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Topics - Freyaday

Pages: 1 ... 4 5 [6]
76
Miscellaneous / Programming Club
« on: March 28, 2011, 11:18:05 am »
I'm thinking of starting a 83 series programming club at my school. Any suggestions/comments/ways to teach things? The goal here is to make more calc programmers and improve the existing ones.

77
Site Feedback and Questions / New Edits
« on: March 27, 2011, 01:41:15 am »
I think there needs to be a set of Newly Edited pages to complement the New Posts pages. So when a post gets edited, it shows up there, instead of going unnoticed. Maybe then we can get rid of the loopholes built in to the No Double Posting rule and threads don't have to be bumped to get an addendum noticed.

78
TI Z80 / Zer0es
« on: March 23, 2011, 04:56:56 pm »
I'm trying to come up with improvements to my latest version of my longish running 84+ SE game series, Zer0es, Zer0es IV (aka Zer0GS). Problem is, I don't know what needs improvement. This topic here is for gameplay and features, the other one is for code.

The controls are as follows:
Left to move the falling number one column to the left, right for right.
Up to send the number all the way to the bottom (hard drop). There is no soft drop; it caused too many bugs.
Enter to pause, clear to quit.

The object of the game is to get all the numbers at the bottom of the screen to equal 0. This is done by maneuvering the falling number so that it lands in a column with a number so that the sum mod 10 of the two numbers is 0. I know it sounds confusing, but you'll get the hang of it. The game and all the needed programs are attached in the form of a group. Oh, and the minimum score is -999. Any lower than that and you automatically fail.
And please, read the ReadMe.

Screen shot!:

79
Axe / Mismade
« on: March 23, 2011, 04:19:33 pm »
Something is wrong here, because I seem to be creating the uservars improperly.
Code: [Select]
Zeros(9)->Z
GetCalc("varC")->A
float{A}->C
...stuff...
GetCalc("varW",18)->A
W->float{A}
This is just the relevant parts, although I am not sure if I left anything out that needs to be here.

80
TI-BASIC / Improvements
« on: March 21, 2011, 11:10:45 am »
I'm trying to come up with improvements to my latest version of my longish running 84+ SE game series, Zer0es, Zer0es IV (aka Zer0GS). Problem is, I don't know what needs improvement. This topic here is for code improvements. There is now a separate thread in the Projects section for new features and gameplay improvements.

The controls are as follows:
Left to move the falling number one column to the left, right for right.
Up to send the number all the way to the bottom (hard drop). There is no soft drop; it caused too many bugs.
Enter to pause, clear to quit.

The object of the game is to get all the numbers at the bottom of the screen to equal 0. This is done by maneuvering the falling number so that it lands in a column with a number so that the sum mod 10 of the two numbers is 0. I know it sounds confusing, but you'll get the hang of it. The game and all the needed programs are attached in the form of a group. Oh, and the minimum score is -999. Any lower than that and you automatically fail.
And please, read the ReadMe.

Screen shot!:

81
Art / Tare
« on: March 21, 2011, 10:56:32 am »
This is a drawing I drew. Whachy'all think?

82
General Calculator Help / Asylum
« on: March 08, 2011, 09:46:09 am »
I'm trying to make an Axe game, but I have no ideas about what the game should be. All I have is the name: Asylum.
Any ideas?

83
Introduce Yourself! / The Serial Time Killer
« on: March 04, 2011, 01:35:54 am »
'Sup! It's taken a while, but I've finally distilled myself down to a single post. Here goes:
I got my TI-84 Plus SE September, freshman year in high school. I started programming it in TI Basic a couple of weeks afterwards and haven't really stopped since. This means I have about 3/2 yrs of TI Basic exp under my belt. I picked up Axe 0.4.7 a week or two ago, and am fervently trying to learn it.
Sometimes you'll see me as Friday and sometimes as Freyaday on different places 'round the Net.
I'm quite silly.

84
Axe / Program-making programs
« on: March 03, 2011, 12:59:15 am »
I have had many struggles with my drawing program, Maros. Now that it's functional, I want to make a program that reads the AppVar created by Maros and writes an Axe program that consists of the commands encoded in the AppVar alongside their properly formatted coordinates. Does anyone have any ideas on how to do that?

85
TI-BASIC / Undo
« on: February 25, 2011, 03:47:30 pm »
My BASIC program Macro is a drawing tool. There are 8 drawing commands available, and the coordinates for each are recorded and stored, along with the command number, in a single element of LM. It's almost done, but it's missing a desperately needed feature: An undo button. I can't just do the opposite of the command that was just performed, because that could change pixels that weren't changed by the instruction being undone. The only way I can see to circumvent this situation would be to remove the last element of the list and call Read to redraw the whole thing, which would be an absolute pain. Can anyone think up a more efficient way to implement an undo feature?

86
Axe / What am I doing wrong here?
« on: February 24, 2011, 10:18:53 am »
I'm doing something wrong here, because Axe keeps telling me that LM does not exist. And yes, I have made sure that LM does exist and is in RAM.

This is not the whole code. Just the relevant parts.
Code: [Select]
.READFAST
"[sub]L[sub]M"->Str0
GetCalc(Str0)->P
{P+5}[sup]rr[/sup]->D

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