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Messages - FinaleTI
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1306
« on: October 10, 2010, 09:11:23 pm »
If this thing's gonna have programing capabilities, I am sooo gonna get one. I think this is the very first calc with a 16:9 widescreen
Lol, true. HDTV, anyone?
Why stop there? Why not internetz!
1307
« on: October 10, 2010, 07:19:19 am »
I did speed up walking a little bit, but as you noticed, it's still a little choppy. I also still have to fix the music lag. This update was basically to showcase that I fixed all the little graphical glitches with the mapping. If you guys wanna see the code, here it is.
:.A66 :[00FFD0FF50FFD0FF000000000000000000FFFFFF00FFFFFF00FF0BFF0AFF0BFF50FFD0FF00FFFFFF0AFF0BFF00FFFFFF3F407F8080FFFFE1FC02FE0101FFFFFFE1E1FFFFFFFFFFFFFFFFFFFFFFFFFFFF003F606E7F4051400080C0C0C04040407F3F10110E0000004C922BC1B6B84830FFFFFFFFFFFEF8E3FFFFF9E38B2FBFFF8B3FBFF3F3F3F3FFFF3F3F3F3F3F77F71FE0E0E020EFEBAFF807070704F7F7F5AFAFA0BFA0BF9F80F7F707FF07FDF901FFEAAFAAA0FFFF7FFFA7F71707FFFFFEFFC1C1C1C1FFC07FFF83838383FF03FE7F80808080808080FF00000000000000FE0103030303030380808080808080FF00000000000000FFFFFF7F7F47447C00FFFFFFFFFF00000003030303030303FFFFFFFEFEE2223E00FF8080FFFFFFF0D0FF0101FFFFFF0F0B80808080808080800101010101010101FF8080FFFFFFFFFFFF0101FFFFFFFFFF205866957DAF7FF9041A67AFBFF1CEF866BE4A9BDF9B552166F9DFD5F7D9EA660100030E1E0D2E2FC040C07078B074F437381C1F1C0C0700EC1CF8F8F8F0E000→Pic1 :[FF7F787FF87F787F8040201028448201FF000000FF000000FFFE0EFE0FFE0EFEF87F787FFF0000000FFE0EFEFF0000003F5F7FBFBF80BFBEFCFEFEFFFF01FD05B2BEA0A0A0BF887F0505050505FD11FE807F40515F40CE4080C0607068646261C07F3F112E4482016CF2E1C1878E4A31E0E0E0E0FFFFFFFF00071F7FFFFFF1F1FFFFF1FD9D9D9D9111D1D1D1D7DDFD5DFF202020FF3FF9BFFF040404FFFCFFFFBFBFBFA0BFA09F80FDFDFDF5FD07FF019FE0B0A0BFBF80FFF9070505FDFD01FFBFBFBFBFBFFFBFFFFDFDFDFDFDFFFDFF7F80BFBFBFBFBFBFFF00FFFFFFFFFFFFFE01FDFDFDFDFDFDBFBFBFBFBFBFBFC0FFFFFFFFFFFFFF00FF807F445F5F7F00FF00FF00FFFFFF00FDFDFDFDFDFDFD03FF01FE22FEFEFE00FFBFBFFF808FF8EFFFFDFDFF01F11FF7C0C0C0C0C0C0C0C00303030303030303FFBFBFFF808080FFFFFDFDFF010101FF20787EEF63D067FF041E7BF1469FF69879D177E5EBFF7521DE0FA2ABDBFFEE660100020F140E3C3E40C040F0A870BC7C2F27111713090700F4E408E80810E000→Pic2 :[030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC3F3F3F3F3F1F0F06FCFCFCFCFCF8F060030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC3F3F3F1F0F0F0703FCFEFEFEFCF8F000030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC3F7F7F7F3F1F0F00FCFCFCF8F0F0E0C0030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC7F7F3F1F3F1F0F06FCF8F8F8F0E0C000030F1F3F7F3F7F3FC0F0F8FCFEFCFEFC3F1F1F1F0F070300FEFEFCF8FCF8F060030F1F3F3F1F1F1FC0F0F8FCFEFEFEFC1F0F070307030301FCFCFCFCF8F0E0C0030F1F3F3F1F1F1FC0F0F8FCFEFEFEFC1F0F0703070F0703FEFEFEFEFCFCF830030F1F3F7F7F7F3FC0F0F8FCFCF8F8F83F3F3F3F1F0F0703F8F0E0C0E0C0C080030F1F3F7F7F7F3FC0F0F8FCFCF8F8F87F7F7F7F3F3F1F0CF8F0E0C0E0F0E0C0→Pic3G :[030F1C337F3D7022C0F038CCFE5C0E4432393F372F1F09064C9CFCECF4F89060030F1C337F3A7022C0F038CCFEBC0E4432393F170F0F04034C9EEECE9CF8F000030F1C337F3D7022C0F038CCFE5C0E4432797773391F0F004C9CFCE8F0F020C0030F1C386B3F6F3FC0F0381CD6FCF6FC3F3F3F3F2F1F0906FCFCFCFCF4F89060030F1C386B3F6F3FC0F0381CD6FCF6FC7F7F3F1F2F1F0906FCF8F8E8D0E0C000030F1C386B3F6F3FC0F0381CD6FCF6FC3F1F1F170B070300FEFEFCF8F4F89060030F1F3F37111515C0F0188CFEFE4AFC110C070307020301FCFCFC7C78F020C0030F1F3F37111515C0F0188CFEFE4AFC110C0703040F0603FEFEFE7EFCECD830030F18317F7F523FC0F0F8FCEC88A8A83F3F3F3E1E0F04038830E0C0E040C080030F18317F7F523FC0F0F8FCEC88A8A87F7F7F7E3F371B0C8830E0C020F060C0→Pic1G :[030C102040205022C030080402040A44322827342B1009064C14E42CD4089060030C102040205022C030080402040A44322827140B0804034C12E20A9408F000030C102040205022C030080402040A443248475029100F004C14E428D01020C0030C102040204020C0300804020402042020302C2314090604040C34C4289060030C102040204020C0300804020402044040201827180906041828489060C000030C102040204020C030080402040204201814120906030002020418E4189060030C102020101415C03008040A064244110807020402020144848444781020C0030C102020101415C03008040A06424411080702040B040342828242BC24C830030C102050604222C0300804040828A8222121221E0804038810E04020404080030C102050604222C0300804040828A8424141423D24130C8810E04020D020C0→Pic2G :.030C102050604222E018040202041454424141423D24130C4488F02090689060→Pic2G :DeltaList(0,1,0,2,0,3,4,3,5,3,6,7,6,8,9,8)→GDB1 :DeltaList(0,1,0,2,0,0,3,0,4,0,5,6,5,7,8,7)→GDB2 :Lbl DG :DispGraphrr :GetCalc("Str1")→Q :16→{L1} :16→{L1+1} :ClrDraw :ClrDrawr :Full :GetCalc("vMDATA")→L→S :0→Y→E→F+1→C→K→T :Full :FnInt(GT,0) :Goto MP : :Lbl RND :Full :For(θ,0,7 :Full :FnOff :For(B,0,11 :θ+E*{L1}+B+F→Y :Pt-Off(B*8,θ*8,{Q+Y}*8+Pic1 :Pt-Off(B*8,θ*8,{Q+Y}*8+Pic2)r :Pt-Off(B*8,θ+1*8,{θ+1+E*{L1}+B+F+Q}*8+Pic1 :Pt-Off(B*8,θ+1*8,{θ+1+E*{L1}+B+F+Q}*8+Pic2)r :For(Y,0,1 :If ((B+F)≥({L1})) or (((θ+E)≥({L1+1}-Y :If ((B+F)≥({L1})) or ((θ+E+1)≥({L1+1}-Y :Pt-On(B*8,θ+1*8,[FFFFFFFFFFFFFFFF] :Pt-On(B*8,θ+1*8,[FFFFFFFFFFFFFFFF])r :End :If ((B+F)≥({L1} :Pt-On(B*8,θ*8,[FFFFFFFFFFFFFFFF] :Pt-On(B*8,θ*8,[FFFFFFFFFFFFFFFF])r :End :If θ+E+Y≠0 :Pt-On(B*8,θ+Y*8,[FFFFFFFFFFFFFFFF] :Pt-On(B*8,θ+Y*8,[FFFFFFFFFFFFFFFF])r :End :End :End :End :θ+1→θ :{H+J+GDB2}*32→N :Pt-On(32,28,N+Pic3G :Pt-On(40,28,N+8+Pic3G :Pt-On(32,36,N+16+Pic3G :Pt-On(40,36,N+24+Pic3G :Pt-Change(32,28,N+Pic3G :Pt-Change(40,28,N+8+Pic3G :Pt-Change(32,36,N+16+Pic3G :Pt-Change(40,36,N+24+Pic3G :Pt-On(32,28,Pic1G+G :Pt-On(40,28,Pic1G+8+G :Pt-On(32,36,Pic1G+16+G :Pt-On(40,36,Pic1G+24+G :Pt-On(32,28,N+Pic3G)r :Pt-On(40,28,N+8+Pic3G)r :Pt-On(32,36,N+16+Pic3G)r :Pt-On(40,36,N+24+Pic3G)r :Pt-Change(32,28,N+Pic3G)r :Pt-Change(40,28,N+8+Pic3G)r :Pt-Change(32,36,N+16+Pic3G)r :Pt-Change(40,36,N+24+Pic3G)r :Pt-On(32,28,Pic2G+G)r :Pt-On(40,28,Pic2G+8+G)r :Pt-On(32,36,Pic2G+16+G)r :Pt-On(40,36,Pic2G+24+G)r :FnOn :End :K-1→K :Return : :Lbl MP :0→T→G→H→J+1→K :sub(RND) :Repeat getKey(15) :FnOn :While getKey(1) and (K=0 :E→T :If H≥4 :0→H :End :For(J,0,2 :3-J→K :{H+J+GDB1}*32→G :sub(RND) :E+1→E :For(θ,0,629 :End :End :T+2→E :!If H :2→H :Else :0→H :End :End :While getKey(4) and (K=0 :E→T :If (H≠5) and (H≠7 :5→H :End :For(J,0,2 :3-J→K :{H+J+GDB1}*32→G :sub(RND) :E-1→E :For(θ,0,629 :End :End :T-2→E :If H=5 :7→H :Else :5→H :End :End :While getKey(2) and (K=0 :F→T :If H≠10 :10→H :End :For(J,0,2 :3-J→K :{H+J+GDB1}*32→G :sub(RND) :F-1→F :For(θ,0,629 :End :End :10→H :T-2→F :End :While getKey(3) and (K=0 :F→T :If H≠13 :13→H :End :For(J,0,2 :3-J→K :{H+J+GDB1}*32→G :sub(RND) :F+1→F :For(θ,0,629 :End :End :13→H :T+2→F :End :End :LnReg :Return : :Lbl GT :.T+1→T :.Q+1→Q :.If T=2 :.0→T :Normal :DispGraphrr :Full :.End :sub(MI) :Return : :.MUSIC PLAYER :[0020341E821CE91A6619F917A1165C1529140713F611F41000101A0F410E740DB30CFD0B500BAE0A140A8309FB087A0800088D072107BA065906FE05A80557050A05C2047D043D040004C70390035D032D03FF02D402AB02850261023F021E020002E301C801AF01960180016A015601430130011F010F010001F200E400D700CB00C000B500AB00A1009800900088008000790072006C00660060005B00550051004C004800440040003C0039003600330030002D002B00280026002400220020001E001D001B001900180017001500140013001200110010000F000E000D000D000C000B000B000A000A00090008000800080007000700060006000600]→Str9N :Lbl MI :Return!If GetCalc("vMDATA") :!If L :+1→C :Return :End :ReturnIf C-1→C :Lbl I2 :If {L+1} :SinReg{{L}+Str9N}r,1900) :If {L+2→L-1}→C=1 :Goto I2 :End :Else :S→L:90→C :End :Return
1308
« on: October 09, 2010, 10:30:41 pm »
1309
« on: October 07, 2010, 09:18:17 pm »
I've been working on the GUI for this as well as fixing a few mapping glitches for Pokemon TI. I hope to finish up Classic Mode soon, as soon as the GUI is done, then maybe I can release another beta.
1310
« on: October 06, 2010, 08:41:04 pm »
I was wondering if anyone could help with a track for Pokemon TI. I'm looking for the track that plays during Oak's introduction when you start a new game. If anyone could find and convert that track for me I would greatly appreciate it.
1311
« on: October 06, 2010, 07:00:30 pm »
Awesome! I noticed this before I joined and I thought it looked cool before. I can't wait to see what you do with it now.
1312
« on: October 06, 2010, 05:22:11 pm »
Ah. Ok, thanks.
Edit: Is there some special way you have to compile Axioms? Because I can't figure out how.
1313
« on: October 06, 2010, 05:16:34 pm »
It looks like Axioms do in fact work! My routine works without crashing my calculator, and almost does exactly what I wanted it to! The only problem is that it seems to be ignoring the sprite row input and draws all sprites to the second sprite row (row 16 of the display). Anybody see a problem in my code that might be causing this?
EDIT: It completely works now! Although I realize this is a very specific routine, if you're drawing 8x8 aligned grayscale sprites, this routine can draw the sprites almost twice as fast as the combination of Pt-Off() and Pt-Off()r
Awesome! Pokemon TI uses an 8x8 aligned greyscale tilemapper, so this could be insanely useful... What are the arguments by the way? I understand r1 and r2 and I'm assuming that r3 holds both layer's sprites, but what about r4 and r5? Would they just be pointing to where in the sprite the data for each layer is?
1314
« on: October 05, 2010, 07:53:19 pm »
Thanks.
1315
« on: October 05, 2010, 07:39:13 pm »
Personal Management, Communications and Family Life. I'm closest to being done with Personal Management.
1316
« on: October 05, 2010, 07:28:01 pm »
That's pretty awesome! I'm just three merit badges, my project and sitting before the Eagle Board before I get my Eagle.
1317
« on: October 05, 2010, 07:18:09 pm »
Awesome! Congratulations on almost getting your Star.
1318
« on: October 05, 2010, 06:27:45 pm »
I'm pretty sure he meant Boy Scouts, since he mentioned the 2010 jamboree, plus it looks like his new avatar is part of a Boy Scout patch and I think I see an OA pocket flap in the corner of it.
1319
« on: October 05, 2010, 05:12:38 pm »
Yep, you remembered. I'm a Life Scout. I wish I could have gone to the Jamboree, but I went to Seabase instead (finally, since my original trip to Seabase got canceled due to Hurricane Fay back in 08).
1320
« on: October 05, 2010, 03:04:33 pm »
I had the same problem as DJ and LordConiupiter, but I installed Firebug, then enabled it for the tab I had jBOS in, refreshed and it worked.
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