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Nostalgia / Re: Nostalgia - Story
« on: February 16, 2011, 05:25:07 am »
Reuploaded.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 677
Nostalgia / Re: Nostalgia - An Axe RPG« on: February 15, 2011, 06:27:21 pm »
Bump!
I'm picking this back up once again! Right now, I'm working on a dev kit thing like what squidgetx is doing for Ash: Phoenix. I changed the map format slightly, and now I can fit a 32x32 as well as a full 16 tile tileset in a 768 byte buffer (aka L3), and that still leaves me with 128 bytes for warps and enemies, etc. Add 32 bytes for the name, and each area is a nice, clean 800 bytes. 678
Official Contest / Re: Storm #1: BASIC Game in 30 days« on: February 15, 2011, 06:10:49 pm »
Wow. I didn't expect my game to be that buggy for everyone...
I'll try to make a hybrid version(at the very least I'll use XCOPY or CopyProg) so that it's more playable. 679
Official Contest / Re: Storm #1: BASIC Game in 30 days« on: February 15, 2011, 03:41:11 pm »Yeah it would be like last year, although I am unsure when it would start. It would most likely be a similar deadline as the other, though.Huh. The ERR:INVALID DIM thing is something I didn't expect. I thought the problem would be more with memory errors. Could you tell me where you encountered the errors? 680
The Axe Parser Project / Re: Features Wishlist« on: February 15, 2011, 05:55:54 am »I believe the cross-like graphscreen cursor is a bitmap.Nope, just that. But you have to make sure to add the Fix 8 to the end of the program. It makes the calc draw bitmaps directly to screen, like normal. 681
TI Z80 / Re: Polarizer« on: February 15, 2011, 05:36:00 am »
The problem is that MiditoAxe doesn't properly calculate the checksum. Opening them in Wabbit, then exporting them will fix this.
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UberGraphX / Re: Project Paradise - Ubercalculator« on: February 14, 2011, 08:56:00 pm »
I have to vote hard plastic as well.
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Official Contest / Re: [BULLETIN] Cage Matches« on: February 14, 2011, 08:55:17 pm »I'm making a game. Let's see if I can pull something off in the next two hours.Two hours... Good luck. You did make the Cemetech contest in about one, so I'm sure you can get something. 684
Official Contest / Re: [BULLETIN] Cage Matches« on: February 14, 2011, 08:52:38 pm »
Submitted my entry. It's as bug-free as I can get it now, so now to wait.
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TI Z80 / Re: TAO: Unleashed (Progress)« on: February 13, 2011, 07:30:35 pm »
Glad to see progress on this.
On a slightly off-topic note: I just noticed this and thought it was kinda funny that Pokemon would have a Tao trio. 686
Anime and Manga / Re: Code Geass« on: February 13, 2011, 07:03:45 pm »Nice avatar.Don't forget World End!Oh, how could I? And Lelouch Vi Britannia didn't make eye-contact! And we can't forget to give the first season some love. 687
News / Re: Correlation Not Far From Testing Stage« on: February 13, 2011, 06:51:38 pm »
My list:
Data(8,4,6,2,1) Has the version of the readme you're talking about been posted yet, and if so were would it be? I wanna be prepared to try this out. 688
The Axe Parser Project / Re: Features Wishlist« on: February 13, 2011, 08:47:35 am »Drawing to an arbitrary buffer would be really useful IMO.Pixel testing an arbitrary buffer would also be fantastic. 689
Anime and Manga / Re: Code Geass« on: February 12, 2011, 10:41:18 pm »
Don't forget World End!
Oh, and Lelouch Vi Britannia commands you, now all of you, watch this show! 690
Miscellaneous / Re: Post your desktop« on: February 12, 2011, 10:32:52 pm »
It was the Knight of Six. Yeah, that surprised me too.
And Suzaku's fate was pretty sad. You know, maybe we should start a Code Geass topic in the Anime and Mangas subforum so we don't get too offtopic here. |
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