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Messages - FinaleTI
Pages: 1 ... 61 62 [63] 64 65 ... 126
931
« on: December 10, 2010, 07:45:59 pm »
With IE8, it's so ressource intensive that on my Intel Celeron 2.93 GHz with 1 GB of RAM running XP, my computer freezes during 10 seconds when IE8 is starting up. Firefox takes 1 minute to start up, but it doesn't take incredible amounts of ressources like IE does, Opera starts up in about 2-5 seconds and Chrome about 3-6. I can't imagine people who accidentally chosen to upgrade to IE8 on their 1.6 GHz Pentium 4...
Also I wonder where does Opera stand among other browsers in terms of security?
As for Firefox taking a long while to start up, is that like Firefox 3.x? Cuz the beta for Firefox 4 is incredibly fast compared to 3.6 for me, both starting up and browsing.
932
« on: December 10, 2010, 04:41:03 pm »
Nice job! that looks really cool! maybe in the future you can make them run so that their paths form the letters "thug aim"
jk
But really, great progress so far! once you have the walking algorithms down, now all you have to do is make them talk right?
That and collision with them. And about the algorithms... (There aren't any.) It's just random directions. But I'm really happy that this whole thing runs at 6MHz in the screenshot.
933
« on: December 10, 2010, 04:36:30 pm »
Ragnarok: Shadow over Sheclecorickrollthegameion (forgot that last word)
I think the game you're referring to is Escheron: Shadow over Ragnoth. And what about Nostalgia?
934
« on: December 10, 2010, 04:32:09 pm »
Update!
I got NPCs to appear and walk around without going through walls, as well as re-implementing animated water. I still have to make sure you can't walk through NPCs and then implement NPC interaction, and that should be good.
935
« on: December 09, 2010, 03:28:42 pm »
I just tested the code from the first post on my calc and it works perfectly.
936
« on: December 09, 2010, 03:23:44 pm »
Yeah, it was a tough decision and I almost voted for DCS, but Axe won out.
937
« on: December 09, 2010, 03:21:59 pm »
I should give this a try on my 89...
But level 4 was pretty tricky wasn't it? I'm stuck on level 6 in the 83+ version myself.
938
« on: December 09, 2010, 03:18:20 pm »
I voted Axe.
939
« on: December 09, 2010, 06:28:24 am »
Epic Journey honestly sounds a little longwinded. A Title should be short and to the point. I voted David's Journey.
Of course, it's always fun to make things a little more long-winded than necessary, such as: The Tale of David's Epic Questing Journey. On a more serious note, I'll have to think about what to vote for.
940
« on: December 09, 2010, 05:38:07 am »
Isn't Pokémon TI a mix of BASIC and Axe, though? Or are hybrid games allowed in the list?
I wasn't sure, because a lot of the engine will be written in Axe, but whatever.
941
« on: December 08, 2010, 08:16:21 pm »
I'm currently working on Nostalgia, Blur, Collision Course, and Pokemon TI. The link for Collision Course leads to the Cage Match #1 thread, as I haven't made a thread for it yet.
942
« on: December 08, 2010, 07:19:17 pm »
Progress? Here's a screenie of my new mapmaker and map engine in action.
943
« on: December 08, 2010, 03:00:38 pm »
Yeah, there seems to be a lot of stuff related to the Saturn game. But anyway, here's the link to the first season on YouTube.
944
« on: December 08, 2010, 02:52:29 pm »
Yep.
945
« on: December 08, 2010, 02:49:41 pm »
The following letters have no programs: G
H
I
N
O
Q
U
V
Y
Z
We need to make programs for those letters. Then, the list would get pretty cool!
Wait, and soon enough we'll have something for N.
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