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TI Z80 / Re: The Legend of Zelda
« on: October 15, 2010, 01:36:12 pm »
Don't you mean Pt-On()? Cuz Pt-Off() would just erase the area around the sprite and negate the mask completely.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1291
TI Z80 / Re: The Legend of Zelda« on: October 15, 2010, 01:36:12 pm »
Don't you mean Pt-On()? Cuz Pt-Off() would just erase the area around the sprite and negate the mask completely.
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TI Z80 / Re: Pokemon TI« on: October 15, 2010, 12:48:03 pm »
I don't see anything wrong with picture. Maybe it's just hard to see?
Here's a bigger preview of it. 1293
Other Calculators / Re: Eee Zor - A Webshow« on: October 15, 2010, 11:56:34 am »
Me hopes for a download too, so I can put it on my iPod.
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TI Z80 / Re: Pokemon TI« on: October 15, 2010, 11:54:37 am »
I just implemented some basic collision detection, which slowed it down marginally, but it only checks for one tile so far.
I want to work a little more on it before uploading, so..... Here's some mock-ups of the battle engine to distract you! 1295
The Axe Parser Project / Re: Axe freezes when compiling an application« on: October 15, 2010, 11:41:01 am »
What version of Axe are you using?
Strange, did you ever got able to compile an APP successfully? I wonder if TI uses different FLash memory in some 83+/84+ than others, because on the forums I am the only 83+ owner who cannot compile APPs. I wonder if it could be a Flash memory hardware issue too?Actually, last I tried on my 83+, I couldn't compile Apps either. That was a few versions ago, and I only tried once, so it could have been a random error. 1296
TI Z80 / Re: Pokemon TI« on: October 13, 2010, 09:07:45 pm »
The program is about 5329 bytes, and that's including all the data for the player sprites. It's about the same size as the one in the screenie, but that's because I exported all the tile data to external programs and have the program reading and storing the map and tile data from archived programs to appvars. Plus, I started the dialogue routine so that's in there too.
I don't have a screenie, because I at least want to implement collision detection or fix the music lag before I upload the thing to my computer and screen-shot of it. Edit: I remembered I made the walking more fluid and speed it up massively. 1297
Axe / Re: Bluescale« on: October 12, 2010, 08:45:50 pm »
That's actually a pretty cool piece of code. If someone could get white to show up with the blue and black, I would definitely consider using this for something...
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News / Re: The REAL contest results are in!« on: October 12, 2010, 08:43:59 pm »Quigibo, I'd like a more in depth review. Thanks.Same here. 1299
News / Re: The REAL contest results are in!« on: October 12, 2010, 06:35:21 pm »
I just edited in a transparent version of the new ones.
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News / Re: The REAL contest results are in!« on: October 12, 2010, 06:29:18 pm »
I gave them a transparent background, cuz I wanted some practice with GIMP.
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News / Re: The REAL contest results are in!« on: October 12, 2010, 04:51:11 pm »
Congrats to everyone who won!
I can't help but wonder what would have happened if I'd been able to submit a Nostalgia demo, though... 1302
News / Re: Wacky Fun Random Numbar Generator wins Axe Parser programming contest« on: October 11, 2010, 06:47:28 pm »
It made me the fractatical genius I am today.
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Miscellaneous / Re: What is your avatar?« on: October 11, 2010, 05:45:51 pm »yeah, I love saving the world, ecept when gilgamesh jumps in to make a corny joke and blocks my way to ExdeathEven though FF6 is better. *cough* Anyway, my avatar is in honor of the fractatical genius, Red Mage Statcowski. 1304
Axe / Re: Axe Sprite Editor« on: October 11, 2010, 02:53:45 pm »
Nice job with the sprite editor. It was a lifesaver for finishing Pokemon TI's test map.
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News / Re: Axe Contest poll and judging starts« on: October 11, 2010, 02:49:57 pm »
Can't wait for the final results. Good luck to everyone!
Even if I lose (which wouldn't surprise me too much) I can at least be proud of the fact that my last minute entry was completely bug-free. |
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