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Messages - FinaleTI
Pages: 1 ... 92 93 [94] 95 96 ... 126
1396
« on: September 20, 2010, 06:33:17 pm »
Maybe it's just somebody who wants their post count to go up, but is can't/won't/doesn't know how to come up with relevant content?
I was thinking the same thing. They might just be trying to post pointless stuff to get enough posts to use OmnomIRC or the arcade.
1397
« on: September 20, 2010, 05:34:09 pm »
Lol. No, I didn't say the game.
1398
« on: September 20, 2010, 05:17:18 pm »
I liked Illusiat 8's maps, but I see your point. Plus, it was easy to go through the beginning of each dungeon and stock up on free magic till you were strong enough to go further.
1399
« on: September 20, 2010, 05:03:43 pm »
Hm. I'm pretty sure I sent Raylin a PM saying I was game. Perhaps it didn't go through?
1400
« on: September 20, 2010, 04:59:46 pm »
Nice! I love the Illusiat games, but I had a hard time with 10's battle system. I'll have to give it another go one of these days.
Here are the ships I used in Blur. The lobster mode ship came from DJ's Eat Nethams Game, so I didn't include it, cuz I didn't make it. The third's my favorite ship.
1401
« on: September 19, 2010, 10:04:32 pm »
yeah, I should ask him perhaps
megamanNT was always a fav of mine
I liked the Battle Network games better than the anime, but the purposes the PET served in both were about the same.
1402
« on: September 19, 2010, 10:01:27 pm »
Awesome! I was even able to run it from my Ipod just now.
1403
« on: September 19, 2010, 08:46:39 pm »
I tried the link twice and both times I got an error 404. I clicked the new calculator link, but when it made the new room, I got the error. Edit: Oddly enough, I changed the url to http://webbitemu.netham45.org/tiemu, then clicked the link and it worked.
1404
« on: September 19, 2010, 08:43:25 pm »
hmm, a PET would be nice
Especially if KermM finished gcn. Though I suppose you could do some cool stuff for it with Calcnet.
1405
« on: September 19, 2010, 07:13:41 pm »
I did actually. It's in the Axe Parser thread.
1406
« on: September 19, 2010, 06:14:37 pm »
Actually, I think I just figured it out. It seems to be the 9 times the total number of cells. So, for a 3x3 matrix: GetCalc("[A]",81)→A 3→{A-2} 3→{A-1} That causes the 3x3 matrix and fills it with zeros. It doesn't screw up if the matrix previously existed, either.
1407
« on: September 19, 2010, 06:03:35 pm »
I'll play with it, since doing GetCalc("[A]",9) yields a 0x9 matrix.
1408
« on: September 19, 2010, 05:43:00 pm »
Would the size of the matrix be 9 times the number of cells, or what? Do you have any example code I could see?
1409
« on: September 19, 2010, 05:38:23 pm »
TI-PeT (TI-Personal Terminal) Ancient bugger from back in my naive youth meant to be a RockmanEXE PET for the calc. Intended to learn ASM for the project so it never really proceeded beyond innumerable concept images. Was eventually canned when I gave up on learning ASM. If I ever learn ASM, I might consider reviving this mummy of a project.
It's funny, I had the same idea once. Now that I know Axe, I'm tempted to try it again.
1410
« on: September 19, 2010, 05:26:48 pm »
Oh, I finally found it! It uses what's on the screen before you run it as the background. Arrows move, + and - change incline, no rotation. Best wabbit setting for grayscale is 6.
FinaleTI, try float{A-2}. The getcalc() function automatically skips the "size" bytes of a variable, but floats don't have them since they're always the same size (9 bytes) so you need to compensate for that.
Thanks! On a related note, how would one safely change the size of a matrix using Axe? Just changing {A-2} and {A-1} appear to change its size, but the matrix usually becomes very volatile then. It can cause a RAM Clear to try and delete the matrix or sometimes even when modifying the entries in the matrix editor. It also shows really weird entries in the matrix editor.
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