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Messages - FinaleTI

Pages: 1 ... 95 96 [97] 98 99 ... 126
1441
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 14, 2010, 03:08:22 pm »
I finally finished the menu!!!!!
Now to tackle the battle engine! YAR!

1442
Humour and Jokes / Re: Extreme forum glitch in the News section
« on: September 14, 2010, 01:53:13 pm »
Lol. Too bad I missed it. :P

1443
The Axe Parser Project / Re: Bug Reports
« on: September 14, 2010, 01:43:52 pm »
Perhaps the error scrolling conflicts with CalcUtil's hooks?

What I usually end up doing is when I get an error is quitting Axe, uninstalling CalcUtil, recompiling and jumping to the error, then re-installing CalcUtil when that's done. It's annoying, but it prevents me from losing a lot of my work.

1444
The Axe Parser Project / Re: Bug Reports
« on: September 14, 2010, 01:32:37 pm »
Quigbo. I have something to report. I don't know if its just an issue with me, but here it is. The application CalcUtil seems to conflict with Axe's error scrolling. With CalcUtil installed, Axe scrolls to the error. I correct it, then go to [2nd] [QUIT], and it crashes. This does not happen when I uninstall CalcUtil, but always happens with it installed.
This happens to me too.

1445
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 14, 2010, 12:33:49 pm »
I got one bug with the menu, but I should be able to resolve it quickly. I need to add two more item effects, then put all the subroutines into an include file. Then, I can finish up the battle engine and *hopefully* start tying everything together.

Rest of the maps for the demo below.

Edit: Menu bug is fixed! Now to finish the items...

1446
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 14, 2010, 09:00:05 am »
Thanks.
I might as well post the maps I've finished. The demo will probably only be up to the first boss, but you have to go through a maze in the Crystal Manor, plus solving some puzzles in the dungeons of Frey's Castle to get to him.

1447
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 14, 2010, 08:49:42 am »
I'm really hoping so. I don't have school today, so I'll be working on this for the next couple hours.

1448
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 14, 2010, 08:47:14 am »
Menu's close to being done. Working on some maps right now. I finished debugging the text routine, so I'll be importing the rest of the portraits and the text box.

1449
Portal X / Re: Portal X
« on: September 13, 2010, 07:28:19 pm »
Awesome! It reminds me of how much I want to start playing Portal, but I have to finish my contest entry first...

1450
Miscellaneous / Re: Now that life is good, I'm back early
« on: September 13, 2010, 06:13:33 pm »
The new bags probably won't say 'Only 5 Bags produced', though.

1451
Introduce Yourself! / Re: Well hi there.
« on: September 13, 2010, 06:10:05 pm »
FFFF, I want some blue lobster peanuts :<
* ZTrumpet wants them too!




here ya go buddy, though, I dont want the cops following me, so lets keep this transaction between us ;)

Counterfeit peanuts!
*FinaleTI summons the might of the Creator to raze this mockery...

1452
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 12, 2010, 09:02:18 pm »
Thanks guys! I managed to get the equipment system done. ;D
I just realized I have to add magic level and info to the status. I managed to mock-up that screen for that, and here it is. ;D

1453
Introduce Yourself! / Re: Well hi there.
« on: September 12, 2010, 06:42:00 pm »
Welcome!

You know, while we're on the subject of peanuts, I never got mine....

1454
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: September 12, 2010, 03:48:58 pm »
Whew, finally have some free time to catch up on everything I've missed. This is looking great by the way. I really love that font and those menus. Can't wait until this gets released! (actually, it's only about 5 days, so I guess I could wait)  ;D

whoah!!! mind blowing and graphical... nice face picture on the stats screen.
Yeah, I hear that the guy who did that is a really cool guy and everyone gives him high fives whenever he finishes a sprite, but you didn't hear that from me.   8)
Lol. Thanks for that portrait again.


Moar story update:

Approximately 1000 years before the fall of Alteria, the Creator created a line of knights. These knights, know was the Sentinels, were divided into several disciplines. Each discipline was the guardian of the one of the three elements (Holy, Dark, and Star) or one of the three virtues (Justice, Courage, and Hope). Each of these guardians also possessed a supernatural ability. The Star Knights possessed unparalleled speed; the Paladins, uncanny defense; the Dark Knights, unmatched strength; the Magisters (guardians of Justice), unequaled magic; the Virtus (guardians of Courage), unsurpassed skill; the Fidelis (guardians of Hope), unrivaled magical resistance.

For nearly a millennium, they protected Alteria from many evils. Then, Dakumeshia arrived. He began to destroy these great guardians, and before long, they fell to his might. Their descendants were wiped out and the Sentinels were no more. Alteria was defenseless... And so, the Creator decided to split the dimensions.

Edit: Major breakthrough! I just got the equipment system to work! I already had the status screen done, so after applying the equipment system to armor, I just have to do items (shouldn't be too hard) and saving (incredibly easy). Then, the menu will be done and I'll be able to focus on the battle engine alot more.

1455
General Discussion / Re: RICK ASTLEY IS BACK
« on: September 12, 2010, 10:43:40 am »
Both those songs are amazing!

I really like 'Lights Out', though. ;D

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