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Messages - FinaleTI

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16
Introduce Yourself! / Hello again, old friends.
« on: October 31, 2012, 09:27:55 pm »
It certainly feels like I've been away for a long time, and it's good to be back. ;D
I did pop in every now and then to lurk, but without posting, I haven't felt terribly involved.

It's been a while since I did any Axe programming, so I might be a bit rusty, and I know I'm at least a few versions behind, so I still might not have any progress on my projects for a bit while I get back in the habit of calc dev.
I might also be trying some computer game dev in a while, to apply what I'm learning in class.

I don't know how much my various classes will distract me from time to time, but I can't wait to get involved again!

17
Actually, I've already hopped on and did a quick foray to get some stone equipment.

My Minecraft IGN is DMuckerman, by the way.

18
I'd like to join. Sounds like fun.

19
Minecraft Discussion / Re: Cracked Minecraft Hunger Games Server!
« on: June 28, 2012, 12:33:09 pm »
Sounds like fun. I'd be happy to join in.

20
Nostalgia / Re: Nostalgia - An Axe RPG
« on: June 28, 2012, 12:23:48 pm »
Ah, ok. I thought it was only for program files. I'll fire up my virtual machine later and give it a try.

21
Nostalgia / Re: Nostalgia - An Axe RPG
« on: June 27, 2012, 10:01:41 pm »
Yeah, I did use TiLP. Those files came from my old Ubuntu install, so TiLP was my only option then. I'll look at 8xpfix, but I'm not sure if that'll fix the appvar.

I still have yet to see how well TI Connect for the Mac works, so hopefully it works smoothly.

22
Pokémon Purple / Re: Progress 2012 [PP]
« on: June 27, 2012, 04:58:45 pm »
I seem to recall that the original Pokemon games dropped the 'L' signifying the level when a Pokemon reached level 100, so instead of displaying this:
Code: [Select]
L99it would show:
Code: [Select]
100
Perhaps that would help minimalize the display issues?

23
Nostalgia / Re: Nostalgia - An Axe RPG
« on: June 27, 2012, 04:55:09 pm »
I didn't purposefully link the two, but I may have had two copies of Wabbit open for some reason, so I guess that's it.

The glitchy sprites are due in part to the fact that Wabbit wouldn't accept the appvar containing Roland's sprites, and that I don't have appvars for the other sprites constructed yet. So they're just reading from some random place in the memory right now because those appvars don't exist.

24
Nostalgia / Re: Nostalgia - An Axe RPG
« on: June 26, 2012, 12:53:25 pm »
I apologize for how long its taken me to screenshot this. Wabbit didn't want to accept my sprite appvar for some reason, but aside from that, everything else in the current framework is in the screenshot.

The framework is currently very very rough, and doesn't even indicate who's turn it currently is, something I'm planning on remedying soon. I also need to implement a dynamic menu for items, and then actually start with the calculations and animations and what not.

But in the meantime, enjoy.

EDIT: I'm not sure why it's double wide like that... I don't know if it was a glitch with Wabbit, Windows 8, VMWare, my Mac, or any combination of the 4. The right side is the recording, and I'm sure everyone knows what the left side is. :P

25
Axe / Re: Basic Variables
« on: June 24, 2012, 10:31:27 pm »
You can reference strings by getting a pointer the same way as any other external variable:
Code: [Select]
GetCalc("Str0")->P
I personally have never attempted a substring routine, so all I can offer is general advice in token reading:

The tricky part about reading from a string is that you need to read tokens, not ASCII. This means you have to check for whether or not a token is two bytes.
TI-BASIC Dev has a reference of all one-byte tokens and the one byte values that signify a two byte token.

So when you check a byte in the string, if it matches any of the two-byte identifiers, then the next byte is also part of the token, and that must be taken into account when reading it.
Also, two byte tokens must be read with {pointer to first byte}rr and not {pointer to first byte}r, because of the way two byte tokens are stored and how Axe reads them.

26
Miscellaneous / Re: How cheap is your keyboard?
« on: June 12, 2012, 03:45:39 pm »
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG

My Macbook Pro keyboard

27
Minecraft Discussion / Re: Epic7's Minecraft Server
« on: June 08, 2012, 05:29:51 pm »
The nausea effect xD, it spins your screen around and disorients it as well!
Epic7 you should get the "punishmental" plugin
If you type "/p drunk <username>"
it will make that drunk effect happen xD
I have it :P
* FinaleTI remembers the time he made epic07 drunk...

28
This news makes me a little sad, but you had a great run with calculator programming in my opinion. Your games are some of my absolute favorites, especially the Illusiat series, and you always produced impressive programs in my opinion, and I'm sure many others agree with me.
I am glad that'll you'll be staying involved here, and I wish you the best of luck with your future endeavors, both IRL and online.

29
Nostalgia / Re: Nostalgia - An Axe RPG
« on: June 03, 2012, 07:31:31 pm »
It appears the last update for Wabbitemu for Mac was Feburary 22nd of this year, so I guess it's still being updated.

30
Nostalgia / Re: Nostalgia - An Axe RPG
« on: June 03, 2012, 06:18:00 pm »
I apologize for the delay with the screenshots, as I was having some trouble with wxWabbit on Ubuntu. I just got my new Macbook Pro today, though, so I'll be getting my rom loaded onto here and setting up Wabbit in the near future. I hope to have the screenshots soon...

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