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Messages - FinaleTI

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706
The Axe Parser Project / Re: Axe Parser
« on: February 07, 2011, 08:21:27 pm »
Yes. You could store both layers for each screen image consecutively.
So, the first scene could be accessed like:
Code: [Select]
GetCalc("appvMOVIE")->P
Copy(P,L6,768)
Copy(P+768,L3,768)
Then you could just call DispGraphrr or DispGraphr in a loop or something to display the scene for a little.
If you wanted to cycle through a few scenes, you could try something like this:
Code: [Select]
GetCalc("appvMOVIE")->Q
For(Z,0,3)
Z*1536+Q->P
Copy(P,L6,768)
Copy(P+768,L3,768)
Repeat getKey(54)
DispGraphr
End
End
For simplicity's sake, this just waits till you press 2nd before moving onto the second scene.

Now, if you're asking how to create the appvar:
Code: [Select]
GetCalc("appvMOVIE",number of frames * 1536)->P
...
Data for frames
Maybe they're in imported pics, or something
...

If you were gonna put the first scene into the appvar, then something like this:

Copy(pointer to front layer of first scene,P,768)
Copy(pointer to back layer of first scene,P+768,768)

Adding other scenes would follow the same pattern, just keep adding 768 to the appvar pointer.

707
Axe / Re: External Vars Tutorial
« on: February 07, 2011, 06:49:38 pm »
I should probably start working on this again after the Cage Match...

708
Nostalgia / Re: Nostalgia - Story
« on: February 07, 2011, 06:40:13 pm »
Thanks.

New update.

709
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 07, 2011, 03:42:10 pm »
Ah cool to hear. ;D

I hope you can also get them to run at fast enough speed. Also make sure they're not too hard either. :P
I don't think mine will be too hard.

710
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 07, 2011, 03:06:01 pm »
I'm still entering.
My game isn't gonna be all that long, but I think it looks pretty fantastic so far, especially considering it's Pure BASIC. (Aside from an ASM Lib on the TI BASIC Dev page that lets me Archive/Unarchive stuff)

Oh, and title-screen.  ;D

711
Other Calculators / Re: Oh dear, what could this mean? Let us speculate!
« on: February 06, 2011, 01:35:23 pm »
Maybe it has something to do with that docking station that was posted about before?

712
TI Z80 / Re: Yumé [Adventure/RPG, Series]
« on: February 06, 2011, 09:58:49 am »
Tried this game yesterday, and it was pretty good. Definitely one of my favorite xLib games.
And I loved the wallpaper enough to use it for the time being.

713
News / Re: Axe Parser's 1st anniversary
« on: February 06, 2011, 09:53:41 am »
Huzzah for Axe!

714
TI Z80 / Re: Rocket Ninja Cyborg
« on: February 05, 2011, 08:36:02 pm »
I don't exactly remember why, but you have to subtract 2 from the pointer before converting it to or from a float in order to reference it with Axe.

715
TI Z80 / Re: Rocket Ninja Cyborg
« on: February 05, 2011, 08:10:16 pm »
If you wanna reference a real var in Axe try this:
Code: [Select]
GetCalc("varX")->P
float{P-2}->Q
I believe that could be optimized to:
Code: [Select]
GetCalc("varX")
float{-2}->Q
but I could be wrong.

716
News / Re: Boot a PC Using a TI-89 Titanium Graphing Calculator
« on: February 05, 2011, 03:19:05 pm »
O.o

Oh wow, this is amazing.

Are there any Linux distros that can fit in 2.3 MB? I know TinyCore requires 10 MB of space, and that's one of the smallest...
How about this?

717
Humour and Jokes / Re: My new domain name
« on: February 05, 2011, 02:56:46 pm »
This is what I thought at first, but I couldn't find a trustable AVI to SWF converter. There's also the issue of many people not having Flash installed.
I tried, but it only works in Chrome... Opera, Firefox and IE won't support the loop attribute. In IE8 it's worse: It doesn't support the audio tag at all.
Did you try it with Firefox 4 beta? Because that seems to fix a number of issues that 3.6 or whatever the current release is.
Nope. I try to avoid browsers with the word "beta" in the version number, though.
Kay. It seems to be fairly stable currently, though, as that's what I use.

718
Humour and Jokes / Re: My new domain name
« on: February 05, 2011, 02:33:23 pm »
I tried, but it only works in Chrome... Opera, Firefox and IE won't support the loop attribute. In IE8 it's worse: It doesn't support the audio tag at all.
Did you try it with Firefox 4 beta? Because that seems to fix a number of issues that 3.6 or whatever the current release is.

719
Nostalgia / Re: Nostalgia - Story
« on: February 04, 2011, 08:13:02 pm »
Update!
Chapters 4-6 added.
I also have Chapter 7 written, but I've done enough typing for now.

720
TI Z80 / Re: [SPINOFF]Trio and Niko: Dawn
« on: February 04, 2011, 05:47:33 pm »
Couldn't you use sprites, but sprites looking exactly like the ASCII chars?  Isn't that what FinaleTI did for Nostalgia?
That's what I'm gonna do.
But I haven't done that yet in any build of the engine, and it runs at a decent speed. It takes a noticeable speed hit compared to sprites, but it still runs faster than BASIC.

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