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Messages - FinaleTI
Pages: 1 ... 124 125 [126]
1876
« on: June 04, 2010, 06:09:53 pm »
@Ztrumpet: It's coming along slowly. Right now I'm trying to see if there is a less memory intensive way of storing the text than I already am. Right now the text is compressed as either a hex or binary sprite, which is then OR'ed over the text box when the screen is displayed. Only problem is that it's ridiculously memory intensive compared to just storing the text in a string. Yet, if I use the TI-OS's Text( routine or even Celtic III's identity(10 routine, it's slower to display than what I would like. So I'm not sure what to do.
Maybe I should write an Axe program?
1877
« on: June 04, 2010, 02:08:50 pm »
I think it may have had something to do with the number of source files, because after I deleted a few it would work, but before that, I would make one, go to try and compile and whenever I moved the cursor upward, my calc would crash. After several crashes, I deleted some source files I didn't need on hand and made another source file then scrolled through the list it worked just fine.
1878
« on: June 04, 2010, 02:03:48 pm »
OK. Thanks for the clarification.
1879
« on: June 04, 2010, 01:24:04 pm »
Oddly enough, I just posted on the Bug Reports topic in the Axe Parser sub-forum and my post count increased.
1880
« on: June 04, 2010, 01:21:17 pm »
What crashed my calc was scrolling through the list of source files to pick the one to compile, not jumping to an error in a source file.
1881
« on: June 04, 2010, 09:47:26 am »
Thanks everyone!
Hopefully I'll have some screenies or mock-ups soon so I can reveal my project.
Edit: Also, how does one increase their post count on these forums? I've posted on several topics, but the only thing that increased my post count was the creation of this topic.
1882
« on: June 03, 2010, 07:01:37 pm »
Yeah, I saw that. I been looking at the forums for the past couple of days, especially the Axe Parser sub-forum.
I just can't say much until I finalize a bit more info.
1883
« on: June 03, 2010, 06:57:10 pm »
After I had a certain number of source programs, when I scrolled through them in Axe, sometimes my calc would crash. I deleted a few and it then worked fine. I don't know if this has to do with the number of source programs or total programs on calc. I'm using Axe v0.2.6 btw.
1884
« on: June 03, 2010, 06:49:57 pm »
Hey everyone!
Some of you might know me from UTI, but in case you don't, here goes. I'm a fair basic programmer and I'm working on Pokemon TI (a 4-level greyscale clone of Pokemon Red and Blue using Celtic III). Progress is pretty slow right now though.
I've also been playing with Axe Parser and plan on entering the contest as well. I can't say much about my project yet though.
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