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Messages - FinaleTI
Pages: 1 ... 10 11 [12] 13 14 ... 126
167
« on: November 18, 2011, 08:16:59 pm »
Also I might do some music with her and/or Rin, Len and Luka, I messed in the Vocaloid software already. And made you lose the game.
Dang it! And that sounds fun. I've only got Utau, so if I ever figure it out, I might try doing something with Teto. Of course, developing a sense of rhythm might also help.
168
« on: November 18, 2011, 07:58:10 pm »
Me loves Hatsune Miku. Only she could make me want to buy vegetable juice. ;P I've been on a bit of a Vocaloid kick lately. There's some really great Hatsune Miku songs out there. Just to name a few. There's also plenty of other great Vocaloids out there. One of my other favorites is Kasane Teto (technically she's an Utauloid, I guess).
169
« on: November 18, 2011, 05:28:20 pm »
Yeah, is there anyway to end an if statement like just using end in Axe?
Yes. You'll need to use If:Then. If ...condition... Then ...do stuff... End
170
« on: November 16, 2011, 09:02:06 pm »
When people ask you if they can borrow a calculator, then when you pull one out of your backpack, they jokingly ask how many you have with you, you truthfully reply 3. Awkward stares and questions ensue.
171
« on: November 16, 2011, 06:14:33 am »
I haven't read much of the expanded universe, but I must say I did enjoy the Heir to the Empire trilogy.
172
« on: November 15, 2011, 05:37:57 pm »
Um... is Abs() even an Axe token? It doesn't seem to do anything for me and it's not listed in the command index, although it compiles.
I just checked the 1.0.5 command list, and abs() is valid. {CONST} or {CONST + Var} produces a 'Wrong # of Args' error
Thanks, I just caught that. A workaround for now is to just add the constant after the variable: Var + CONST, which is more optimized anyway.
This could have something to do with the issue. Try {R+GDB1} and {R+GDB2} instead and see if that works.
173
« on: November 08, 2011, 08:14:14 pm »
Congrats Deep! You've certainly earned it.
Now go, and crush the bot uprising!
174
« on: November 07, 2011, 05:23:03 pm »
(Yellow devil... )
^This. Even on Powered Up (the PSP remake of MM1), which is much easier than the original, the Yellow Devil is difficult if you aren't playing Protoman. EDIT: I would recommend Final Fantasy 3. It's only English through a fan translation though, so you'll probably have to play it in a emulator.
175
« on: November 04, 2011, 12:13:14 pm »
Also, what does TAS mean?
It means Tool-Assisted Speedrun. It involves the exploiting of glitches and luck manipulation to speed through a game much faster than normal.
176
« on: November 01, 2011, 09:00:54 pm »
The correct base 10 numbers for flyingfisch's post would be: 80 43 52 122 74.
177
« on: November 01, 2011, 06:53:30 pm »
I've been kinda busy lately. Calculus doesn't always agree with me (had a big test today, hoping I can hang onto my C), and college apps are draining. Also, I have 2 SAT Subject Tests on Saturday, so I have to relearn a whole year's worth of Chemistry in about 3-4 days. Yippee. The Math test shouldn't be a problem, hopefully. I've been sorta working on my projects, but not as much as I would like. Once I'm through the Subject Tests (provided I do OK on the Chemistry one), that'll hopefully change. Oh, and I earned my Eagle Scout rank back in September, I just kept forgetting to post about it. I should probably start studying for Chemistry instead of lurking right now... *sigh*
178
« on: October 31, 2011, 02:58:15 pm »
The TI Program Editor was packaged with TI Connect 1.5, but TI removed it from version 1.6 (still not sure why).
There does exist a download for a Windows version of the TI Program Editor on TI-BASIC Dev. You do need to install a few font files for it to work, if I remember correctly.
179
« on: October 31, 2011, 02:48:41 pm »
This sounds neat! I could possibly use this for Nostalgia, as I only use uppercase letters.
180
« on: October 30, 2011, 05:35:27 pm »
Perhaps this might:
Repeat getKey(15) getKey➔C If C=9 D xor 1➔D End End
getKey➔Var uses the same kind of getKey as BASIC, meaning only the arrows and DEL repeat, so D shouldn't toggle if ENTER is held, though I haven't actually tested this code yet.
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