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Messages - FinaleTI
Pages: 1 ... 103 104 [105] 106 107 ... 126
1561
« on: August 16, 2010, 08:49:04 pm »
Yes, how'd you guess? 
The name refers to a surprise twist I have planned for the ending.
Sounds cool as long as it is better than the massive plot twist at the end of the DS version of Drawn to Life: The Next Chapter.
1562
« on: August 16, 2010, 07:45:10 pm »
Sorry, I misunderstood.
I just tested HEXPIC from Axe 0.4.3 on Wabbit, and it worked perfectly though...
1563
« on: August 16, 2010, 07:37:50 pm »
New screenie says it all.  Also, I've decided to make the stats like Chrono Trigger. Max HP is 999 instead of 9999 and MP and all other stats max out at 99.
1564
« on: August 16, 2010, 07:26:39 pm »
HEXPIC isn't an Axe source file. It's just a BASIC program.
1565
« on: August 15, 2010, 06:21:04 pm »
Pxl-On/Off is for sprites (see docu) Use Pt-On/Off instead
No, he had it right. He probably just forgot a DispGraph after the Pxl-On(x,y).
1566
« on: August 15, 2010, 03:43:39 pm »
Bump! I applied the infinitely scrolling proof of concept to the turn gauge, and it works perfectly! I'll be working on tracking stats next, then throwing it together for turn recognition, and then adding in attacks and items, etc. Barring any unforeseen complications, this is actually a lot easier then I expected!  Edit: I think it's about time I made a story related update, yes?  Kurieita - The Creator. It is said Sky is the only human to human to have seen him walk the realm of the living.  Sky - The Original Hero. Because of Sky's actions, the war between the First Dark and the First Light ended and the Star element was created to balance the flow of magic through Alteria.
1567
« on: August 15, 2010, 03:34:59 pm »
For your Disp problem, put a >Dec after the Disp Var. It's the first option in the MATH menu. Using >Dec displays the pointer as a number, >Char displays it as a character and >Tok diplays it as a token. If you don't put a modifier like that after Disp Var, it will attempt to display it as a string. If you're trying to display a number, there won't be a string, so it'll just output a bunch of garbage, which should be your problem.
1568
« on: August 15, 2010, 12:41:01 pm »
Looks pretty nice! If you want to experiment with some other cool layering techniques (especially for a battle engine), check out this topic. Or you could mess with offset text sprites, like the ones in Elmgon or Serenity.
1569
« on: August 13, 2010, 10:53:55 pm »
A touch pad instead of arrow keys would be nice, and also make it look better.
Since this is supposed to compete with the TI-8x line, I think people might be more used to arrow keys. Or perhaps there could be different hardware versions (one with arrow keys, another with a touchpad) like the TI-Nspire.
1570
« on: August 13, 2010, 03:38:24 pm »
In addition to calcdude's post, in the latest version of Axe, there is a bug involving the label you use for an interrupt. Actually, you may be onto something. I assumed 0.4.3 fixed the label errors, but apparently it didn't. The problem appears to be with the fnInt() command. As far as I can see, the problem is that, using whatever shortened character set Quigibo uses to store label name data (if I had to guess, 0-9 A-Z), the first character of the label name called is always misinterpreted. It seems that this character is stored with a value 10 less than what it should be. In one of my programs, I want to enable "INT" as an interrupt. When compiling, fnInt(INT,6) throws a missing label error, claiming that "8NT" is missing. fnInt(ZNT,6) throws an error, claiming that "PNT" is missing. In both of these names returned, the first character has a value 10 less than what it should be. fnInt(SNT,6), however, compiles correctly, as S is 10 letters ahead of I in the alphabet.
This error only appears to happen with fnInt(), not sub() or Goto.
1571
« on: August 12, 2010, 03:57:05 pm »
Thanks! @Hot_Dog: No, it doesn't allow for lowercase letters.
1572
« on: August 12, 2010, 11:00:32 am »
NES emulation would be crazy awesome :O
Yeah, it would. If I could play the fan translation of FF3 in class, I would so get an Nspire sooner than I'm planning to.
1573
« on: August 11, 2010, 05:45:05 pm »
1574
« on: August 10, 2010, 11:31:00 pm »
Wednesday's better for me too.
1575
« on: August 10, 2010, 06:54:17 pm »
Yeah! Thank you! I tried the first one and it worked! All you have to do is add a %0 after the %1 at the end, and it works!
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