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Messages - FinaleTI

Pages: 1 ... 85 86 [87] 88 89 ... 126
1291
TI Z80 / Re: The Legend of Zelda
« on: October 15, 2010, 01:36:12 pm »
Don't you mean Pt-On()? Cuz Pt-Off() would just erase the area around the sprite and negate the mask completely.

1292
TI Z80 / Re: Pokemon TI
« on: October 15, 2010, 12:48:03 pm »
I don't see anything wrong with picture. Maybe it's just hard to see?
Here's a bigger preview of it.

1293
Other Calculators / Re: Eee Zor - A Webshow
« on: October 15, 2010, 11:56:34 am »
Me hopes for a download too, so I can put it on my iPod.

1294
TI Z80 / Re: Pokemon TI
« on: October 15, 2010, 11:54:37 am »
I just implemented some basic collision detection, which slowed it down marginally, but it only checks for one tile so far.
I want to work a little more on it before uploading, so.....
Here's some mock-ups of the battle engine to distract you!

1295
The Axe Parser Project / Re: Axe freezes when compiling an application
« on: October 15, 2010, 11:41:01 am »
What version of Axe are you using?
Strange, did you ever got able to compile an APP successfully? I wonder if TI uses different FLash memory in some 83+/84+ than others, because on the forums I am the only 83+ owner who cannot compile APPs. I wonder if it could be a Flash memory hardware issue too?
Actually, last I tried on my 83+, I couldn't compile Apps either. That was a few versions ago, and I only tried once, so it could have been a random error.

1296
TI Z80 / Re: Pokemon TI
« on: October 13, 2010, 09:07:45 pm »
The program is about 5329 bytes, and that's including all the data for the player sprites. It's about the same size as the one in the screenie, but that's because I exported all the tile data to external programs and have the program reading and storing the map and tile data from archived programs to appvars. Plus, I started the dialogue routine so that's in there too.

I don't have a screenie, because I at least want to implement collision detection or fix the music lag before I upload the thing to my computer and screen-shot of it.

Edit: I remembered I made the walking more fluid and speed it up massively. ;D

1297
Axe / Re: Bluescale
« on: October 12, 2010, 08:45:50 pm »
That's actually a pretty cool piece of code. If someone could get white to show up with the blue and black, I would definitely consider using this for something...

1298
News / Re: The REAL contest results are in!
« on: October 12, 2010, 08:43:59 pm »
Quigibo, I'd like a more in depth review. :)  Thanks. :D
Same here. ;D

1299
News / Re: The REAL contest results are in!
« on: October 12, 2010, 06:35:21 pm »
I just edited in a transparent version of the new ones.

1300
News / Re: The REAL contest results are in!
« on: October 12, 2010, 06:29:18 pm »
I gave them a transparent background, cuz I wanted some practice with GIMP.

1301
News / Re: The REAL contest results are in!
« on: October 12, 2010, 04:51:11 pm »
Congrats to everyone who won!

I can't help but wonder what would have happened if I'd been able to submit a Nostalgia demo, though...

1302
It made me the fractatical genius I am today.  ;D

1303
Miscellaneous / Re: What is your avatar?
« on: October 11, 2010, 05:45:51 pm »
yeah, I love saving the world, ecept when gilgamesh jumps in to make a corny joke and blocks my way to Exdeath :D

I love FF5 so much
Even though FF6 is better. *cough*

Anyway, my avatar is in honor of the fractatical genius, Red Mage Statcowski. ;D

1304
Axe / Re: Axe Sprite Editor
« on: October 11, 2010, 02:53:45 pm »
Nice job with the sprite editor. It was a lifesaver for finishing Pokemon TI's test map.

1305
News / Re: Axe Contest poll and judging starts
« on: October 11, 2010, 02:49:57 pm »
Can't wait for the final results.  ;D Good luck to everyone!
Even if I lose (which wouldn't surprise me too much) I can at least be proud of the fact that my last minute entry was completely bug-free. :)

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