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Messages - FinaleTI

Pages: 1 ... 17 18 [19] 20 21 ... 126
271
TI Z80 / Re: DWN-009
« on: August 24, 2011, 09:39:59 pm »
So it's a game about Metal Man, huh?
Sounds interesting.

272
TI Z80 / Re: DWN-009
« on: August 24, 2011, 08:45:53 pm »
If I'm not mistaken, DWN-009 stands for Dr. Wily Numbers 009. So it's something to do with Dr. Wily's 9th (or tenth, I forget if he started at DWN-000) Robot Master?

273
Miscellaneous / Re: 5.9 earthquake in Virginia
« on: August 23, 2011, 04:23:27 pm »
It hit Maryland as well, but I didn't feel it when it hit, perhaps because I was in the car at the time.

274
Site Feedback and Questions / Re: Message to the entire Omnimaga staff
« on: August 23, 2011, 04:10:51 pm »
I guess I should get around to submitting Blur and Collision Course, as they are complete games, and I never bothered to submit them before.

275
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 22, 2011, 10:17:47 pm »
any chance you have a 32x32 chibi? if not ill just fix the chibi you gave me up
I thought the chibis where 24x24.

276
Miscellaneous / Re: Myers-Briggs Personality Profile
« on: August 22, 2011, 11:02:34 am »
I'm a Guardian according to that test.

277
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 21, 2011, 07:55:51 pm »
Ok. I'm not super happy with the talking frames, because I couldn't find a color I thought looked right. Hopefully it'll look better in 15 colors.

278
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 21, 2011, 07:30:01 pm »

Keep up the good work, and let me know if there's anything I can/need to do.

talking and blinking frames for your portrait ^^
Got it. I'll see what I can do.

279
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 21, 2011, 07:09:01 pm »
MOAR EYE CANDY RAWR!!!!!!!!!

also known as the improperly timed finale normal attack needs some tweaking but at least we know its working and LOOKING BLOODY AWESOME WITH HIS HAT WHILE DOING IT!



Some random tid bits on this

there are 24 seperate PNG's for each frame

this took me the better part of 2 hours just for the attack animation!


It's even more beautiful.

Keep up the good work, and let me know if there's anything I can/need to do.

280
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 21, 2011, 02:11:34 pm »
I leik Eye candy so here ya goes ^^


It's beautiful. *sniffle*

281
The Axe Parser Project / Re: Which Axe version do you use?
« on: August 21, 2011, 02:00:36 pm »
Also, it should be added to the poll.
Done.

282
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 21, 2011, 01:37:10 pm »
Alright. Here's mrmprog's unarmed frames.

Now I can focus on Eeem's sprites.

283
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 21, 2011, 01:24:05 pm »
Finale: You're a god. (...I'm noticing a bit of a red and black thing going on :P )
Thank you. The red and black motif started because they're my favorite colors, and I used red for The Ruby Blaze. I wanted to give Alvar and Beatrice a similar but different look, so I went with black with red highlights. It just so happened that mrmprog and Eeems wanted darker colored Assasins, and I had the perfect palette sitting right in front of me. So I used it.
And it seems to fit within the 16 colors thing nicely too.

I'm working on mrmprog's unarmed frames (Very simple change to one frame and I'm good!) and Eeem's sprites (most of the coloring is done, but I then need to do the hair for each sprite. It might take a bit, but it'll look good.).

284
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 21, 2011, 12:42:11 pm »
I realized I need to finish the unarmed frames and make them 16 colors. Hold on...

Actually, Alvar's unarmed dodging should be fine, since he was within 16 colors.

EDIT1: Here's Finale's unarmed frames. Should be within 16 colors.
EDIT2: Alvar's unarmed standing frame.
EDIT3: Beatrice's unarmed frames. Should be within 16 colors.

285
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 21, 2011, 11:40:59 am »
Great. That means I was reading it right, so here's Alvar, Beatrice, and mrmprog fixed to 16 colors.

Alvar was actually the only character that had been within 16 colors initially.

I'm still working on Eeems, but once that sheet's done, I'll make sure it's 16 colors.

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