Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FinaleTI

Pages: 1 ... 47 48 [49] 50 51 ... 126
721
Introduce Yourself! / Re: HI!
« on: February 03, 2011, 06:05:07 am »
Hey! That's not a bit! That's a byte :P (just playin')
Fine, I take away a byte:
Code: [Select]
Pause "HELLO WORLD!
Wouldn't that be two bytes? Because the newline is a byte.

722
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 03, 2011, 05:26:58 am »
Woah that looks nice FInaleTI! From what game is it from? :D Also sorry to hear Ashbad :(
* DJ Omnimaga wonders who is still participating.
The original map is from Fullmetal Alchemist: Stray Rondo for the GBA.
So, that means I'm doing a Fullmetal Alchemist game. Guess the secret's out.

723
Nostalgia / Re: Nostalgia - Story
« on: February 02, 2011, 08:49:34 pm »
Bump. Added Chapter 3 and txt version.

I actually have Chapters 4-6 written out, but I need to type them up still.

724
Official Contest / Re: [BULLETIN] Cage Matches
« on: February 02, 2011, 08:47:55 pm »
Sorry to hear.
Mine's chugging along, but it may be shorter than I anticipated, because making the maps can take a while.
The newest map I made (attached) took me an hour or two to make, because I had to rip part of a map from a GBA game and then convert the tiles to monochrome, and rearrange the tiles into a suitable map for my game.

725
TI Z80 / Re: 'DE
« on: February 01, 2011, 08:00:19 pm »
At one point a couple years ago, I had an on-calc program that would compile something akin to C# into Pure TI-Basic code, and it worked quite well.  It saddens me to say it was lost in one of my parent's tyrades, but I'd love to write something similar again.
That sounds pretty cool. Several times I've considered making a Java-esque language that compiles to something (Everytime I consider what it compiles to is different.), but never really got anywhere with it. Actually, my token reading thing came from my latest attempt.

Yeah, if you could upload the source that would be most excellent :)

I've never heard of using {}rr, does it read words in big endian?
I forget exactly what {}rr does, but it's necessary for token reading.

Source attached.

726
TI Z80 / Re: 'DE
« on: February 01, 2011, 07:50:05 pm »
If you want, I could upload the source.

One thing I learned with token reading that you should keep in mind, when reading a two-byte token, don't use {Pointer}r, but instead use {Pointer}rr. It took me a while to figure that out, but once I did the rest of it was fairly easy.

727
TI Z80 / Re: 'DE
« on: February 01, 2011, 07:46:02 pm »
Well, token reading isn't that bad.
I *think* I still have an Axe program on my calc that will read through a program in the RAM defined in the source just like the program editor does. It just displays it, but it recognizes 1-byte and most 2-byte tokens.

728
TI Z80 / Re: Four Level Grayscale Video
« on: February 01, 2011, 03:59:45 pm »
It's still funny.

729
TI Z80 / Re: Four Level Grayscale Video
« on: February 01, 2011, 03:50:08 pm »
It just happened. The first ever true calculator Rick Roll.

Second. You were beaten by apcalc :D
But what about this?

730
News / Re: Prizm OS 1.02 available for download
« on: February 01, 2011, 02:56:46 pm »
Since this update doesn't appear to fix the bug, I'll stay with 1.01 if you guys want until there's a glitch fix or a dumping program is created.

731
Nostalgia / Re: Nostalgia - Story
« on: January 31, 2011, 02:45:14 pm »
Sure. I'll post it as a .txt as well once I finish and add Chapter 3.

733
Nostalgia / Nostalgia - Story
« on: January 30, 2011, 01:30:56 pm »
This is where I will be posting the Flashbook for Nostalgia's story whenever I update it, as well as where you can tell me what you think of the story, or critique my writing, offer tips on making parts of it better, etc.

Flashbook:
2/7/2011 - Added Chapters 7-9.

Old Versions:
2/4/2011 - Added Chapters 4-6.
2/2/2011 - Added Chapter 3 and txt version.
1/30/2011 - Christmas Release uploaded here. Consists of Prologue, and Chapters 1 & 2.

734
Casio Calculators / Re: Casio Prizm documentation
« on: January 28, 2011, 08:45:19 pm »
It was clear and I believe it worked out perfectly fine.

735
TI Z80 / Re: TI 83+/84+ randomness
« on: January 28, 2011, 04:48:47 pm »
Still, I like it so far ^-^

if you like it that much, maybe you can write your own random event, im sure you'll manage that :P
pm me with code then plz, so you wont spoil :D

I like to use WabbitEmu as an emulator because it saves the screenshot video thingamabob as a .gif Also I like the debugger, but that isn't relevant.

i hate how the 83+ looks, and i am familiar with an 84+, so i needed an emulator that also does the TI 84+. and then you only have TilEm left :P

btw, weekend is here, so i will bring out a major code update soon :D
The new version of wabbit uses a 84+ skin, if that's the type of rom you provide.

Pages: 1 ... 47 48 [49] 50 51 ... 126