631
General Discussion / Re: Try listening to this song for the full hour :D
« on: March 01, 2011, 05:59:26 pm »
Nope. It's not even stuck in my head. The Soul Eater intro is though....
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 631
General Discussion / Re: Try listening to this song for the full hour :D« on: March 01, 2011, 05:59:26 pm »
Nope. It's not even stuck in my head. The Soul Eater intro is though....
634
General Discussion / Re: Try listening to this song for the full hour :D« on: March 01, 2011, 04:59:04 pm »
13 minutes down and I'm still going strong.
EDIT: 35 minutes and still going! EDIT2: Done! Listened to the whole thing without snapping. 635
Axe / Re: Making a SHMUP (shoot-em-up) in Axe« on: February 28, 2011, 08:57:24 pm »
The bullet adding subroutine. It made sense to me. I sometimes have trouble grasping weird Axe optimizations and quirks, so I thought it was well explained.
EDIT: I'm talking about the explanation in the other tutorial, the array one. I think it was used for adding enemies to the array. 636
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: February 28, 2011, 08:52:26 pm »1381: Watson was your TI-81, twelve years ago. Your current TI-84+ SE is significantly more powerful.1384: Watson was your TI-108, your most capable calculator. 637
Axe / Re: Making a SHMUP (shoot-em-up) in Axe« on: February 28, 2011, 08:51:02 pm »
Of course, if you explain it well enough, like with that 4 byte shifting thing, then it probably wouldn't be too much of a problem.
638
Axe / Re: Making a SHMUP (shoot-em-up) in Axe« on: February 28, 2011, 08:48:20 pm »
True. Plus, since it's a tutorial, optimizing the hell out of it might not be the best idea, if only for readability's sake.
639
Axe / Re: Making a SHMUP (shoot-em-up) in Axe« on: February 28, 2011, 08:41:20 pm »
Cool! One suggestion I have is to use DispGraphClrDraw. It would make the program faster, but I'm not sure about smaller.
640
Portal X / Re: Portal X« on: February 28, 2011, 07:23:21 pm »Yay Glad you liked it Also, did anybody notice that the 5 panels flicker on as the screen is raised? It wasn't captured very well in Wabbit, so its hard to seeI noticed. 641
Correlation / Re: Request for Screenshots for Correlation Manual« on: February 28, 2011, 07:05:54 pm »
Here's one. It's a mock-up, but the menu looks exactly like it, and was working at one point in time, so...
You don't have to use it, though. 642
Official Contest / Re: Storm #1: BASIC Game in 30 days« on: February 27, 2011, 06:39:46 pm »
Congrats!
644
And a byte smaller if you do VE2+X+sub(Y.The formula I'm using is 100V+X+.01Y |
|