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Messages - FinaleTI
Pages: 1 ... 3 4 [5] 6 7 ... 126
61
« on: April 16, 2012, 08:11:27 pm »
I'm willing to give ComputerCraft a go, but I'm gonna have to pass on explosives. My computer already has problems enough running Minecraft. Equivalent Exchange does add some pretty nifty stuff, like a super arrow machine gun ring, a ring that evaporates huge craters of water/creates fountains of water, and a flight ring just to name a few. There are a few explosives, but those collect all the drops in one neat little stack and are specifically for mining. We should look into some ComputerCraft programs that utilize RedNet for maximum multiplayer awesomeness, as well as those creations you've got.
62
« on: April 16, 2012, 07:33:44 pm »
Are there any mods you had in mind? I was hoping to do a multiplayer one. It might be fun to do an over-the-top mod like Equivalent Exchange.
63
« on: April 16, 2012, 03:22:46 pm »
It's kinda sad to see UTI going down, since that was the first TI community forum I joined, but I am glad that it's being preserved. It's too valuable to lose completely.
64
« on: April 11, 2012, 02:25:09 am »
I'm a bit of a Sailor Moonie myself. I've seen about 150 of the 200 episodes, but the Black Moon Circus Arc is reallly slow, which is why I haven't really watched much past it.
Code Lyoko's pretty good too, but I haven't watched most of it.
And Deadman Wonderland is fantastic! I'm in the middle of watching it myself.
Some of my personal favorite animes are: Code Geass: It's just a fabulous show with an amazing ending. Shakugan no Shana: Slice of life/magical girl/romance with a kickass heroine. Star Driver: It's very camp, and probably a little NSFW, but a great show overall. Guilty Crown: Fantastic but incredibly sad, especially the ending. Baka and Test: School life/romantic comedy/incredible amount of comedy and a fantastic cast. Umineko no Naku Koro ni: Murder/mystery genre. Pretty gory, like Higurashi no Naku Koro ni, but it's a really good show, and they use Schrodinger's Cat to disprove the fact that a witch's battle took place at one point.
65
« on: April 08, 2012, 03:10:26 pm »
I think I can try to make Wednesday work.... I don't believe I don't anything after school except maybe a Calculus review. And good to see ya again, epic7. And also, I'm not sure why, but when I got on today, the map was overrun with chickens... So please don't spawn creatures of anykind. I was severely lagging out.
* hellninjas giggles
* FinaleTI glares.
66
« on: April 01, 2012, 10:05:17 pm »
Awesome! I'll definitely give this a try sometime soon!
I'm glad to hear about all the discoveries related to Prizm hacking. I suppose I really should start learning C...
67
« on: April 01, 2012, 04:21:48 pm »
I've fixed the whitelist. I've also updated the server to 1.2.4. It's running vanilla for the foreseeable future, until Bukkit has a stable build for whatever the latest version is at that time.
Please respect the map that my friends and I are working on. We want this to be a serious project. You are free to contribute to the map, but please try to keep buildings in the same style as the rest of the map. The town currently lacks a town square and a few smaller houses, if you guys wish to take a stab at those.
And also, I'm not sure why, but when I got on today, the map was overrun with chickens... So please don't spawn creatures of anykind. I was severely lagging out.
68
« on: March 30, 2012, 09:44:11 pm »
I figured it was about time I changed my avatar, since Shakugan no Shana Final ended last week... *sniffle*
So I changed it to my new favorite Vocaloid: Kaito Shion!
EDIT: Now it's a ponified Kaito!
69
« on: March 30, 2012, 09:04:02 pm »
What can be done in Pure BASIC never ceases to amaze me... Even if you didn't accomplish your original goal, you still churned out a pretty impressive program! Great job as usual!
70
« on: March 28, 2012, 04:53:05 pm »
You should be re-whitelisted, and I've just now updated to 1.2.4, if you want to see if you can get on.
71
« on: March 28, 2012, 03:36:20 pm »
If we can work out a Friday or Saturday time, I'd be willing to give it a go again. I can do other days, but I figure those would be the best for most people. Even if the first episode had only two or three people, I think it'd be a good idea to kickstart this.
I'm currently building a large map with a few of my IRL friends (and possibly BlakPilar) on my server, and we might Let's Play that build after we finish the town, but I can definitely work in time for Omnimine whenever.
72
« on: March 27, 2012, 09:18:08 pm »
Looks very great, but it seems like it's a bit hard to tell what is currently selected, due to the diagonal cursor. I sense that people might often select Star II instead of Star III by mistake, sometimes, for example.
GLad this is still updated
I updated the menu routine today so that in addition to being pointed to by the cursor, the current option also has a black rectangle XOR'd over it, not unlike the original cursor in earlier incarnations of this project, in hopes of making it clearer for those playing.
73
« on: March 23, 2012, 08:21:50 pm »
I'm a few days later than I anticipated, but here's that screenshot of the menu routine in action. I'm still working on this, but I am prepping for two AP exams coming up in May, so that may decrease my coding time in Calculus.
74
« on: March 09, 2012, 02:23:34 pm »
Someone could steal it or sometin (guess)
Probably to avoid spam.
Both of these reasons are why I placed it in code tags.
75
« on: March 08, 2012, 04:09:54 pm »
I've PM'd everyone the necessary info and registered [email protected] for group use/purposes.
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