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Messages - FinaleTI

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301
Nostalgia / Re: Nostalgia - An Axe RPG
« on: August 18, 2011, 10:39:38 pm »
So I've been digging through my project folders, to see if I could find anything helpful, and I stumbled across some old source from my battle engine!

Between that and what I have now, I may actually be able to re-implement a bunch of stuff a lot easier.

Aside from that, I haven't made much progress, since I'm moving back to my 84+SE, since I figured out the Axe/zStart issue.

I did however, revamp the skills list, since there really was only one special skill per player, and the rest didn't even appear until you master a spell, which would take a long time.

Quote from: Aria's Skills
Trueblade - Ups critical chance and accuracy for a few turns.
Royal Defense - Halves damage to the party for a turn.
Come Holy Light! - Can't tell you yet. :P

Quote from: Roland's Skills
Steal - Steals an item from the enemy.
Retinal Flash* - Roland performs an attack so speedy, he doesn't even appear to move, thus the enemy does not defend and the damage is doubled.
Celestial Blessing! - Can't tell you yet. :P

Fever Pitch may upgrade or change their primary skill (Trueblade and Steal) for it's duration.

*The idea behind the name Retinal Flash is that the attacker uses magic to temporarily 'flash' a false image (ie: the attacker doing nothing) to the enemy's eyes, while the attacker is actually attacking the enemy.

302
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: August 18, 2011, 02:33:39 pm »
Yay! I can't wait.

303
Axe / Re: Axe Q&A
« on: August 18, 2011, 09:43:05 am »
I have a question. I have just started in axe and I never programmed on the z80 calcs really before. I am used to in 68k basic to use matrices as a way to save map data. Something like this:
Code: [Select]
{{1,1,1,1,1,1},{1,0,0,0,0,1},{1,0,0,0,0,1},{0,0,0,0,0,0}}➝matrixBut I don't know if this is possible on the Ti-83+.
Maybe axe doesn't support it...
Also if it would be possible is there a limit, or can I have huge matrices? Thanks in advance. :)
Well, Axe doesn't technically support matrices, everything used to store data is an array of bytes.

There are a couple ways to do it. One is to use hex:
Code: [Select]
[010101010101]
[010000000001]
[010000000001]
[000000000000]➝pointer

Another way is to use the Data() command:
Code: [Select]
Data(1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0)➝pointer
The only limit to these arrays of bytes is your free memory. If you had the memory free, you could have a 128*128 map or possibly larger.

Once you've set up your array of bytes, you would read each byte like you would a cell in a matrix.
Code: [Select]
{Y*Width+X+pointer}Where Y is your Y-coordinate, X is your X-coordinate, and Width is the width of the map, and pointer is the pointer to your map data.

304
Minecraft Discussion / Re: Minecraft
« on: August 17, 2011, 12:54:55 pm »
cool.
you should come on my server. We have a couple of airships.
Ask, and I'll PM you the IP.
Sure. I'd love to check out your server.

I can send you my IP as well, though my server can only hold 4-5 people and lags sometimes. It'd be fun to have someone who might get on more than my friend, since he has an absolutely horrid internet connection.

305
Minecraft Discussion / Re: Minecraft
« on: August 17, 2011, 12:46:44 pm »
I was bored, so here's my tribute to the Red Wings!

It's not the greatest airship ever, but it works. ;) It's how I get around my server in style.

306
WabbitStudio Software Suite / Re: Wabbitemu doesn't work
« on: August 14, 2011, 09:25:38 pm »
Fixed. I realized I was only clearing the MUICache part of the registry, for some reason Find and Find Next didn't look outside of MUICache until I clicked outside of it.

Wabbit works once more!

307
WabbitStudio Software Suite / Re: Wabbitemu doesn't work
« on: August 14, 2011, 09:01:22 pm »
I can't do anything with later versions.

Here's a video of what happens when I try to open the latest version.
http://dl.dropbox.com/u/26422935/WabbitGlitch.avi

BuckeyeDude, I sent the email.

308
WabbitStudio Software Suite / Re: Wabbitemu doesn't work
« on: August 14, 2011, 08:49:02 pm »
That's the problem. I can't do anything with the latest version.

EDIT: Trying to attach a video of what happens, but I can't upload it...

309
WabbitStudio Software Suite / Re: Wabbitemu doesn't work
« on: August 14, 2011, 08:35:32 pm »
I'm not sure what you mean by boofree, but I dumped this rom from my calc myself using rom8x.

Here's what the debugger shows, in the version I have from 12/24/10, as no later version does anything but open and flicker once in the corner of the monitor.

310
WabbitStudio Software Suite / Re: Wabbitemu doesn't work
« on: August 14, 2011, 08:28:00 pm »
I'm trying to load a rom of OS 2.43, the same one I've always used. And I've tried to latest version several times. In fact, I re-downloaded the latest version and tested it right before I made the post.

311
WabbitStudio Software Suite / Wabbitemu doesn't work
« on: August 14, 2011, 06:43:23 pm »
I've been using Wabbitemu for a long time, and it worked great. Well, until a couple weeks ago that is. Now any version of Wabbitemu later than the copy I have from Christmas Eve last year doesn't work on my computer. I've tried downloading the latest version several times, but to no avail.

When I try to run one of the more recent versions of Wabbit, all I see is a small flicker about the size of the emulated calculator's screen once in the upper left corner of my monitor, then I see it open in the start bar down at the bottom of the screen. So there's some process running, but I can't get the emulator to show up. I even went through RegEdit and deleted everything associated with 'Wabbit', since that fixed my issue last time, but nothing happened. The latest version of Wabbit I can run on my computer is dated 12/24/10. Even the version dated 12/31/10 doesn't work for me.

312
Computer Usage and Setup Help / Re: Home Studios
« on: August 14, 2011, 03:08:56 pm »
Here's my home studio:
Clicky here to see it
Two monitors FTW!
And I'm in your picture! :P

313
Computer Projects and Ideas / Re: The dawn of a new OOPL
« on: August 14, 2011, 01:33:59 pm »
This has nothing to do with the calculator lol

EDIT: Damnit, wrong forum... Can someone move this? <_< (To here)
Done.

This sounds like an interesting project. Can't wait to see how it turns out.

314
TI Z80 / Re: community-driven RPG
« on: August 13, 2011, 09:37:23 pm »
If you want an introduction to the Ys series, I would suggest some version of Ys 1. I've only played the DS remake of it, so I can't really comment on the older console versions, but from what I've seen, the NES has a slightly different story than the others.

Also, I thought we were using techs and magic as well. Perhaps some effect granting equipment too.

315
General Calculator Help / Re: i need help really badly
« on: August 12, 2011, 09:20:08 pm »
Here's a quick bit of code I whipped up:
Code: [Select]
det(32,"A"->Str1
1->Y
inString(Str1," ",Y)->Z
While Z
Disp sub(Str1,Y,Z-Y
Z+1->Y
inString(Str1," ",Y)->Z
End
Pause
It should list through all the programs in the retrieved search string and display each name on a separate line.

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