35:30 pm »
If I'm not mistaken, it shouldn't overwrite them. Unless you call another subroutine that overwrites them, or you write to them manually, they should stay intact.
1268
« on: October 22, 2010, 09:47:13 pm »
Thanks. And good luck on yours.
1269
« on: October 22, 2010, 09:37:41 pm »
I'm no spriter, but if this is for your tunnel game (and I'm thinking it is), you could take a look at Blur's explosion sprites.
1270
« on: October 22, 2010, 07:48:25 pm »
Flashbook is free and you can download it here. (Well, at least the Windows version. Otherwise, just search "Flashbook" on ticalc.) Yeah, it's pretty easy to use, you can pretty much copy paste text into it and it will export the app for you. And I attached the custom font file.
1271
« on: October 22, 2010, 07:28:43 pm »
Sounds awesome! Will this be an FlashBook or what? If it is going to an FlashBook, I can send you the font I'm using for Phantom Sanctuary if you like.
1272
« on: October 22, 2010, 06:15:59 pm »
Also, when exactly on the 24th are they due by? Mine might be done tonight, but just in case I need the time I'd like to know...
1273
« on: October 22, 2010, 06:03:48 pm »
Thanks! so far options 1 and 2 are tied... I might make it a succession of mission that take place on a larger conquest scale :#
But I'll wait until the voting period ends before I choose what to make the gameplay like
Not anymore... I voted conquest. It kinda reminds me of Fire Emblem, so I like it.
1274
« on: October 20, 2010, 03:00:23 pm »
you mean antidisassemblage. the compiler and IDE is called squirrelbox. it's kinda cool, but pretty simple because the guy who started making it lost interest methinks.
I'm pretty sure antidisassemblage is an attempt to make assembly more simular to C or C++, and It is pretty complete if you wanna download it on ticalc (look for squirrelbox in PC utilities methinks)
EDIT: ps it's also only on PC, not on-calc
It was not really finished, even thought it got version 1.0 status. Apparently a lot of code won't compile. It's also kinda hard from what I saw. You need ASM knowledge to learn it, defeating its purpose.
Btw xLIB, Omnicalc, DCSlib, Celtic III and the like are more like extensions to TI-BASIC rather than new language. Same thing for EZAsm and TI-Power Gold with z80 assembly.
The current languages available for the 83+/84+ besides extensions are TI-BASIC, ASM, Axe, BBC Basic, Fast RPL and Antidisassemblage. BBC Basic is quite good but the on-calc editor is not so user-friendly (which is why the language is not as popular as Axe)
As for what Sir is talking about I don,t remember. X.x. I personally prefer Axe because it's easy to learn when you know TI-BASIC. I also like TI-BASIC except for two things: the slow speed and the size of data. I like the small executable code size and the lack of a executable code limit in BASIC, though.
That's right. I was thinking of Fast RPL.
1275
« on: October 19, 2010, 08:53:12 pm »
I think there's also an incomplete RPN language somewhere on ticalc...
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