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Official Contest / Re: [BULLETIN] Cage Matches
« on: January 22, 2011, 09:11:12 pm »
Sorry to hear that Raylin.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 751
Official Contest / Re: [BULLETIN] Cage Matches« on: January 22, 2011, 09:11:12 pm »
Sorry to hear that Raylin.
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Official Contest / Re: [BULLETIN] Cage Matches« on: January 22, 2011, 07:00:16 pm »All I'll say is that my game implements one of the most advanced AI's I've ever programmedCool. Can't wait to see it. 753
Official Contest / Re: [BULLETIN] Cage Matches« on: January 22, 2011, 06:11:10 pm »Wow Finale, that's cool! You may want to consider using spaces with Text() or Text(-1) to cut down on the draw time.But then I wouldn't be able to achieve masked sprites. I do use Text(-1) to cut down erasure time, though. Congrats on getting your character to move around! 754
Official Contest / Re: [BULLETIN] Cage Matches« on: January 22, 2011, 06:01:22 pm »
Nice. Can't wait to see yours.
I'd post a work in progress screenie of the battle engine as well, but that would definitely give away what my game's based on. 755
Official Contest / Re: [BULLETIN] Cage Matches« on: January 22, 2011, 05:53:51 pm »
Collision detection isn't perfect yet, but I'm getting close, then I can start on NPCs, objects and warps.
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Official Contest / Re: [BULLETIN] Cage Matches« on: January 22, 2011, 05:37:19 pm »
If you guys wanna spoil the surprise and see my map engine in action, here it is:
Spoiler For Map screenie: I wonder anyone recognizes the character... 757
Computer Projects and Ideas / Re: Impossible Space Game« on: January 22, 2011, 04:35:16 pm »
What made it too easy?
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Computer Projects and Ideas / Re: Impossible Space Game« on: January 22, 2011, 04:30:35 pm »
So, does anything come after the 'You have ended the assualt' message, or did I actually win?
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ASM / Re: Hexadecimal Assembly Programming« on: January 22, 2011, 02:26:01 pm »What file type is xls? I don't recall ever seeing that one before...It's an Excel spreadsheet, but I think it'll open in OpenOffice as well. 760
Official Contest / Re: [BULLETIN] Cage Matches« on: January 21, 2011, 08:28:25 pm »Strings are fun, aren't they?Especially for collision detection, right? But my map engine uses pics, so it's large, but looks awesome. Maybe I should post a screenie, just cause I'm proud of how good it looks. 761
The Axe Parser Project / Re: Axe Parser« on: January 19, 2011, 08:11:44 pm »
That'd be pretty awesome to release it on it's one year anniversary, so good luck.
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Casio PRIZM / Re: Casio Prizm: Snake Game« on: January 19, 2011, 08:10:06 pm »
Just tried it. Pretty nice!
Now I just have to examine your source. 763
TI Z80 / Re: Isometry« on: January 19, 2011, 06:52:55 pm »
For drawing vertical lines, you could use Line() or Rect() with a width of 1.
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News / Re: Cage Match #5 begins« on: January 18, 2011, 08:46:37 pm »
I'm in this match, and I can only begin to imagine how fierce the competition will be entry-wise.
Of course, I have to win this one. Mainly for that reason. 765
Axe / Re: linking issues« on: January 18, 2011, 07:16:14 pm »
Since I've found my 83+, and I own 3 cables, I could test between an 83+ and 84+ SE.
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