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Art / Re: Blur Sprite Requests
« on: October 05, 2010, 02:45:05 pm »
Monochrome and facing to the right. Thanks.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1321
Art / Re: Blur Sprite Requests« on: October 05, 2010, 02:45:05 pm »
Monochrome and facing to the right. Thanks.
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Art / Blur Sprite Requests« on: October 04, 2010, 08:05:15 pm »
I'm looking for 2 new sprites for Blur.
I'd like a squirrel and a whale. These sprites need to be no bigger than 8x8, but not shorter than 7px. Thanks in advance! 1323
News / Re: Eeems is Back! Bearing jBOS2!« on: October 04, 2010, 07:46:57 pm »
Welcome back!
And jOBS2 looks spiffy! 1324
TI Z80 / Re: Blur - It's like fast tunnel, but with Nethams« on: October 04, 2010, 07:37:01 pm »
Lol. Fixed.
Multiplayer would use Axe's linking commands to send the two bytes used for the other player's position (1 byte for x-position, 1 byte for y-position). I'm thinking about how I show the other player's ship though. Perhaps I could display the other player's ship as grey in the background. 1325
TI Z80 / Re: Blur - It's like fast tunnel, but with Nethams« on: October 04, 2010, 07:20:44 pm »
Sounds good.
Here are the currently planned features: * Classic Mode - 4 Difficulties (Easy, Normal, Hard, Netham) - Tunnel size depends on difficulty - Save and race against a 'ghost' - Highscore for each ship for each difficulty * Mirage Tunnel - 4 Difficulties (Easy, Normal, Hard, Save the Whales) - Greyscale tunnel that sporadically disappears and reappears - Highscore for each ship for each difficulty * Enemy Assault - 4 Difficulties (Easy, Normal, Hard, Assault of the Squirreliojazz) - Dodge waves of enemies - Highscore for each ship for each difficulty * Mutiplayer - 4 Difficulties (Easy, Normal, Hard, Rick Astley) - Link play - Highscore for each ship for each difficulty 1326
TI Z80 / Re: Pokemon TI« on: October 04, 2010, 05:58:05 pm »
I think I can make the movement a little more fluid.
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TI Z80 / Re: Pokemon TI« on: October 04, 2010, 05:51:52 pm »
I'll see about trying to get a Youtube account.
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TI Z80 / Re: Pokemon TI« on: October 04, 2010, 05:45:29 pm »
I fixed the flicker. I accidentally had it re-enable the interrupt (which draws the grey and plays the music) before drawing the character. I simply moved where it turned the interrupt on to after it draws the character and it works now.
Here's a video of the current map engine in action. There are a couple of things I need to fix, including the music lag (which I believe I know how to fix). 1329
TI Z80 / Re: Blur - It's like fast tunnel, but with Nethams« on: October 04, 2010, 05:29:35 pm »
Collision between the player and enemies needs to be done as well, but that's probably gonna be easier than the AI (unless I make a really bad AI).
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TI Z80 / Re: Blur - It's like fast tunnel, but with Nethams« on: October 04, 2010, 05:23:40 pm »No, apparently that's why this happened.Nope. Dispgraphrr had nothing to do with that problem. I didn't have to change the interrupt at all and it works now. Multiplayer or enemy ships would be awesomeMultiplayer sounds fairly easy to do actually. I was planning to add a feature to let you record and race your 'ghost' in classic mode, as well, so I could base the multiplayer off that. The enemy ships thing could actually take longer, it depends on the kind of AI I want to use. 1331
Axe / Re: Why is this failing?« on: October 04, 2010, 05:16:47 pm »
It would seem that this isn't a wabbit issue, as the working version I uploaded to my computer from my calc works perfectly in wabbit.
I believe the music problem has been solved, aside from the lag when moving, but that's just because of how I update my map, so I'll see about a way to fix that. 1332
News / Re: Axe Contest poll and judging starts« on: October 04, 2010, 03:04:33 pm »
Congratulations! Splut is one of my favorite TI puzzle games.
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Axe / Re: Why is this failing?« on: October 04, 2010, 05:32:58 am »
Oddly enough, I just tried this on my calc and it worked.
Maybe the problem was that I just didn't have the latest version of wabbit? 1334
Axe / Re: Why is this failing?« on: October 03, 2010, 08:57:50 pm »
The music doesn't play at all.
Here's an old version of the code that should work: Code: [Select] :.A66
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TI Z80 / Re: Blur - It's like fast tunnel, but with Nethams« on: October 03, 2010, 08:54:01 pm »
And interrupts.
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