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Messages - FinaleTI
Pages: 1 ... 47 48 [49] 50 51 ... 126
721
« on: February 03, 2011, 06:05:07 am »
Hey! That's not a bit! That's a byte (just playin') Fine, I take away a byte:
Pause "HELLO WORLD! Wouldn't that be two bytes? Because the newline is a byte.
722
« on: February 03, 2011, 05:26:58 am »
Woah that looks nice FInaleTI! From what game is it from? Also sorry to hear Ashbad
* DJ Omnimaga wonders who is still participating. The original map is from Fullmetal Alchemist: Stray Rondo for the GBA. So, that means I'm doing a Fullmetal Alchemist game. Guess the secret's out.
723
« on: February 02, 2011, 08:49:34 pm »
Bump. Added Chapter 3 and txt version.
I actually have Chapters 4-6 written out, but I need to type them up still.
724
« on: February 02, 2011, 08:47:55 pm »
Sorry to hear. Mine's chugging along, but it may be shorter than I anticipated, because making the maps can take a while. The newest map I made (attached) took me an hour or two to make, because I had to rip part of a map from a GBA game and then convert the tiles to monochrome, and rearrange the tiles into a suitable map for my game.
725
« on: February 01, 2011, 08:00:19 pm »
At one point a couple years ago, I had an on-calc program that would compile something akin to C# into Pure TI-Basic code, and it worked quite well. It saddens me to say it was lost in one of my parent's tyrades, but I'd love to write something similar again.
That sounds pretty cool. Several times I've considered making a Java-esque language that compiles to something (Everytime I consider what it compiles to is different.), but never really got anywhere with it. Actually, my token reading thing came from my latest attempt. Yeah, if you could upload the source that would be most excellent
I've never heard of using {}rr, does it read words in big endian?
I forget exactly what {} rr does, but it's necessary for token reading. Source attached.
726
« on: February 01, 2011, 07:50:05 pm »
If you want, I could upload the source.
One thing I learned with token reading that you should keep in mind, when reading a two-byte token, don't use {Pointer}r, but instead use {Pointer}rr. It took me a while to figure that out, but once I did the rest of it was fairly easy.
727
« on: February 01, 2011, 07:46:02 pm »
Well, token reading isn't that bad. I *think* I still have an Axe program on my calc that will read through a program in the RAM defined in the source just like the program editor does. It just displays it, but it recognizes 1-byte and most 2-byte tokens.
728
« on: February 01, 2011, 03:59:45 pm »
It's still funny.
729
« on: February 01, 2011, 03:50:08 pm »
It just happened. The first ever true calculator Rick Roll.
Second. You were beaten by apcalc
But what about this?
730
« on: February 01, 2011, 02:56:46 pm »
Since this update doesn't appear to fix the bug, I'll stay with 1.01 if you guys want until there's a glitch fix or a dumping program is created.
731
« on: January 31, 2011, 02:45:14 pm »
Sure. I'll post it as a .txt as well once I finish and add Chapter 3.
732
« on: January 30, 2011, 04:57:07 pm »
733
« on: January 30, 2011, 01:30:56 pm »
This is where I will be posting the Flashbook for Nostalgia's story whenever I update it, as well as where you can tell me what you think of the story, or critique my writing, offer tips on making parts of it better, etc.
Flashbook: 2/7/2011 - Added Chapters 7-9.
Old Versions: 2/4/2011 - Added Chapters 4-6. 2/2/2011 - Added Chapter 3 and txt version. 1/30/2011 - Christmas Release uploaded here. Consists of Prologue, and Chapters 1 & 2.
734
« on: January 28, 2011, 08:45:19 pm »
It was clear and I believe it worked out perfectly fine.
735
« on: January 28, 2011, 04:48:47 pm »
Still, I like it so far
if you like it that much, maybe you can write your own random event, im sure you'll manage that pm me with code then plz, so you wont spoil
I like to use WabbitEmu as an emulator because it saves the screenshot video thingamabob as a .gif Also I like the debugger, but that isn't relevant.
i hate how the 83+ looks, and i am familiar with an 84+, so i needed an emulator that also does the TI 84+. and then you only have TilEm left
btw, weekend is here, so i will bring out a major code update soon
The new version of wabbit uses a 84+ skin, if that's the type of rom you provide.
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