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Messages - FinaleTI
Pages: 1 ... 101 102 [103] 104 105 ... 126
1531
« on: August 22, 2010, 12:48:43 pm »
Here are the screenies I promised! I would have had them up sooner, but I got distracted playing Megaman 10. First one is battle engine progress. Second is my mapmaker.
1532
« on: August 22, 2010, 10:58:35 am »
562. Which was in turn controlled by the TI-81 from #556, creating an infinite loop of command which taught you to win the game.
1533
« on: August 22, 2010, 10:08:46 am »
Thanks everyone! @DJ: That'd be epic!
I still have some work to do before I reveal any screenies. I also did some other work yesterday and I managed to make a map maker that exports the final product to Pic3. Should be helpful in the long run!
1534
« on: August 22, 2010, 12:10:51 am »
Yeah, I have the date marked too, since I need to have it playable by then. And just my luck, I get to start school tomorrow! :'(
1535
« on: August 21, 2010, 10:30:11 pm »
Thanks guys! I just figured out what went wrong with the battle engine, so its development is no longer in a slump! In fact, I may be able to post some more screenies tomorrow!
1536
« on: August 21, 2010, 04:37:50 pm »
Still working.... I did manage to mock up what the menu will look like when you start the game.
1537
« on: August 21, 2010, 12:33:56 pm »
554. You use your calc as the interface to your PC. 555. You don't need a PC, you just use your calc, complete with WiFi
556. You did this with a TI-81. 557. You remotely controlled that TI-81 from a TI-80.
1538
« on: August 21, 2010, 12:15:39 pm »
Actually, I made something myself that works pretty well.
1539
« on: August 21, 2010, 12:06:57 pm »
Inversion or flashing like for entering battle would probably be the best. If I recall correctly, in the original the screen didn't shake, instead the tiles distorted for a second, then returned to normal.
1540
« on: August 21, 2010, 11:53:34 am »
Technically speaking, yes. On a different note, could someone please help me with my latest sprite request? It's pretty vital.Edit: I got a text box.
1541
« on: August 21, 2010, 11:45:48 am »
If the Creator so chooses, then yes.
1542
« on: August 21, 2010, 11:04:24 am »
Their normal lifespan is very similar to ours, but if an Alterian is blessed by the Creator, they can live for hundreds of years past their normal lifespan.
1543
« on: August 21, 2010, 10:46:52 am »
welcome all. that are new. Boy, this site is growing.
I suggest you play pokemon gold as it is a great game (for gbc4nspire) pokemon pinball fails to work though
But Pokemon Crystal is better than Gold...
1544
« on: August 21, 2010, 10:38:17 am »
@Hot_Dog: Pretty much, like in most RPGs when you hit a button to see the next page of text in a conversation.
Well, I've hit a problem with the battle engine. The code is getting kinda confusing and I have to heavily rely on saferam areas, so I'm gonna have to print out the code to see where it's going wrong.... Once I can layout all the code, though, I should be able to pinpoint the problem(s) fairly easily.
1545
« on: August 21, 2010, 10:13:51 am »
Sky will have a part near the end, but mainly he was the hero who saved Alteria when it was young, which was thousands of years before the stories of Roland and Aria. I will say though, that his role is integral to the story of Nostalgia, even though he doesn't appear for most of it.
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