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Messages - FinaleTI

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1381
Miscellaneous / Re: [NOVEL] Phantom Sanctuary: Sins of the Savior
« on: September 26, 2010, 05:53:25 pm »
Darn it, you beat me too it! Does yours have the aforementioned grammar and spelling fixes though?

@Raylin: If you wanted a title screen I could see what I could rig together with a custom font if you could send me the picture.

1382
Miscellaneous / Re: [NOVEL] Phantom Sanctuary: Sins of the Savior
« on: September 26, 2010, 04:59:08 pm »
2 new chapters? Awesome! I gotta go update my flashbook. ;D
Does anyone want me to post it so you can read it on your calculator? Cuz we all know it's the most convenient way of carrying a book around.

1383
TI Z80 / Re: Pokemon TI
« on: September 23, 2010, 05:29:40 am »
Is it supposed to look like this????
What program did you run? That's happened to me if your string is undefined. You need to run prgmAA, which should need Celtic III or DCS7 to work. If it fails after that, I'll have to take another look at it.

1384
Humour and Jokes / Re: Limited Edition S.A.D. Peanuts Available
« on: September 22, 2010, 08:49:06 pm »
I would like to request a bag of SAD peanuts.

1385
Miscellaneous / Re: [NOVEL] Phantom Sanctuary: Sins of the Savior
« on: September 22, 2010, 07:32:04 pm »
I should start reading this...

I'm putting this into a Flashbook to read on my TI-84. ;)

1386
TI Z80 / Re: Pokemon TI
« on: September 22, 2010, 04:37:45 pm »
I slightly increased the beep lengths and I've attached the engine, if you guys want to play around with it. You'll need Celtic III or DCS7 so that prgmAA will work. appvMDATA needs to be unarchived, but prgmA2 can archived. prgmA6 is the source for the engine and prgmA66 is the executable.

1387
TI Z80 / Re: Pokemon TI
« on: September 22, 2010, 03:49:29 pm »
I could probably adjust it if I needed to.
Here's a video of it in action. I apologize for the low quality sound, but I'm still getting used to CamStudio.

1388
Art / Re: Sprites, Please?
« on: September 22, 2010, 03:24:50 pm »
Considering that it's pure BASIC and it supports 3 sizes, it's not too bad.

1389
TI Z80 / Re: Pokemon TI
« on: September 22, 2010, 03:22:22 pm »
It converted pretty well, but it slows down a little when you scroll and it's slower than if you just ran the player, but it's still recognizable.

1390
TI Z80 / Re: Pokemon TI
« on: September 22, 2010, 03:16:10 pm »
I just used Axe's Midi to Axe converter.

1391
Art / Re: Sprites, Please?
« on: September 22, 2010, 03:15:29 pm »
Actually, you can display hex sprites in BASIC.
http://www.ticalc.org/archives/files/fileinfo/385/38508.html
tifreak's hex2sprite program is pretty useful.

1392
TI Z80 / Re: Pokemon TI
« on: September 22, 2010, 03:12:55 pm »
Yep. The music that plays in Pallet Town plays in the background of the test.

Right now it's using DCS7, Axe and BASIC.

1393
Axe / Re: Questions
« on: September 22, 2010, 03:10:15 pm »
I'll have to look at that code in a little bit, but here's some knowledge on bitmaps.

You have to define the first two bytes of the sprite as the size.

Code: [Select]
.BITMAP
[181000000070009803641E6430127FD254B1192919251035F1DE5E242528DCD6B7F54C5B3ECE1DFC23664E32D42BF81F0000→Pic1
Bitmap(X,Y,Pic1)
The first two bytes are hexadecimal for the height and the width of what you want to display in that order.
The width that you define does not have to be a multiple of 8, but you do have to pad all the rows in your bitmap to the nearest byte.

Be aware that if you use bitmaps in an App, you'll have to copy the bitmap you want to display to saferam or an appvar, then use a pointer to that location to display it.
Code: [Select]
.Bitmap
[181000000070009803641E6430127FD254B1192919251035F1DE5E242528DCD6B7F54C5B3ECE1DFC23664E32D42BF81F0000→Pic1
"appvBITMAP→Str1
GetCalc(Str1,50)→P
Bitmap(X,Y,P)

The examples I posted will display a 16x24 sprite at X,Y.

1394
TI Z80 / Re: Pokemon TI
« on: September 22, 2010, 02:55:27 pm »
I got the map engine kinda working! It uses tokenized binary strings and is written with Axe.
I got kinda bored, and since I was using interrupts for timing the grey anyway, I threw the Pallet Town theme into the background. ;D
I'll see about posting it up soon.

1395
Official Contest / Re: [BULLETIN] Cage Matches
« on: September 20, 2010, 07:11:08 pm »
Raylin, I'll do Pure BASIC and Hybrid BASIC as well.

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