All I can say is, I love the idea of the Axe Framework. It could make games smaller and faster, and could enhance Axe IDEs *cough*XDE*cough* by allowing them to be tested by compiling with AXF, then finally compiled a different way if desired, among other things.
The Guilty Gear series is the predecessor of the BlazBlue fighting game series and my absolute favorite series of fighting games. It has an awesome soundtrack and characters like Ky Kiske that you just have to love. Plus it features some of the most beautiful sprite based animation I've ever seen.
Spoiler For Small sampling of the soundtrack:
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<- Love this song!
And here's a vid of Guilty Gear XX in action.
I have GGXX #Reloaded ready to play online VS on my computer if anyone's interested/has GGXX #Reloaded as well.
I got a Mark VI Sonic Screwdriver, a TARDIS USB hub, a USB fiber optic Christmas tree, a USB soda can cooler, a USB 1-UP Mushroom lamp, a dress shirt, 4 ties, a replica of Indy's fedora, a book, BaconPop (bacon-flavored popcorn, amazingly addictive stuff), and some Onion Ring flavored mints (almost as addicting as the BaconPop).
Nice. Kinda makes me wanna take a screenie of my new phone as well.
And here's my recently cleaned and reorganized desktop. I was bored one day, so I ended up doing some extensive theming of Windows 7. The result: Ubuntu.
I happened to come across <a href=http://en.wikipedia.org/wiki/Nostalgia_%28video_game%29>this</a> game at my local Gamestop store. I haven't played it nor have I heard of it before. I did find it rather interesting though, to say the least.
I did know about that game. It's a very good DS game, and quite the interesting coincidence.
Very nice! I'm willing to be a beta tester, if you're looking.
Thanks for the offer, but the beta may still be a ways off. I need to implement a better linked list sort for determining turn order, on top of other things.
You'll be able to download the JDK and JRE from here. Aside from that, you don't need anything to my knowledge, though using an IDE like NetBeans or Eclipse can be helpful.
I'm afraid I can't recommend any good Java tutorials though, as I learned it in school for the most part.
Updated with two very important characters, the Great Sage Isaac and the enigmatic Blue Man. I haven't made much screenshot worthy progress, so I've been developing the story recently. I've actually been meaning to post about Isaac for a long while now, but I just now got around to it. Isaac will serve as a useful source of information for the party, transferring his soul to the Elder Stone, allowing the party to converse with him at any time. As for the Blue Man, you'll have to wait and see, but he'll probably remain mostly enigmatic throughout the story.
They can add new weapons, items, blocks, vehicles, NPCs, and make the game more entertaining in general.
There's weapons and vehicles?
There's swords, a bow and arrow, TNT(which can be rigged up for things like landmines and traps), boats and minecarts. You can also saddle and ride a pig.
And when vanilla Minecraft gets boring, you can start installing (and/or writing, if you're familiar with Java) mods. They can add new weapons, items, blocks, vehicles, NPCs, and make the game more entertaining in general.
I'm working on the next update, which means reading back through all the pages since the last update, but I've reached a problem. I added keyhooks to run MirageOS and DCS, but the DCS hook uses Prgm, this means that my Copy function can't use Prgm as well.
So, now that 2nd, Mode, Del, Alpha, Stat, Apps, Prgm, Vars, Clear, ^, and Enter are all taken, what should I assign Copy too? (I can't capture 2nd/Alpha, Mode is used by Omnicalc, and Clear is well, duh)
Btw, if no one provides a better response, it will be +. (Though + replaces a character if the hook is not active, something to think about)
What about ON + MATH? It wouldn't replace anything and doesn't seem to be in use.
I certainly hope Verizon doesn't use it, and it seems they don't. I definitely agree this has to violate some law(s), even if only because the phone user isn't expressly notified of what this does/can do.