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Messages - FinaleTI

Pages: 1 ... 99 100 [101] 102 103 ... 126
1501
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 27, 2010, 09:37:59 pm »
I don't see any problems like that, since I'll put in checks for that. As for getting the formulas to work, I managed to convert the Chrono Trigger damage formula pretty well. ;D

1502
blackberries default to wap2.
@FinaleTI:
you're >:D/2!  :o
* yunhua98 runs
So I was halfway to being a soulless nexus of evil? >:D

1503
Spiffy! I'll have to test it when I get on Omnimaga on my iPod. :)

1504
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 27, 2010, 06:51:01 pm »
I managed to fix the HP/MP display and I plan on posting a screenie when I get the damage formula and damage display implemented. ;D

1505
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 26, 2010, 09:19:51 pm »
Yeah, that's why I'm very careful with my TI-84+ SE. If that fails, that'd be bad. I should look into getting another 15 mHz calc that isn't buggy like my 83+ SE.

1506
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 26, 2010, 09:07:23 pm »
APP compiling is no problem because I mainly use my TI-84+ SE to test and compile. I did recently back-up my stuff on to my TI-83+ BE.
Worse comes to worse, I can always try APP compiling on my TI-83+ SE, then send it straight to the computer, as my 83+ SE is buggy. :'(

1507
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 26, 2010, 07:49:59 pm »
Thanks everyone!
@shimbs: I'll see if I can find a different way of putting emphasis on the turn order.

The battle engine is now officially >9000 bytes large! ;D
On another note, I've almost got HP/MP display implemented, so I should have some more screenies coming in the near future. ;)

1508
News / Re: Doors CS 7.0 Released
« on: August 26, 2010, 03:01:26 pm »
I just gave it a shot on my TI-83+ and it worked great, except for one thing.
Whenever I tried to use det(5 on an archived program, program execution would hang at that line. If I tried the same code, but the program is was reading from was unarchived, it works perfectly. I've had this happen from DCS and while I was using Homerun.

1509
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 25, 2010, 08:46:39 pm »
Here's that progress I promised! And it has a spiffy 4-level greyscale slash! ;D

For the final entry, I'll need to save the maps and other data in appvars probably, because the battle engine's code size is almost >9000 bytes!

1510
News / Re: Doors CS 7.0 Released
« on: August 25, 2010, 06:49:21 pm »
I will once I finish the demo build of Nostalgia for the contest. In the mean time, I'm really used to my current environment, which helps me to code quicker.
Once the contest is over, I'll be using DCS7 to help build the rest of Nostalgia.
I might throw it on my 83+ now, though.

1511
General Calculator Help / Re: Help with sending new OS to TI 83+ SE
« on: August 25, 2010, 06:46:43 pm »
It means they 'can' a response, then send it when you ask for help. (they just send out generic responses.)

On another note, OS 1.15 doesn't change anything, the keypresses will still crash it, and it also randomly RAM Clears as well... :'(

I wonder if TI-Cares would actually be able to help, or if I'd be better off trying to fix the calc myself.... :-\

1512
News / Re: Doors CS 7.0 Released
« on: August 25, 2010, 06:36:21 pm »
It kinda worked, but Celtic III wouldn't run, only the DCS7 compatibility would, which at that point didn't work from the homescreen. I use that alot, plus, in the middle of trying to pull Nostalgia together for the contest, radically changing my dev environment didn't seem smart at the time.

1513
Pokemon Red / Re: Pokemon Red
« on: August 25, 2010, 06:28:16 pm »
What about Crystal? j/k

Red and Blue would be awesome enough, I think. Especially if they could link trade and possibly battle...
Anyway, keep up the good work!

1514
News / Re: Doors CS 7.0 Released
« on: August 25, 2010, 06:25:44 pm »
Yay! I've been a fan of DCS since I found DCS 6.2 on ticalc a while ago.
I tried some of the betas, but they wouldn't work with my current oncalc dev environment of Celtic III, CalcUtil and Axe.

Of course, once I finish my contest entry, I'll be reworking my dev environment to include DCS7. ;D

1515
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 24, 2010, 08:20:53 pm »
I will be adding stuff like that.

I apologize for the lack of updates today. I wanted to make an update when I'd done more than throw the enemy flashing animation into the battle program.
There might be an update later tonight, but I can't guarantee screenies since it might be from my iPod.

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