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Messages - FinaleTI

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136
The Axe Parser Project / Re: Axe Parser
« on: January 06, 2012, 05:25:23 pm »
All I can say is, I love the idea of the Axe Framework. It could make games smaller and faster, and could enhance Axe IDEs *cough*XDE*cough* by allowing them to be tested by compiling with AXF, then finally compiled a different way if desired, among other things.

137
Gaming Discussion / Guilty Gear
« on: December 26, 2011, 07:06:22 pm »
The Guilty Gear series is the predecessor of the BlazBlue fighting game series and my absolute favorite series of fighting games.
It has an awesome soundtrack and characters like Ky Kiske that you just have to love. Plus it features some of the most beautiful sprite based animation I've ever seen.

Spoiler For Small sampling of the soundtrack:
[ Invalid YouTube link ]

<- Love this song!

And here's a vid of Guilty Gear XX in action.


I have GGXX #Reloaded ready to play online VS on my computer if anyone's interested/has GGXX #Reloaded as well.

138
Miscellaneous / Re: So what did you get for christmas?
« on: December 26, 2011, 12:55:44 pm »
I got a Mark VI Sonic Screwdriver, a TARDIS USB hub, a USB fiber optic Christmas tree, a USB soda can cooler, a USB 1-UP Mushroom lamp, a dress shirt, 4 ties, a replica of Indy's fedora, a book, BaconPop (bacon-flavored popcorn, amazingly addictive stuff), and some Onion Ring flavored mints (almost as addicting as the BaconPop).

139
Miscellaneous / Re: Post your desktop
« on: December 25, 2011, 04:25:34 pm »
Nice. Kinda makes me wanna take a screenie of my new phone as well.

And here's my recently cleaned and reorganized desktop. I was bored one day, so I ended up doing some extensive theming of Windows 7. The result: Ubuntu. ;)

140
News / Re: Merry Christmas to All
« on: December 25, 2011, 02:27:10 pm »
Merry Christmas/Hanukkah/whatever you're celebrating now! We should think of the others religions too :P
In that case, I wish everyone a satisfactory non-denominational capitalist wintertime gift-giving season. :P
* FinaleTI goes off to play with his new Mark VI Sonic Screwdriver and various USB gadgets...

141
Nostalgia / Re: Nostalgia - An Axe RPG
« on: December 21, 2011, 04:01:18 pm »
I happened to come across <a href=http://en.wikipedia.org/wiki/Nostalgia_%28video_game%29>this</a> game at my local Gamestop store. I haven't played it nor have I heard of it before. I did find it rather interesting though, to say the least. :)
I did know about that game. It's a very good DS game, and quite the interesting coincidence.

Very nice! I'm willing to be a beta tester, if you're looking.
Thanks for the offer, but the beta may still be a ways off. I need to implement a better linked list sort for determining turn order, on top of other things.

142
TI Z80 / Re: Axe Interpreter
« on: December 21, 2011, 06:14:06 am »
Or what about Axecutor?

143
TI Z80 / Re: Axe reader..sorta
« on: December 18, 2011, 12:01:37 pm »
There's also FlashBook. It lets you convert text files into apps, with varying levels of compression, a table of contents, custom fonts, etc.

144
Computer Programming / Re: Java files?
« on: December 16, 2011, 10:16:39 pm »
You'll be able to download the JDK and JRE from here.
Aside from that, you don't need anything to my knowledge, though using an IDE like NetBeans or Eclipse can be helpful.

I'm afraid I can't recommend any good Java tutorials though, as I learned it in school for the most part.

145
Axe / Re: Axe Q&A
« on: December 13, 2011, 07:04:23 pm »
Then you would need to start the bitmap with [1818], not [2424], since the hex value 24 is 36. The hex value 18 would be 24.

146
Nostalgia / Re: Nostalgia - People and Places
« on: December 12, 2011, 08:26:46 pm »
Updated with two very important characters, the Great Sage Isaac and the enigmatic Blue Man.
I haven't made much screenshot worthy progress, so I've been developing the story recently. I've actually been meaning to post about Isaac for a long while now, but I just now got around to it.
Isaac will serve as a useful source of information for the party, transferring his soul to the Elder Stone, allowing the party to converse with him at any time. As for the Blue Man, you'll have to wait and see, but he'll probably remain mostly enigmatic throughout the story.

147
Minecraft Discussion / Re: About Minecraft
« on: December 03, 2011, 08:23:46 pm »
And when vanilla Minecraft
Flavored minecraft?
It's regular, unmodded Minecraft.

They can add new weapons, items, blocks, vehicles, NPCs, and make the game more entertaining in general.

There's weapons and vehicles?
There's swords, a bow and arrow, TNT(which can be rigged up for things like landmines and traps), boats and minecarts. You can also saddle and ride a pig.

148
Minecraft Discussion / Re: About Minecraft
« on: December 03, 2011, 08:08:18 pm »
And when vanilla Minecraft gets boring, you can start installing (and/or writing, if you're familiar with Java) mods. They can add new weapons, items, blocks, vehicles, NPCs, and make the game more entertaining in general.

149
TI Z80 / Re: zStart - an app that runs on ram clears
« on: December 03, 2011, 11:35:07 am »
I'm working on the next update, which means reading back through all the pages since the last update, but I've reached a problem. I added keyhooks to run MirageOS and DCS, but the DCS hook uses Prgm, this means that my Copy function can't use Prgm as well.

So, now that 2nd, Mode, Del, Alpha, Stat, Apps, Prgm, Vars, Clear,  ^, and Enter are all taken, what should I assign Copy too? (I can't capture 2nd/Alpha, Mode is used by Omnicalc, and Clear is well, duh)

Btw, if no one provides a better response, it will be +. (Though + replaces a character if the hook is not active, something to think about)
What about ON + MATH? It wouldn't replace anything and doesn't seem to be in use.

150
Miscellaneous / Re: Carrier IQ - your thoughts?
« on: December 02, 2011, 10:01:58 pm »
I certainly hope Verizon doesn't use it, and it seems they don't.
I definitely agree this has to violate some law(s), even if only because the phone user isn't expressly notified of what this does/can do.

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