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Messages - FinaleTI

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631
Nope. It's not even stuck in my head. The Soul Eater intro is though....

632
TI Z80 / Re: Chess
« on: March 01, 2011, 05:57:52 pm »
That's kinda what I thought it seemed like.

633
TI Z80 / Re: Chess
« on: March 01, 2011, 05:49:00 pm »
Is it just me, or does it seem the opponent's king moves more than one space at a time sometimes?

634
13 minutes down and I'm still going strong. :P

EDIT: 35 minutes and still going!

EDIT2: Done! Listened to the whole thing without snapping.

635
Axe / Re: Making a SHMUP (shoot-em-up) in Axe
« on: February 28, 2011, 08:57:24 pm »
The bullet adding subroutine. It made sense to me. I sometimes have trouble grasping weird Axe optimizations and quirks, so I thought it was well explained.

EDIT: I'm talking about the explanation in the other tutorial, the array one. I think it was used for adding enemies to the array.

636
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: February 28, 2011, 08:52:26 pm »
1381: Watson was your TI-81, twelve years ago. Your current TI-84+ SE is significantly more powerful.
1384: Watson was your TI-108, your most capable calculator.

637
Axe / Re: Making a SHMUP (shoot-em-up) in Axe
« on: February 28, 2011, 08:51:02 pm »
Of course, if you explain it well enough, like with that 4 byte shifting thing, then it probably wouldn't be too much of a problem.

638
Axe / Re: Making a SHMUP (shoot-em-up) in Axe
« on: February 28, 2011, 08:48:20 pm »
True. Plus, since it's a tutorial, optimizing the hell out of it might not be the best idea, if only for readability's sake.

639
Axe / Re: Making a SHMUP (shoot-em-up) in Axe
« on: February 28, 2011, 08:41:20 pm »
Cool! One suggestion I have is to use DispGraphClrDraw. It would make the program faster, but I'm not sure about smaller.

640
Portal X / Re: Portal X
« on: February 28, 2011, 07:23:21 pm »
Yay :D Glad you liked it :) Also, did anybody notice that the 5 panels flicker on as the screen is raised?  It wasn't captured very well in Wabbit, so its hard to see D:
I noticed.

641
Correlation / Re: Request for Screenshots for Correlation Manual
« on: February 28, 2011, 07:05:54 pm »
Here's one. It's a mock-up, but the menu looks exactly like it, and was working at one point in time, so...
You don't have to use it, though.

642
Official Contest / Re: Storm #1: BASIC Game in 30 days
« on: February 27, 2011, 06:39:46 pm »
Congrats!

643
TI-BASIC / Re: Undo
« on: February 27, 2011, 06:19:04 pm »
No problem. It's not always the best optimization to use sub(, since it's 2 bytes, but in an equation, it can work quite nicely.

644
TI-BASIC / Re: Undo
« on: February 27, 2011, 06:05:46 pm »
The formula I'm using is 100V+X+.01Y

What formula is that? (By the way, it can be one byte smaller if you do VE2+X+.01Y.
And a byte smaller if you do VE2+X+sub(Y.

645
TI Z80 / Re: Chess
« on: February 26, 2011, 08:53:04 pm »
Awesome!
Will you be adding pawn promotion sometime soon? If so, then I'm definitely gonna give this to my friends, cuz they all play chess.

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