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Messages - FinaleTI

Pages: 1 ... 115 116 [117] 118 119 ... 126
1741
The Axe Parser Project / Re: Axe Parser
« on: June 26, 2010, 07:52:59 pm »
Don't you mean OS?
Cuz the rom is either the file used by emulators to emulate the device or ROM is Read Only Memory.
Or is the data defining what the font looks like located in the ROM? I'd think it would be in the TI-OS data which is in the RAM, but I'm not an assembly programmer, so I wouldn't know.

1742
Introduce Yourself! / Re: Hello peoples!
« on: June 25, 2010, 06:48:27 pm »
Don't you just love the Schrödinger's Cat Theory?

1743
Introduce Yourself! / Re: Hello peoples!
« on: June 25, 2010, 06:38:17 pm »
But if you hadn't said that, it wouldn't have been observed and you would have simultaneously existed in a state of win and a state of lose. Though, since you did say it, you are irrefutably in a state of losing the game.

1744
Introduce Yourself! / Re: Hello peoples!
« on: June 25, 2010, 06:13:07 pm »
Only if your playing the game is unobserved, otherwise you would only have won or lost, not both.

1745
Introduce Yourself! / Re: Hello peoples!
« on: June 25, 2010, 06:06:11 pm »
What? Now I'm lost at losing a game that I was supposed to lose but haven't lost because I lost at losing.
Interesting. But what if you applied the <a href="http://en.wikipedia.org/wiki/Schrödinger's_cat">Schrödinger's Cat Theory</a>?

1746
You can also combine numbers and letters.

1747
Pokemon Red / Re: Pokedex Map
« on: June 25, 2010, 09:31:07 am »
Oddly enough, the menus were pretty much monochrome and plain. The only gray on them were those little box strings.
That, and the pokeballs signifying which Pokemon you've caught.

1748
Pokemon Red / Re: Pokedex Map
« on: June 24, 2010, 08:24:55 pm »
Looks awesome! I may have to steal borrow that for Pokemon TI.

1749
Art / Re: Sprite request for Nostalgia
« on: June 24, 2010, 05:58:39 pm »
Yayz!
Looks good.

Also, for anyone who wants to help sprite a critical part of the game's story, please PM me, so that I can PM you the details. I want to do this without releasing too much info to the public, as this has to do with the game's climax and ending and I don't want to spoil anything.

1750
The Axe Parser Project / Re: Bug Reports
« on: June 24, 2010, 04:02:38 pm »
Actually, that would set the first image to the buffer, and just display the second, which would not work when DispGraphr is called, I'm pretty sure.
This might work better.

Code: [Select]
:.PRGTWO
:"vGNTPICS→Str1
:GetCalc(Str1→P
:conj(P,L6,756
:StorePic
:conj(P+756,L6,756
:Repeat getKey(0)
:DispGraph^r
:End

1751
TI Z80 / Re: Empire
« on: June 24, 2010, 03:50:38 pm »
Sounds awesome!

I hope you can finish this.

1752
The Axe Parser Project / Re: Bug Reports
« on: June 24, 2010, 03:21:35 pm »
I'm pretty sure it has to be a number right now, and the number outputted depends on whether or not the value pointed to in the program was signed (0-65535) or unsigned (-32768-32767).

1753
Art / Re: Sprite request for Nostalgia
« on: June 24, 2010, 02:56:17 pm »
Sword skills sounds good... (General Leo's Shock! :))
However many frames you see fit as long as it's not more than like 5 or 6.
Everyone but Arc can use magic.

1754
Art / Re: Sprite request for Nostalgia
« on: June 24, 2010, 12:31:22 pm »
Nice!

As for weapons, Arc would wield a sword, Frey either a sword or scythe (which ever is easier to sprite), and Dakumeshia would just wield magic, so perhaps a magic burst or something. I believe I only need those three poses because they are tentative bosses for the game. I might have a short sequence in which Arc is playable though, but he'd have limited actions in battle. (like General Leo in FF6 :))

1755
TI Z80 / Re: Homescreen Game Pack
« on: June 24, 2010, 12:24:13 pm »
Looks great!
Will it save high scores for some of the games? Or maybe not, since it'd be easy to hack in BASIC...

Either, keep up the good work. Hmm, perhaps I'll think of a game to contribute... *FinaleTI goes off to code*

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