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Messages - FinaleTI
Pages: 1 ... 111 112 [113] 114 115 ... 126
1681
« on: July 15, 2010, 11:12:55 am »
Yay! I've redone Cannon Ball *again*. It's the original, but it sounds better and faster with the new converter. Note: For optimal performance, set the speed in the Freq command in the player to 2300 or 2500.
I had to put it in a zip since you can't attach appvars.
1682
« on: July 14, 2010, 09:08:14 pm »
Also, you could try 'french military victories' and hit 'I'm Feeling Lucky'.
1683
« on: July 14, 2010, 06:18:49 pm »
I'll just use the first frame of that animation, the first sword sprite.
1684
« on: July 14, 2010, 05:56:12 pm »
It does actually. I also kinda find that fact that you referred to me as "the you" funny. On a more serious note, thanks for reminding me about those sprites. Actually, I'll probably just use that animation for his sword skills. Essentially, the sword skills are his special attacks, since Arc can't use magic.
1685
« on: July 14, 2010, 05:50:33 pm »
Yay! The appvar compiling sounds helpful! Especially since I wouldn't have to use an on computer TI-Program Editor to import the data into the player. Also, I have to agree with Magic Banana that the new Freq( is amazing!
1686
« on: July 14, 2010, 05:36:45 pm »
Attacking with sword and getting hit for sure. Possibly a sword skill animation, but this doesn't have to be done.
1687
« on: July 14, 2010, 05:25:19 pm »
Whatever looks good works for me.
1688
« on: July 14, 2010, 05:00:09 pm »
No, Dakumeshia hasn't been started yet, Arc hasn't been finished, and Frey currently only needs a getting hit sprite.
1689
« on: July 14, 2010, 04:33:25 pm »
Looks good!
1690
« on: July 14, 2010, 04:11:18 pm »
The standby sprite for Frey looks awesome! Could you make sprites of him casting magic, getting hit, and attacking with a scythe as well? These can be a little wider than 16x24 if necessary. The revision of Arc's portrait looks pretty good, too.
1691
« on: July 14, 2010, 02:59:18 pm »
Looks cool, but when I tried it, nothing happened. Oddly enough, my serial number ends with P-0908M, which should mean I also have an M revision from P factory, right? Perhaps, mine just has a worse LCD driver...
1692
« on: July 14, 2010, 02:55:03 pm »
The app compiling crashed for me too while it was deleting the app, but it only happened once, I think it happened shortly after I switched from 0.3.2 to 0.3.3, but it hasn't crashed since.
1693
« on: July 14, 2010, 02:52:45 pm »
Yeah, it's DJ's Sandstorm effect.
1694
« on: July 14, 2010, 11:15:01 am »
The special sprite routines sound awesome! I would love to see them implemented.
1695
« on: July 14, 2010, 08:45:31 am »
The portraits are cut off in the middle because that's how Charas generated them for me. I think I'm gonna leave that for now, and maybe come back to it after I finish some of the more vital functions. On a side note, here's a screenie with a working menu!
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