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Messages - FinaleTI

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751
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 09:11:12 pm »
Sorry to hear that Raylin.

752
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 07:00:16 pm »
All I'll say is that my game implements one of the most advanced AI's I've ever programmed :)
Cool. Can't wait to see it.

753
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 06:11:10 pm »
Wow Finale, that's cool!  You may want to consider using spaces with Text() or Text(-1) to cut down on the draw time. ;D

My character can finally move around!  Huzzah! O0
But then I wouldn't be able to achieve masked sprites. I do use Text(-1) to cut down erasure time, though.

Congrats on getting your character to move around!

754
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 06:01:22 pm »
Nice. Can't wait to see yours.

I'd post a work in progress screenie of the battle engine as well, but that would definitely give away what my game's based on.

755
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 05:53:51 pm »
Collision detection isn't perfect yet, but I'm getting close, then I can start on NPCs, objects and warps.

756
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 05:37:19 pm »
If you guys wanna spoil the surprise and see my map engine in action, here it is:
Spoiler For Map screenie:


I wonder anyone recognizes the character...

757
Computer Projects and Ideas / Re: Impossible Space Game
« on: January 22, 2011, 04:35:16 pm »
What made it too easy?

758
Computer Projects and Ideas / Re: Impossible Space Game
« on: January 22, 2011, 04:30:35 pm »
So, does anything come after the 'You have ended the assualt' message, or did I actually win?

759
ASM / Re: Hexadecimal Assembly Programming
« on: January 22, 2011, 02:26:01 pm »
What file type is xls? I don't recall ever seeing that one before...
* holmes221b wants to download it to start teaching herself how to program in HEX, but isn't sure if it's in a format she can read
It's an Excel spreadsheet, but I think it'll open in OpenOffice as well.

760
Official Contest / Re: [BULLETIN] Cage Matches
« on: January 21, 2011, 08:28:25 pm »
Strings are fun, aren't they? ;D
Especially for collision detection, right?

But my map engine uses pics, so it's large, but looks awesome.  :w00t:

Maybe I should post a screenie, just cause I'm proud of how good it looks.

761
The Axe Parser Project / Re: Axe Parser
« on: January 19, 2011, 08:11:44 pm »
That'd be pretty awesome to release it on it's one year anniversary, so good luck.

762
Casio PRIZM / Re: Casio Prizm: Snake Game
« on: January 19, 2011, 08:10:06 pm »
Just tried it. Pretty nice!

Now I just have to examine your source.

763
TI Z80 / Re: Isometry
« on: January 19, 2011, 06:52:55 pm »
For drawing vertical lines, you could use Line() or Rect() with a width of 1.

764
News / Re: Cage Match #5 begins
« on: January 18, 2011, 08:46:37 pm »
I'm in this match, and I can only begin to imagine how fierce the competition will be entry-wise.
Of course, I have to win this one. Mainly for that reason.

765
Axe / Re: linking issues
« on: January 18, 2011, 07:16:14 pm »
Since I've found my 83+, and I own 3 cables, I could test between an 83+ and 84+ SE.

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