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Messages - FinaleTI

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841
The Axe Parser Project / Re: signing apps
« on: January 01, 2011, 12:11:14 pm »
So, squidgetx, is this what I think it is? (The Ash: Phoenix demo)

842
News / Re: Casio Prizm FX-CG10 released
« on: December 31, 2010, 01:35:27 pm »
That sprite is Desch from FF3.
I used a load of Pxl-On's to draw the thing, though once I figure out the line command, I might be able to draw it faster.

843
News / Re: Casio Prizm FX-CG10 released
« on: December 31, 2010, 11:29:48 am »
BASIC lets you use 7 (or 8 if you count white) colors.

844
Miscellaneous / Re: Birthday Posts
« on: December 31, 2010, 11:27:26 am »
So we're younger now? Interesting.

845
TI Z80 / Re: Axe game : Avoid
« on: December 30, 2010, 10:41:39 am »
I'd help, but it seems I've misplaced my TI-83+, and my 83+ SE is busted. So right now, I've only got my 84+ SE, and my 89, 81, or 82 won't help here.

846
Gaming Discussion / Re: Gameplay rather than graphics and gimmicks
« on: December 30, 2010, 10:32:55 am »
Megaman 10 is fun. Plus, I think it has an easy mode, which is nice for those who aren't as used to the grueling difficulty.
And, there's DLC to let you play as Bass! ;D

847
Computer Projects and Ideas / Re: [poll] New name for BasiC++
« on: December 29, 2010, 12:11:13 pm »
Eh. B-- was just something arbitrary I came up with. But yeah, besides sounding similar to other languages, it probably wouldn't have made the language sound very good, with the -- and all.

Anyway, I voted Esunder.

848
The Axe Parser Project / Re: Features Wishlist
« on: December 29, 2010, 12:08:26 pm »
But OpenLib and ExecLib are 84+ only tokens....

849
Axe / Re: The Optimization Compilation
« on: December 29, 2010, 12:03:40 pm »
Now, if you are checking the same variable for more than one possible expression, then it yields a greater optimization to do this:
Code: [Select]
If A=EXP1 or (B=EXP2) to
Code: [Select]
If inData(A,Data(EXP1,EXP2,0)) You just have to make sure that you take care of the 0 case first, since this will return a non-zero value if the variable=0 :P
Shouldn't that first one be
Code: [Select]
If A=EXP1 or (A=EXP2)

Anyways, great guide. I'm definitely printing this out when I can.

850
Miscellaneous / Re: The List
« on: December 28, 2010, 07:44:01 pm »
I is honored to be on the list. :)

851
Gaming Discussion / Re: Gameplay rather than graphics and gimmicks
« on: December 28, 2010, 07:31:04 pm »
Remember the days when the work needed to make a video game was emmence?  Development teams were somewhat small, programming had to be done in ASM, and of course the consoles themselves were limited.  And yet people these days still love playing those games!  (I myself love the original Metroid.)

With huge development teams and C++, I personally would love to see games made in similar style to the old games, but longer.  Sure, we can vamp up the graphics, but so much time spent on game gimmicks, extra animations and special moves could be spent on extending the gameplay time of the basics.  Any comments on what it would be like if, for example, a year-long period was used to make Metroid with modern colors and looks but NES engine, graphics and gameplay to allow enough time to make a 600-hour long game?
I agree with this wholeheartedly.
Two of my favorite games are Final Fantasy 6 and Chrono Trigger. True they came after some of the games you're talking about, but they had incredible stories and didn't use a boatload of graphical gimmicks.

It pains me when people try to compare later games (*cough*Final Fantasy 7*cough*) to these masterpieces as if they were superior because they had better graphics, or the villain had a cool sword, etc.

852
TI Z80 / Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« on: December 27, 2010, 07:53:34 pm »
I'll see what I can whip up.

Edit: Alright, here's what I got.
A is your X position in the map and B is your Y position.
The map is stored in [A]. (I can change all this to whatever you might need.)
This example uses tiles from Pic0, but that can be changed as well.
The code prevents you from moving onto a non-zero space in the map, but I can change this to support multiple walkable tiles if you'd like.
The code also prevents you from moving outside the matrix.
I used DCS7 to write this, and DCS and Celtic allow stuff like real(8)→K, while xLib can only do real(8):Ans→K.

Here's the code:
Code: [Select]
real(7,0 // Turns off run indicator
real(0 // Clears screen
0→A:Ans→B // Sets your position in the map. The minimum is (0,0), not (1,1) like in the TIOS
dim([A]→L6 // Stores the map size into L6
{0,0,L6(2)-12,L6(1)-8→L6 // Creates map boundaries
Repeat real(8)=15 // Repeats until CLEAR is pressed.
real(2,0,A,B,0,0,0,12,0,8,0,0,8,0 // Draws map without updating screen
real(1,40,32,1,8,0,0,8,0,0,1 // Draws character and updates screen
Repeat real(8 // Waits for keypress
End
A+(real(8)=3 and 0=[A](B+5,A+7))-(real(8)=2 and not([A](B+5,A+5→A // Handles horizontal movement
If A≥L6(4 // Handles horizontal map bounding
L6(4→A
If A≤L6(1
L6(1→A
B+(real(8)=1 and 0=[A](B+6,A+6))-(real(8)=4 and not([A](B+4,A+6→B // Handles vertical movement
If B≥L6(4 // Handles vertical map bounding
L6(4→B
If B≤L6(2
L6(2→B
End // End of Repeat real(8)=15 loop

853
Nostalgia / Re: Nostalgia - An Axe RPG
« on: December 27, 2010, 07:31:51 pm »
Well, as the my cage match still hasn't started up yet, I'm picking this up for a little bit.
I finished the shop mock-up and will be working on the NPC engine and its various events/actions.
The currency I decided on is Alters, shortened to A sometimes.

Btw, feel free to critque my writing in the Flashbook, as I know I'm not the best writer.

854
Miscellaneous / Re: What did you get for X-Mas?
« on: December 27, 2010, 07:24:35 pm »
Also has anyone gotten Starcraft or Starcraft II? ;D
Nope.
But I did buy Legacy of Ys: Ys I + II for the DS. ;D
I also bought Golden Sun: Dark Dawn.

Both games are awesome!

855
TI Z80 / Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« on: December 27, 2010, 07:23:06 pm »
I could try to help with scrolling xLib tilemaps if you'd like, as I use that xLib command quite a bit.

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