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Messages - FinaleTI

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241
TI Z80 / Re: zStart - an app that runs on ram clears
« on: September 13, 2011, 03:36:11 pm »
I made an interesting font. It's based off one of my favorite fonts, which just happens to be my new coding font: Cloister Black.
Spoiler For Cloister Black in VS:

I still need to do some of the symbols, but I worked really hard on it and wanted to post it.

a feature suggestion - virtual desktops! (Or multiple desktops!)
OK, calculators are not desktops, but what if you could switch between homescreen states? Or even save them?
[...]
...and so on. I'll admit that those examples are pretty stupid, but you get the gist of the idea.
The entries should be saved as well, not just the screen.
What are your thoughts?
I dunno how doable this would be, but I think it would be really awesome.

242
Miscellaneous / Re: Coding Font
« on: September 13, 2011, 03:29:12 pm »
Hehe, how are you supposed to program with that type of font? :P  I bet if I used it within a text editor or an IDE I would be crazy by the end of the day of use.
If you think that's crazy, you should see the zStart font I made based off that font. ;)

243
Humour and Jokes / Re: What is your favorite joke?
« on: September 12, 2011, 08:47:29 pm »
Why was 6 afraid of 7?
Spoiler For Answer:
Because 7,10,11.  :P
Spoiler For Don't get it?:
The joke is usually 7,8,9 (7 ate 9), but in octal 8 is represented by 10, 9 by 11, etc.

244
Gaming Discussion / Re: Megaman
« on: September 12, 2011, 08:09:28 pm »
Personally, I preferred Battle Network 2 to Network Transmission and all the other Battle Network games, though 3 and 6 were pretty good too.

I much prefer the Starforce series, though. Especially Starforce 3, since the Noise Change added a decent bit of variety to the battle system, and the story was suprisingly good, especially after the disappointment I received from Starforce 2.

245
Miscellaneous / Re: Coding Font
« on: September 12, 2011, 07:04:57 pm »
For Java, I use BlueJ sometimes and you can't change the font from whatever the default is...

But whenever I use Visual Studio, Netbeans or Eclipse, I have Cloister Black set as my font. It makes me feel special.
Spoiler For Large Picture is Large:

when I was in APCS, my teacher didn't taught us anything so we had to learn by ourselves XP
(Yeong got a score of 4 in AP test XP )

Out of? Also, I know people who use Microsoft Word to write CSS. Of course, now they use Notepad++ thanks to me :P
Highest possible is a 5.
That's very good :)

5 is great (I got this on a practice AP Exam we took for fun on the first day :P), 4 is very good, 3 is okay, 2 is meh (and gets you no college credit), 1 is rather despicable.
I though the AP Exam was fairly easy. I ended up scoring a 5.

246
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: September 11, 2011, 03:39:11 pm »
Well, I need to get back to work on Eeems. I'm only halfway done!
* FinaleTI kicks time machine for not working.

247
Nostalgia / Re: Nostalgia - An Axe RPG
« on: September 10, 2011, 09:44:14 pm »
Out of curiosity, how did you handle the rain effect?  Like code wise?  Is it implemented in a very general way or was a lot of custom code have to be written?
It's actually just a loop than runs through a set of sprites that consist of the rain animation, drawing the current rain frame across the whole screen. I used to have a custom code that required less sprite data, but I settled on this method because I made it easier to do the snow as well, as well as allowing me to share virtually the same code for the two weather effects.
Spoiler For Snow, in case anyone missed it:
The plan is for rain to predominately show up in the southern province, snow to only fall in the northern province, to have thunderstorms show up on the world map, and occasionally in the mountainous areas of the western province, and possibly to have sandstorms affecting the eastern province. The central province would occasionally be stricken by rain and thunderstorms, but never snow or sandstorms.

And I'll play around with the water animation tonight.

248
Nostalgia / Re: Nostalgia - An Axe RPG
« on: September 10, 2011, 06:33:23 pm »
Actually, the water does animate, though it's kinda slow. I can try messing with the delay,  see if it turns out better.

Oh, and thanks guys!

249
Axe / Re: How to make axe program stores/loads from external var?
« on: September 10, 2011, 05:40:49 pm »
You would need to do:
Code: [Select]
GetCalc("varA")->P
A->float{P}

Real vars are covered in my external vars tutorial.

250
Axe / Re: Chaning type byte?
« on: September 09, 2011, 10:09:47 pm »
If you wanted to change the type byte of a variable without creating a second copy, you'd need to find the variable's VAT entry.
A simple tutorial on the VAT is located here.

251
TI Z80 / Re: Contest entry--Nymless
« on: September 09, 2011, 08:07:11 pm »
Groups are readable in axe, it's 2nd+9 (like 2nd+8 is appv, 2nd+9 is grp)
The Axe docs don't say how groups are formatted, but iirc it tells you to look in the "TI-Developer's Guide" for help on that.
I've checked WikiTI, the TI-Developer's Guide, and a file format guide, and I was unable to find anything about groups.
However, there is a bcall to deal with ungrouping, but I haven't found anything on creating groups except bcall 50C5: GroupAllVars, which groups everything in RAM. I might be able to play around with group files tonight, see if I can figure something out, since I want to know for my tutorial as well. It must be a bunch of programs in one file, though I'm not sure if there's some sort of header data, and where the program name fits into the file.

252
Nostalgia / Re: Nostalgia - An Axe RPG
« on: September 09, 2011, 04:04:01 pm »
Alright. Finally, I have a screenshot worthy bump!

I give you the fruits of a few hours work: the completion of the puzzle elements in the mapper!
* Jumping over small streams of water
* Chainblade (Hookshot type item, reach of about 4 blocks, can hook onto posts and only travels over open ground and water)
* Pushing blocks (pushing them into water turns the area into ground)

I've also done a bit of work on the weather system, so NPCs can now trigger rainfall during a conversation.

My next objective is to get the time system working. My plan for day is to be normal contrast, and for the contrast to get darker during dusk, then return to normal and have the screen invert during night, and the screen to return to normal and contrast lighten and gradually return to normal during dawn.


253
TI Z80 / Re: Zedd Physics Library
« on: September 07, 2011, 08:02:28 pm »
Words cannot describe my giddiness. Er, words besides these, that is.

254
Gaming Discussion / Re: Good RPG games for gbc/nds?
« on: September 07, 2011, 07:45:55 pm »
Legacy of Ys: Books I & II (DS) (And if you have a PSP, get a copy of Ys Seven.) The Ys series is amazing, although unfortunately it's a niche series outside of Japan.
Golden Sun: Dark Dawn (DS) (And if Golden Sun (GBA) and Golden Sun: The Lost Age (GBA) are as good, them too.)
Final Fantasy VI Advance (GBA) (My absolute favorite Final Fantasy.)
Lunar Knights (DS)
Final Fantasy: Four Heroes of Light (DS)
Final Fantasy III (DS)
Megaman Starforce 1 and 3 (DS) (2 isn't bad either, but I prefer 1 and 3.)
Megaman Battle Network 2 (GBA)
Megaman ZX (DS)
The Legend of Zelda: Ocarina of Time 3D (3DS)
Megaman Xtreme (GBC) (I just love the X series!)
Megaman Xtreme 2 (GBC) (Largely the same, but you can play as Zero in this one!)

That's all I can think of right now. I'm sure I'll have more for you tomorrow. :P

255
Gaming Discussion / Re: Good RPG games for gbc/nds?
« on: September 07, 2011, 06:00:39 pm »
As much as I'm not a fan of the series, one of the best GBC games I ever played was Harry Potter and the Chamber of Secrets.
Combining Harry Potter with a classic turn-based RPG worked out quite well in my opinion.

Super Mario Bros Deluxe was a pretty sweet GBC game too.

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