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Messages - FinaleTI

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1576
Miscellaneous / Re: Why won't they work?
« on: August 10, 2010, 06:14:36 pm »
Print Screen key. It should in the upper-right corner of your keyboard

1577
Miscellaneous / Re: Why won't they work?
« on: August 10, 2010, 05:07:45 pm »
Here's how it looks for me:

1578
Miscellaneous / Re: Why won't they work?
« on: August 10, 2010, 04:40:39 pm »
Err, thats a tough one, I still need to find a way to undo my stupidity of setting the .8xp files to open with windows explorer, and using the regestry doesnt work >.>

I accidentally did that, too.

1579
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 10, 2010, 03:54:23 pm »
Yep. That's gonna be Roland's signature tech. After all, he is a master thief! The reason it shows it for Aria is because I had the menus saved as bitmaps, because this was to test the menu routine.

Edit:
Here's a proof of concept of an infinitely scrolling turn order bar. It's order can be completely dynamic and it's a pretty small chunk of code, too. ;D

1580
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 10, 2010, 10:35:02 am »
Progress!

I just finished the dynamic menu routine for the battle system!
I now have to start working on turn order and the like.

1581
Pokémon Purple / Re: [PP] Progress '10
« on: August 09, 2010, 01:47:31 pm »
I wish you luck!

If you wanna see some old code I had for my battle engine, I could post it. I think it still uses xLib and Celtic II and it's not very optimized, but it might be a good springboard.

1582
Miscellaneous / Re: Cleverbot!
« on: August 09, 2010, 08:29:49 am »
I confused him:  ;D

Bot: You're a boy?

Me: Look who's catching on!

Bot: That's enough I'm an artist, respect me ok.

Me: But, according to the Schrödinger's Cat theory, if I don't observe you, you both are and are not an artist.

Bot: No, you are.


Edit: And more hilarity:

Me: *faceplam*

Bot: What does that mean?

Me: *facepalm*

Bot: LOL.

Me: *facepal,*

Bot: FaceWall*.

1583
Axe / Re: Axe and OFFSCRPT
« on: August 09, 2010, 08:14:26 am »
On my calc, I have prgmPROGLIST archived and prgmLOCK archived.
prgmPROGLIST calls prgmLOCK as the start-up program. Whenever I start up my calc, prgmLOCK is run.

1584
TI-BASIC / Re: Combining Characters - text sprites
« on: August 08, 2010, 11:56:48 am »
I does win too! Check out this topic.

1585
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 07, 2010, 11:06:39 pm »
No, I just randomly came up with it...

1586
[OTcalc] Z80-Hardware / Re: VOTE: CPU for OTZ80 - eZ80 20 MHz or 50 MHz?
« on: August 07, 2010, 10:24:21 pm »
I had to go with 50 mHz. It's like 13.3 times as fast as a TI-84+ if I'm not mistaken.

And AA's would definitely be better than AAA's.

1587
Miscellaneous / Re: Programming Tutorials, Help, Etc.
« on: August 07, 2010, 09:58:24 pm »
Did you want to add my 4-level greyscale map engine? It could be useful for someone who knows about using Celtic III and this topic would probably be somewhere they'd look.

1588
Nostalgia / Re: Nostalgia - My Axe Parser Contest Entry
« on: August 07, 2010, 08:22:25 pm »
Skill List!

To add originality to Nostalgia, instead of saying the name of the skill or spell at the top of the screen like Final Fantasy, the character will say something that appears at the top of the screen.

The list is separated by category it would be under, or character it belongs to, skill name, caption.

Skills:

Roland - Steal - Let me take that!

Aria - Aura - Holy light, heal our wounds!

Star   - Star drive - Stars above, give me the strength to strike like a meteor!
        - Starfall - This is the culmination of our efforts! I won't let it end here!
        - Heavenly Star - Heavenly stars above, you remind us we are never alone. Grant me your power, so that I might be there for those who need me!

Holy   - Holy Judgment - Creator, let me mete out your judgement to those before me!
        - Knight's Honor - On my honor as a knight of Alteria, I will not falter!
        - Excalibur - For Alteriaaaaaaaa!

Arc    - Hofuku - Retribution - For all the sins I've wrought!
        - Meiyo kodo - Honor Code - To regain my honor...
        - Kishi-do - Chivalry - I won't let you harm anyone else!

MASTER - Star - Starlight - Stars above, protect me!
            - Holy - Sacred Light  - Light, protect me!
            - Dark - Dark Shield - Darkness, protect me!

Magick - Star - I shall rain down the heavens upon you!
          - Holy - Holy light, strike down my foes!
          - Dark - Let the black winds howl!

1589
TI Z80 / Re: Celtic III powered 4 Level Greyscale Scrolling Map Engine
« on: August 07, 2010, 07:08:07 pm »
That, and I was using this for Pokemon, so Pallet Town is one of the first maps you reach.

1590
TI-BASIC / Re: Jump Code Explanation
« on: August 07, 2010, 10:23:50 am »
I like it too.
One thing you could do to speed it up is like what was done for Metroid Pure. You have 2 sets of variables for the placement of the character.
Code: [Select]
Output(C,D,"_
Output(X,Y,"π
X→C:Y→D
A modified version of the code above would be:
Code: [Select]
ClrHome
8→X:Ans→C
1→Y:Ans→D
DelVar ARepeat 0
getKey→K
Output(C,D,"_
Output(X,Y,"π
X→C:Y→D
Y+(K=26)-(K=24
Ans-16((Ans=17)-not(Ans→Y
X-A→X
A-2(X=5→A
If X=8
DelVar A
A+(K=25 and X=8→A
End

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