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Messages - FinaleTI
Pages: 1 ... 14 15 [16] 17 18 ... 126
226
« on: September 19, 2011, 07:54:14 pm »
Also, there are things that can only be done with a goto, like starting a program over.
Depends on how it's structured. If you make the whole thing out of nested loops the right way, you can jump back to the being without a goto. A great example of this is tifreak's Sprite-2-Hex program. The whole thing is constructed out of nested While loops. When a menu item is selected, it runs a specific While var=value loop with that routine, then sets or resets the var as necessary to jump to the beginning, another routine or quit.
227
« on: September 19, 2011, 07:24:50 pm »
I think Junkbot would make an awesome calc game. Junkbot and it's sequel are really the only reason I visit the Lego site from time to time. It require Shockwave to try it, though. Sorry to Linux users.
228
« on: September 19, 2011, 06:36:07 pm »
My favorite monster? Kefka Palazzo. I can't think of anything more monstrous than a psycho clown who's simply evil for no other reason than the fact that he's psycho, who probably doesn't have any good in him, and who becomes the god of all magic. Not to mention the fact he carries a sociopathic hatred for all existence. So yeah.
229
« on: September 19, 2011, 06:11:20 pm »
The comments on the source page are great:
/snip
Looks like there are a few people who missed the point...
I also love how a lot of people commenting seemed to think that HTML was a programming language, not a scripting language, and that it actually taught you something about programming, besides the fact it involves typing certain phrases and keywords to perform a task.
230
« on: September 19, 2011, 05:52:13 pm »
higher level languages (What, you can have as many variables as you want and any name that you want? Blashpemy!)
I know - It's too easy, isn't it?
And auto garbage collection or multi-threading? Who needs that? Besides, we all know Goto is an essential command.
231
« on: September 18, 2011, 03:12:07 pm »
Will this run on my 83 plus not silver?
I highly doubt it will. I have given consideration to a more 83+BE friendly version (no greyscale, simpler + smaller sprites in general) to be made alongside it, which would be compatible with the regular version. Making an 83+BE friendly version is not a huge priority for me right now though, as my main priority for this project would be to get the regular one up and running again. And suggestion: for filesize and play quality, make it really short, but extremely replayable. Either that or make it have a shallow story with endless arcade style gameplay. Examples: Pokemon, beat it in five minutes but played for the high score Pokemon that never ends
This is going to be as close as a direct port of the original Pokemon Red and Blue as possible. That's always been the goal, and will remain the goal. Also, I'm not sure how well Pokemon would translate to an arcade game. Pokemon Stadium is kinda fun, but it really isn't the same. To me, Pokemon works best as an RPG, and I want to remain faithful to that.
232
« on: September 17, 2011, 10:21:52 pm »
(with a few exceptions, Text w/o Fix 5 being one of them)
Bitmaps w/o Fix 8 is the only other exception I can think of.
233
« on: September 17, 2011, 09:36:15 pm »
The text doesn't show up because it's being written directly to the screen, then subsequently overwritten by the DispGraph.
If you want the text to show up on DispGraph, you'll need to use a
Fix 5 before displaying your text.
If you use that, you should put a
Fix 4 at the end of your program to restore the text drawing to normal before returning to the OS.
234
« on: September 16, 2011, 08:28:33 pm »
I know I can do that, I just haven't yet. And I'm also still getting used to Ubuntu, and need to find a simple graphics editor I'm comfortable with.
The GIMP
I do have GIMP installed, but I was looking for something more MS Paint like. XPaint seems to do a decent job, but I think I'll stick with KolourPaint for the time being. It's very easy to use, and feels similar to MS Paint.
235
« on: September 16, 2011, 07:49:15 pm »
I know I can do that, I just haven't yet. And I'm also still getting used to Ubuntu, and need to find a simple graphics editor I'm comfortable with.
236
« on: September 16, 2011, 06:32:35 pm »
I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it.
237
« on: September 13, 2011, 07:13:57 pm »
how'd you go about it? Or+Xoring rounded edge sprites over the water and Oring rounded water sprites over the ground?
That's pretty much how I went about it, since I didn't feel like rewriting the tilemapper. and what did you end up doing to the rain?
I used a randomly generated 96-byte array, each byte a different offset for each 8x8 tile across the screen. Each byte loops through the animation individually, creating the more randomized effect. If I decide to bother with nibbles, I could drop the size of the array to 48 bytes, but the executable code is already past the limit, so I don't feel it's worth it. I'm going to be scrapping the party members following you, since that could make some of the other routines, like the Chainblade, more annoying to animate, plus I'm already pushing the executable code limit on this thing, and a program can only be optimized so far.
238
« on: September 13, 2011, 06:59:55 pm »
Well, it only affects ground tiles edged by water and water tiles edged by ground.
239
« on: September 13, 2011, 06:47:35 pm »
Let's see: 83+: Finale (I used to call myself Finale 83+ back when this was my only calc.) 84+ SE: Hakon (It means noble, of the highest race, exalted son. ) 83+ SE: Gino 81: Elrad 82: Ethelwin 89 Titanium: Cecil Prizm: Fremont Aside from Finale and Cecil, all their names mean "Noble" or some variation thereof. Cecil comes from the name of a Welsh noble family.
240
« on: September 13, 2011, 05:31:32 pm »
Alright. I added a better rain effect, sprinting (for those of you who thought Roland moved a little slow), sped the water up, and added some subroutines to round some corners, in an effort to make the maps look less boxy without adding more sprites. And it's beautiful.
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