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Messages - FinaleTI
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331
« on: August 10, 2011, 09:22:04 pm »
Added the other two character who might have been, but unfortunately weren't. I haven't made much progress coding wise, so I thought I'd tease you guys with this. And actually, I have an idea for these characters in mind. IF, and that's a huge IF, there ever was a Nostalgia 2, you would definitely see these characters make a debut as player characters.
332
« on: August 10, 2011, 04:11:31 pm »
I used to have a Juke, and I'll be damned if it wasn't the hardiest phone I ever saw. It was submerged in about 5 feet of water for at least a few minutes, and all I had to do was dry it out and pop in a new battery. It was going strong for at least a year after that happened. It should still work, actually, but I don't use it now, cuz I got a Droid Incredible.
333
« on: August 10, 2011, 01:00:22 pm »
I've had a similiar problem. It doesn't always manifest itself, but sometimes when I compile, certain letters are replaced by 'r'. Recompiling it always fixes the issue for me.
334
« on: August 08, 2011, 04:50:08 pm »
Mine is a picture of Adol Christin, also known as Adol the Red, hero of the Ys series.
335
« on: August 06, 2011, 03:07:05 pm »
Didn't work... I deleted the appvar and redid everything. I tried a Arc Vars clear, and compiled and ran a program in Axe. It seems to be working...
Until I messed with the Axe Settings in zStart that is! I had left the Axe hook turned off in zStart, but I still set up a compile shortcut, and compiling and running worked fine. As soon as I turned the hook on in zStart, and compiled a program using a shortcut, the run on RAM clear function stopped working! I turned the hook off again, and run on RAM clear works!
I think I've isloated the issue, but I'm still unsure of whether it's Axe or zStart's fault.
336
« on: August 06, 2011, 11:53:18 am »
A wild necropost appeared!
Please look at the date of the last post. In this case, it was in December of last year.
337
« on: August 03, 2011, 10:08:36 pm »
Enjoy Philmont! I wish I could handle heat enough that I could go, but I just can't.
338
« on: August 03, 2011, 09:11:50 pm »
Due to some issues I've been having with my TI-84+ SE, and zeldaking saying that they are similiar to the issues he had before his calc went crazy, I no longer feel assured of it's stability.
As such, I don't feel comfortable using my 84+ SE for developing Nostalgia or Pokemon, in case something prevents me from backing up my progress. I will set up my 83+ to use for developing Nostalgia, but I'm not sure at what pace I can use it to develop, as last I tried to compile an app with my 83+ using Axe, it wouldn't work. Keep in mind though, that was when app compiling was a brand new feature, and I have not tried it on a more recent version.
In order to assure my 83+'s stability, I will be using Axe 0.5.3, until a stable 1.0.x build is made. Pokemon will be kept on hold, as the 83+ has issues with 4lvl grey rendering sometimes, and that I cannot use Full on an 83+, so I cannot judge timing as it would be in 15 mHz.
As soon as I get my hands on a stable 15 mHz calc, or I can assure myself of my TI-84+ SE's stability once more, progress will continue with that.
Until that time, Nostalgia will be developed on my 83+, and I will work on the Axe GUI library on my 84+ SE, as it isn't world-ending if I cannot back up and update to the GUI library.
339
« on: August 03, 2011, 09:02:21 pm »
Lemme start by saying, I love the new features.
That said, I'm having some rather grievous issues with the run on RAM clear function.
I'm not sure if the culprit is Axe 1.0.2 or zStart 1.2.013, as when zStart was the only thing installed on my calc after a ROM clear and fresh OS installation, the run on RAM clear feature worked perfectly. I then proceeded to send my other apps back, though Axe was the only one I installed. I wrote a simple program, just drew a few rectangles, inverted some text, and XOR'd a sprite, compiled and ran it. No issues. Then, when I RAM cleared, zStart did not kick in, and I've had some interesting issues when I tried to uninstall and reinstall the run on RAM clear feature, such as a ERR: MEMORY when I went to the memory clear menu, or my contrast value being 104. If run on RAM clear is not installed, I have no issues.
I've also posted in the Axe Bug Reports topic, as I was unsure of what caused this problem.
340
« on: August 03, 2011, 04:28:18 pm »
I'm also having some issues, though not as serious as p2 or zeldaking.
I'm not sure if the culprit is Axe 1.0.2 or zStart 1.2.013, as when zStart was the only thing installed on my calc after a ROM clear and fresh OS installation, the run on RAM clear feature worked perfectly. I then proceeded to send my other apps back, though Axe was the only one I installed. I wrote a simple program, just drew a few rectangles, inverted some text, and XOR'd a sprite, compiled and ran it. No issues. Then, when I RAM cleared, zStart did not kick in, and I've had some interesting issues when I tried to uninstall and reinstall the run on RAM clear feature, such as a ERR: MEMORY when I went to the memory clear menu, or my contrast value being 104. If run on RAM clear is not installed, I have no issues.
I'm also going to post this in the zStart topic, as I don't know which app is at fault.
341
« on: August 02, 2011, 10:24:14 pm »
That seems like an interesting tilemapper, I would have never though of something like that. I would love to see that, especially as I'm new to tilemappers in general (just started understanding them )
The BASIC tilemapper I mentioned can be found here.
342
« on: August 02, 2011, 08:29:07 pm »
I'm thinking maybe I should write a tutorial on using 4 lvl greyscale with xLib/Celtic III/DCS7 in BASIC. Nitacku's renderer sets up the graphics well enough, but it took me a lot of time and effort to get a good looking fullscreen 4 lvl tilemapper in Hybrid BASIC.
I'm just wondering if enough people still use these libs to make writing the tutorial worth it.
I still use Celtic III, if that counts lol.
Great. If it helps even 1 person, I'm happy. I'm probably gonna cover a little more on my OS Vars Axe tutorial before I write the Hybrid BASIC one, though. Now that I think about it, I can think of a bunch of odd things I've done with BASIC I'm tempted to make tutorials, or at least code explanations on. Things such as my homescreen scrolling tilemapper using a pic for mapdata.
343
« on: August 02, 2011, 07:18:00 pm »
I'm thinking maybe I should write a tutorial on using 4 lvl greyscale with xLib/Celtic III/DCS7 in BASIC. Nitacku's renderer sets up the graphics well enough, but it took me a lot of time and effort to get a good looking fullscreen 4 lvl tilemapper in Hybrid BASIC.
I'm just wondering if enough people still use these libs to make writing the tutorial worth it.
344
« on: August 02, 2011, 06:59:44 pm »
Picture data is stored in consecutive bytes, like any free RAM, such as L6 or L3 in Axe. In order to access the individual pixels, you'll need to read the bits in each byte.
345
« on: August 01, 2011, 09:21:13 pm »
This looks cool! I'm gonna have to do this for my Prizm.
I wonder what kind of design I should use...
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