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Messages - FinaleTI
Pages: 1 ... 26 27 [28] 29 30 ... 126
406
« on: June 28, 2011, 09:12:19 am »
I'm thinking I might apply this time around. I believe I can keep up a 10 post a month spree during school and a 5 post a month spree during the summer. Now that I have my Droid, that should be much easier.
Is there a deadline for applications, because I can really only be active in the evenings while I'm on vacation.
407
« on: June 25, 2011, 10:46:51 am »
Sounds like fun! Enjoy Italy! I know I did when I went several years ago.
408
« on: June 25, 2011, 10:38:11 am »
The reason the weather is so slow in the screenies is because I put a delay on it. I just tested both the rain and snow without the delay, and it's much better speed-wise, and it still looks good. I put the delay in for testing purposes, because I wanted to make sure nothing corrupted or went wrong. I'll look for some tilemapper-related optimizations as well. I'm thinking that perhaps certain shops will only be open during the day, and others during the night. Or maybe at night you'll be able to sneak into certain places because the guards will be sleeping at their post. The different enemies appearing at night is an idea, or perhaps they'll just appear more often or in more places.
409
« on: June 25, 2011, 05:37:18 am »
The snow currently is masked, and I can speed the weather up. I'll play around with it, see if I can find a good speed.
Also, why wouldn't gray work with the engine? I no longer need to use the backbuffer to hold the map or any important data long term. In fact, another weather effect I was considering was using DJ's sandstorm effect for an actual sandstorm, since Estiernia, the eastern province, has a desert climate.
410
« on: June 25, 2011, 05:24:38 am »
I was wrong about the OS transferablility. You can't send 83+ OS's to the 84+, but aside from ethical reasons, there's no reason you can't put 2.55MP on your 83+.
Edit: I'm not sure there's even enough space to do that. Someone needs to try it.
I believe, that according to one of the Polypatch things (the one to put 84+ OS's on 83+'s) that any OS past 2.43 uses the extra RAM page that the regular 83+ is lacking. 2.55 would run on a 83+ SE most likely, but not on a 83+ BE. EDIT: Let's consider OSes 2.30-2.43: Compared the the last TI-83+ OS, there is nothing new (except USB & clock support which are useless on a TI-83+). So installing them is totally useless. You'll get nothing more, and might run into problems.
Let's consider OSes 2.53-2.55: There is something new: MathPrint. Those ones are interesting. But they want 48Kb or RAM. So there are instable on basic TI-83+ (RAM chip is only 32Kb). They'll only work on TI-83+SE (RAM chips is 128Kb).
411
« on: June 24, 2011, 09:47:31 pm »
Well I made more progress tonight than I thought I would, so I'll tease you all with the secret: a fully functioning environment!
The below screenie exhibits the rain and snow weather effects, and I'm working on using interrupts to create a 'daily' timer (each day in-game will probably last 1 hour, with 30 minutes of daytime, and 30 minutes of nighttime). There won't be a day counter, so it will really just be there to show the passing of time, like in Ocarina of Time. During nighttime, I plan to raise the contrast a few levels from the user's contrast to darken the world.
What do you guys think? I'm considering adding a few more weather effects, but the plan is the use the snow in Ignortia, the northern province of Alteria, and to use the rain in Soutnia, the southern province of Alteria.
I'm also considering having the weather affect battles, but I'm not quite sure how yet.
412
« on: June 24, 2011, 07:16:50 pm »
Awesome update! I'll probably apply this my 83+ now and I've already applied the old one to my 84+ SE.
413
« on: June 24, 2011, 07:11:14 pm »
Starting this weekend, I'll be going on a week-long vacation, so my activity might drop for the next week. Fortunately, I will have access to my calculator and my laptop, so I'll do my best to get some progress on my projects. After all, long car drives can lead to wondrous coding sprees. After I get back, my activity should be OK, though it may falter, as my Eagle Project should be happening during the end of July.
I'll probably be focusing on Nostalgia, as I'd really like to crank out a demo of that before focusing on something else entirely, because I believe some real progress on it is way past overdue.
As for the progress I hope to make with Nostalgia, I'll be looking at the ASCII mapping engine, and something I still want to be a surprise, as well as a dynamic border system. The dynamic border system would replace the scroll-like borders in most everything (the conversation text box will like remain as the scroll-like border), but it should save a boatload of memory in the long run, because all the borders won't be hard-coded in. For the old, very unoptimized, in-game menu, I was using several thousand bytes of space just for the borders and menu layouts. It was a nightmare. I may even have a completed dynamic border system somewhere in my Pokemon TCG source, so I'll see if I can't find that, as it would make this even easier. The borders will be a simpler design, but I think they'll still look pretty good. As for the surprise, if it goes well, I hope it will make Nostalgia a bit more immersive.
414
« on: June 22, 2011, 10:37:13 pm »
Looks awesome!
I did notice that in the dialog 'Youngster wants to fight!' there is no space between Youngster and wants, yet in the next dialog, 'Youngster sent out ...' there is a space after Youngster.
415
« on: June 20, 2011, 06:57:22 pm »
FILE ERROR The Program doesn't work. :'(
here I got the same issue 0/
Same here. I was able to download it in Opera 11.11, Aurora 6.0a2 (Firefox experimental build), and IE8. When I tried it in Google Chrome 12.0.742.100, I wasn't even able to download it, the download was interrupted before it completed. After all the downloads that finished, I ran the file to be greeted by either a "File Error!" or in IE's case, "Invalid data in executable file!".
416
« on: June 18, 2011, 09:35:51 pm »
I love this song! It's like Quest for the Legendary Axe mixed with awesomesauce, with a smattering of Ys for good measure.
417
« on: June 14, 2011, 05:58:23 am »
If you want to learn to use appvars, I did begin to write a tutorial on TI-OS vars. You can find it here. I hope it's of some use.
418
« on: June 13, 2011, 09:02:01 pm »
I've been working on a text routine for the ObjectStack for the Axe GUI Library, but it's incredibly slow. I'm only so-so at optimizing, and that's mainly size optimizing, so I'm having some trouble speeding it up. Even at 15mHz speed, it's still slow for large chunks of text. If anyone could help me speed this up, it would be greatly appreciated.
Here is the routine in question:
:Lbl TEX :0→{L5}r :0→{L5+2} :r1→r4 :For(r5,0,length(r3)) :If {r3+r5}=1 :{L5+2} xor 1→{L5+2} :End :If {r3+r5}=3 :{L5} xor 1→{L5} :End :If {r3+r5}=2 :{L5+1} xor 1→{L5+1} :End :If {r3+r5}>3 :Pt-On(r1,r2,{r3+r5}*8+Pic1TX) :If {L5+2} :ref(r1,r2,{{r3+r5}+Pic2TX},4) :rref(r1,r2,{{r3+r5}+Pic2TX},4) :For(θ,4,7) :0→{L1+θ} :End :conj({r3+r5}*8+Pic1TX,L1,4) :Pt-On(r1+1→r1,r2,L1) :End :If {L5} :rref(r1-{L5+2},r2,{{r3+r5}+Pic2TX}+{L5+2},6) :End :If {L5+1} :ref(r1-{L5+2},r2+6,{{r3+r5}+Pic2TX}+{L5+2},1) :End :r1+{{r3+r5}+Pic2TX}→r1 :End :If r1≥84 :r4→r1 :r2+6→r2 :End :End :Normal :Return
Pic2TX is a list of the width of every small font character, Pic1TX is a compilation of sprites creating the full small font set.
Attached in the zip is: GUILIB3, the library with the routine in question; GUICML, the source for my library testing; ZGUITEXT, the library containing Pic1TX; ZGUITWID, the library containing Pic2TX; ZDROPMEN, Nemo's dropdown menu routine, slightly modified for my own devious purposes.
Again, any help is greatly appreciated, and would benefit anyone who would use the GUI Library once it's finished. Thank you in advance.
419
« on: June 12, 2011, 01:46:06 pm »
You know, if you get Dj's permission, you might be able to do some of the omnimaga songs. Quest for the Legendary Axe would work if it's possible to hold notes, for example. And something like Epic Journey Through the Galaxy (and/or 08 remix) would probably be in whatever the hardest tier is (listen through it and you'll know why )
EDIT: Unknown truth from the Forbidden Land 09 )
What about Hardcore Overkill?
420
« on: June 05, 2011, 09:21:55 am »
Awesome! Glad to see this is getting a Prizm reboot. I always wanted to play through this, but I never was able to finish it before I had to take it off my calc to keep working on my projects.
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