This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - FinaleTI
Pages: 1 ... 112 113 [114] 115 116 ... 126
1696
« on: July 13, 2010, 11:18:48 pm »
It's just a picture for now, still trying to work out some bugs with the text display. I just finished menu selection, and will be working on making it a dynamic subroutine.
1697
« on: July 13, 2010, 08:55:38 pm »
Updated with framework of main menu!
1698
« on: July 13, 2010, 08:52:06 pm »
Looks epic!
1699
« on: July 13, 2010, 07:57:38 pm »
Fixed!
1700
« on: July 13, 2010, 10:41:04 am »
Current title-screen. What do you guys think?
1701
« on: July 12, 2010, 04:33:27 pm »
You could also try Copy(Pic1,L6,768) to copy it to the buffer. For the back-buffer, you can copy it to L3.
1702
« on: July 10, 2010, 09:15:44 am »
Here are a couple of different revisions of Arc's scar I did. The first one is the original for comparison. Which one do you guys think is better?
1703
« on: July 09, 2010, 08:00:39 pm »
Sorry I forgot to mention that. @Magic Banana: How would I remove the bass? Can I do that with Noteworthy?
1704
« on: July 09, 2010, 04:49:12 pm »
I wasn't sure as I hadn't been on the forums for a week, so I thought I would check.
1705
« on: July 09, 2010, 04:39:39 pm »
When I App compiled the interrupt based music player example Quigibo uploaded, it would crash whenever I ran it. Would this just be because I didn't send it to my computer and recompile it? Or is this an Axe bug?
1706
« on: July 09, 2010, 04:05:53 pm »
It does kinda look like that, but that might just have something to do with the fact that it was a GBA track, ported to a much lower quality on a slower platform.
Edit: So as not to double-post: Here's (to my knowledge) the first converted DS track! It's the Megaman ZX boss battle track. Also, here's a track from Megaman X6 for the PS1, X vs Nightmare Zero!
NOTESRC3 is X vs Zero NOTESRC4 is Megaman ZX Boss Battle
1707
« on: July 09, 2010, 01:22:02 pm »
I just made this with Quigibo's Midi to Axe convertor.
It's Cannon Ball from Megaman Zero 3! If you haven't heard, listen to it. It's an epic track. Also, I don't think anyone else has converted a GBA track yet.
1708
« on: July 09, 2010, 11:53:51 am »
I'm back! Yay!
I was wondering how to extract a single digit from a number. I need to be able to do this for Nostalgia, as it uses a custom font set, I need a way of testing numbers to display in the custom font. Is there a way to extract a digit from a number, or would I have to send the 1 or 2-byte number to a string. If so, how would I do that?
1709
« on: July 01, 2010, 11:23:10 am »
Thanks, I can't take all the credit for the enemy sprites, though as I got them from a Gameboy Color game on The Spriters Resource. It was called Quest RPG: Brian's Journey. They have a better enemies sheet at The Shyguy Kingdom, though.
As for length, I'm not entirely sure... I guess it would depend how hard I made the puzzles, as well as the amount of grinding you'll need to do. I'll make sure you won't have to do extremely excessive grinding, but you might need to do so a little here and there.
Also, for the magic system, what I'm planning to do is have each spell level up like in Illusiat 13. Each level would need progressively more and more experience, until it maxed out about level 5. Then, after mastering the spell for an element, you would gain a special ability related to that element.
1710
« on: July 01, 2010, 09:44:10 am »
You are supposed to lose to advance the story, while winning (which is extremely hard!) nets you a very hard to get alternate ending, but that's still just ridiculous!
Pages: 1 ... 112 113 [114] 115 116 ... 126
|