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Messages - FinaleTI

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346
Axe / Re: My little program
« on: July 29, 2011, 05:53:59 pm »
ERR: BAD ADDRESS, huh? It actually isn't as bad as it sounds. It should really only affect one program at a time, unless you really screwed up your calc.
http://ourl.ca/3687/67152

Of course, the time I encountered that error, I reacted pretty drastically too. I actually ended up wiping my calculator's memory completely...

347
TI Z80 / Re: zStart - an app that runs on ram clears
« on: July 29, 2011, 11:57:26 am »
I love the label menu, but Axe now supports labels of up to 5 characters, and they can include lowercase letters. I would love to see zStart support this.
Also, would it be possible to have shortcut keys to jump to the top and bottom of a program? I know DT made a program that does this, but having that hook included in zStart would be awesome.

348
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 11:17:16 am »
I just checked in Wabbit, and the appvar is correctly made.

Your code was actually very close to working properly.
I fixed a few things, the main ones being the fact that your If A=X statements were off by one, and the fact that one of your labels started with a number. Fixing the label issue allows the game to compile with Axe 1.0.x, as well.

349
TI Z80 / Re: mrmprog's game
« on: July 29, 2011, 10:56:32 am »
GetCalc(Str3) is valid code, so long as Str3 contains a valid external variable name, and it seems to in this program. I haven't actually tested the code though, I just peeked at it in SourceCoder.

350
Humour and Jokes / Re: POKÉMON IN REAL LIFE!
« on: July 29, 2011, 10:46:06 am »

351
What about Gossamer?

352
News / Re: Farewell
« on: July 28, 2011, 08:59:36 pm »
Welcome back DJ!

353
Humour and Jokes / Re: POKÉMON IN REAL LIFE!
« on: July 28, 2011, 03:35:30 pm »

354
TI Z80 / Re: zStart - an app that runs on ram clears
« on: July 26, 2011, 09:05:28 am »
Actually, there's one thing CalcUtil does that zStart doesn't: allow log() to be used with arbitrary bases. I know MathPrint OSes have a logbase() function, but 2.53 was sooo buggy for me last I tried it.
Does your calculator have the full 128 K of RAM? It's a long shot, but what if MathPrint actually requires the host calculator to only have 48 K of RAM? Some people have reported that MathPrint works fine for them.
Unfortunately, I only have the 48K of RAM. I've got an M serial number.

355
TI Z80 / Re: zStart - an app that runs on ram clears
« on: July 25, 2011, 04:32:40 pm »
Actually, there's one thing CalcUtil does that zStart doesn't: allow log() to be used with arbitrary bases. I know MathPrint OSes have a logbase() function, but 2.53 was sooo buggy for me last I tried it.

356
Axe / Re: Axe Q&A
« on: July 25, 2011, 09:16:00 am »
Goto A would jump to Lbl A.  Repeat getKey(15):End waits until the user presses clear.

As for the code, A is always increased, not just when a key is pressed.  What might work is checking if the byte is non-zero, after the byte is stored.
Also I would change lines like this If K=36:7?{N+A}End to If K=36:7?{N+A}:End.  There's more optimized ways to handle it, but the way you have it works enough.
Btw numbers in axe/asm can only be up to two bytes.  trying to make a three-byte number won't work.

Axe is a lot less complicated than asm, but has some of the same concepts (pointers, data, etc)
Actually, Runer wrote a library that lets you add, subtract and display 3 byte numbers.

357
I believe he's referring to the program CalcMod.

358
Other Calculators / Re: Your Dream Calc RPG
« on: July 23, 2011, 11:31:59 pm »
16. Environment. By developing the world the characters live in, you can create a more immersive experience for the player. I think it would be more interesting to play when you not only want the characters to succeed in their quest, but you also want to see as much of their world as you can, outside of dungeons and places you have to go.

359
Nostalgia / Re: Nostalgia - An Axe RPG
« on: July 23, 2011, 10:01:21 pm »
Now that I look at it, the menu is pretty massive. I think the players are a decent size though, and as several people were kind enough to sprite them completely for me, they'll stay that way. I feel everything but the menu is fine, and in fact, I think it's less cluttered than the old GUI in some ways, since the turn waiting bar is much smaller this time around.

I could scroll through the menu, or resort to a more graphical approach... I think I'll play with that idea for a while. Any suggestions on how I might wanna redo the menu?

360
Nostalgia / Re: Nostalgia - An Axe RPG
« on: July 23, 2011, 08:28:59 pm »
Finally got something screenshot worthy! I'm using Aria's sprite as a placeholder while I get the routines into place, so that's why she shows up twice, even though Roland should be there.
Also, this screenshot reveals the beginnings of the 'Fever Pitch' system. As a character's rage builds up over the course of a battle, by taking damage, or through story events, the gauge next to their MP will slowly fill up. When it hits maximum, 'Fever Pitch' becomes available in the menu. Selecting it will, for three turns, unleash the character's latent powers, making them incredibly dangerous to their foes. 'Fever Pitch' only becomes available to each character after they receive a special item through a story event. For Roland, this is his family heirloom, an ancient ruby ring, and for Aria, it's a pendant she received from her father when she was a child.

What do you guys think?

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