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Messages - FinaleTI

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961
Official Contest / Re: [BULLETIN] Cage Matches
« on: December 01, 2010, 06:33:04 am »
Due to complete gridlock in life right now, I have not even STARTED PLANNING my entry.

At first, I thought that having FinaleTI finish his game and then postponing the entire match until after finals.
But, that's not fair.

Thusly, on paper, FinaleTI wins.
I now feel incompetent for losing my own contest.

* Raylin goes to die in a hole
I'm sorry to hear.

Honestly, it would be fine by me if you wanted to postpone the match for a bit.
It would give me more time to work on Nostalgia or Pokemon and I wanna get a demo of one of those out by Christmas.

But it's up to you.

962
TI Z80 / Re: YEONG RPG
« on: December 01, 2010, 06:29:32 am »
Yeah, I have to perfect my system, but it uses Hex Asm to launch the program, and I use Builderboy's multi-page program maker thing to let me have more than 8kb of executable code in my program if I need. I'm not sure how much RAM will need to be free to play this, but I'm hoping not more than 10kb.

963
TI Z80 / Re: YEONG RPG
« on: December 01, 2010, 06:00:32 am »
Alternatively you can split the game in sub-programs in Axe and run them using a BASIC program.
You could use an Axe program as a launcher instead...
Nope, because of the executable code limit, unless there's a way to clear it all between program launches? The launcher would have to be BASIC, since upon exiting ASM programs ran with Asm(), the TI-OS clears the code from the 8192 bytes place where it's ran.

Is it even possible to run sub-programs from an Axe program, anyway?
It's possible to run programs from an Axe program, and in fact, I'm doing that for Nostalgia in an effort to circumvent the code limit.
You need to use Hex Asm to do it though.

964
Miscellaneous / Re: What is your avatar?
« on: November 30, 2010, 09:03:20 pm »
I keep mine untill my logo changes (never! mu haha)
Or maybe till next year?

965
Ash: Phoenix / Re: Ash: Phoenix
« on: November 30, 2010, 08:56:01 pm »
Nice transitions...
But you didn't use this one. :(

966
Other Calculators / Re: [POLL] RAM CLEARED (BY/FROM) SINGAPRE.
« on: November 30, 2010, 07:39:21 pm »
It's ok. We all make mistakes.

967
Other Calculators / Re: [POLL] RAM CLEARED (BY/FROM) SINGAPRE.
« on: November 30, 2010, 07:04:18 pm »
you should add an option to the poll: "Disabled by PatchPTT"
Btw anybody notice how TI spelled it wrong?  Try it, it says signapore
Anyone notice how the topic title is spelled wrong?

968
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 30, 2010, 06:31:38 pm »
It's worth a shot, as it's saved me a few times.

969
TI Z80 / Re: [PROJECT] Farmville - Calculator
« on: November 30, 2010, 06:28:49 pm »
In the Axe section there should be plenty of topics about Appvar management.

Thanks, TODAY during class, I made a few work on Farmville, and it was very good, you could plant and unplant things, with 4 sprites, very good ones and an average interface.

However, an infinite loop in program made it crash and I resetted the calculator, and Axe's Backup was not the most recent one and it looks like the recent files all went back?

Any way to avoid this? Remove keyboard, maybe?

I'm so pissed off!
Were the programs that you lost ever archived since your last GarbageCollect?
If so, try this.

970
Other Calculators / Re: Sound for calculators with bad ram
« on: November 30, 2010, 06:01:16 pm »
I got my first one from Radioshack for 2-3 dollars I think (it was couple years ago, so...). Guess I got lucky.
More recently I've been using phone headphones, and when the pair that came with my phone broke, I bought a pair of headphones from our Verzion store.
I got really lucky and it turns out it was a pair of regular headphones with an adapter, and the adapter works better than anything else I'd used before.

971
Site Feedback and Questions / Re: How to get animated Avatars
« on: November 30, 2010, 04:06:22 pm »
Also did anyone know animated JPEGs existed?
I found they existed because I think one of the old CaDan screenshots was an animated JPG. I could be wrong, though.

972
TI Z80 / Re: YEONG RPG
« on: November 30, 2010, 03:40:12 pm »
Alternatively you can split the game in sub-programs in Axe and run them using a BASIC program.
You could use an Axe program as a launcher instead...

973
Nostalgia / Re: Nostalgia - An Axe RPG
« on: November 30, 2010, 03:33:53 pm »
Maybe, but I think it might be TI-Connect not liking my program, or something else, cuz after resaving it with a computer editor (I've tried SourceCoder, TI ProgramEditor, Tokens) it never seems to come out right again when opening it in Wabbit.
I'm thinking I should try it in another emulator to see if it's actually the program or if it's Wabbit, but I'm not sure what to use. Any suggestions?

974
Nostalgia / Re: Nostalgia - An Axe RPG
« on: November 30, 2010, 03:28:50 pm »
What do you mean?
I was saying compiling it doesn't seem to work in Wabbit, but I think that I've taken the app from my calculator and put it in Wabbit and it works.

975
News / Re: A Tribute to Omnimaga's Ninth Anniversary
« on: November 30, 2010, 03:16:04 pm »
next september, yayz.  I totally want to help make next year's celebration video...

next year's should be like 45 minutes long, and explain the history of omnimaga, shows games since the beginning, and other stuff like that.   then we rickroll the viewer :P
I agree with that last bit, cuz we're never gonna give Omni up. ;)

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