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Messages - Freyaday

Pages: 1 ... 71 72 [73] 74 75 ... 173
1081
TI Z80 / Re: Tag
« on: July 20, 2011, 02:41:57 am »
whoo, badass menu is badass

1082
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: July 19, 2011, 11:00:11 pm »
1792: You file bug reports with people's parents.

1083
News / Re: Five new Coders of Tomorrow hired
« on: July 19, 2011, 07:46:16 pm »
Graviter!=xy
and congrats guys!
I love you all!

1084
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« on: July 19, 2011, 03:00:04 pm »
I offer myself up to take over this project.

1085
Plants vs Zombies?

1086
Here are my reviews in no particular order.

Tag: Loved it. Clear,  if kinda blah graphics, with lots of extra chrome to make up for it (The Paint animations, the blood spatter, the swirlyness of the door) and kick ass menus. The levels kinda pigeonhole you into one solution that takes more precision than the controls provide (why do you go halfway across the room with one press of a button, why?) and the ability to remap the buttons would be much appreciated, because the current setup could be much improved. The game gets too hard too fast, and I'm stuck at level 8, before I even get speed paint. Despite this, the game is excellent, and it's because of its excellence that the flaws stand out so much.

Fancy Pants: Eeek! Interesting concept, but poorly executed. The lines disappear when off the screen, and the jump lags horribly. Needs more explanation and feels like a half-hearted attempt. The character sprites are well done, though

Cube Droid: Extremely pretty, wonderful sprites, and I have no idea what I'm doing.

Axle: Another beauty, but some more explanation could be useful. Didn't work until I recompiled it for Ion. The jumping feels very unpredictable, though, because I have no idea what I can make and what I cannot. It also feels like the jumping height should be lowered, and double jump should be added, but maybe that's just me. It's very old school, and that includes attempting to be Nintendo Hard.

Stick Ninja: Lol, every time I pressed new, it glitched and dropped me on the wrong side of the wall on the first level and gave me 32 lives. Worked when I pressed Load, but the transition left the bottom row of pixels in "load" on the screen. It seems to me that, as a ninja, you should be able to walljump. Nice menu though.
EDIT: Somehow, the load and new options got their positions switched, either that, or I have horrendous memory and got them backwards, so it was actually load that glitched. I think it's the latter.

Escape: Old school. For what it is, it's very good, but what it is has been done to death. It feels like it would be better with even more game elements.

Nymless: What kind of fool do you take me for? This game is a blatant ripoff of N and it doesn't even get the feel right. Pathetic.

Easy Game: Exactly What It Says On The Tin

Spacky Enterprise: Couldn't get it to work.

1087
TI Z80 / Re: Tag
« on: July 18, 2011, 07:13:13 pm »
I think it does that to save which level it's completed to.  I could be wrong tho.

Speaking of saving, after I beat the game and went to suit, it tried to save and crashed.
Nope. I deleted it, and it still opened up at the level I was at.

1088
TI Z80 / Re: Tag
« on: July 18, 2011, 07:10:51 pm »
I found a bug!
TAG doesn't delete the temporary appvar it creates once it finishes, instead leaving it in RAM

1089
Oh dear, I forgot to mention that the two appvars that are included comprise the level that comes with Nymless.

1090
TI Z80 / Re: Tag
« on: July 17, 2011, 08:28:38 pm »
how about have the number keys also fire paint?

1091
You forgot Nymless!

1092
Well, its like having 5, 6, or even 7 (depending on the diversity of the levels) different games. But you did good not trying to make a bunch of levels, you focused on the quality of the game, which is truely better.
Gosh, thanks.

1093
^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmm

Leafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics :D Also I'm sad that it's 15mhz, :( running my batteries down =/
heh, I should make a 8x8 zoom in button for nymless.

Nymless was great in it's drawing and physics, the only thing I would recommend is a level pack. Do that and its a fun game!
That's the thing that killed me: having multiple levels on calc.

1094
^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmm

Leafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics :D Also I'm sad that it's 15mhz, :( running my batteries down =/
heh, I should make a 8x8 zoom in button for nymless.

1095
Why, thank you Sir. I will make it prettier in the future, and levels will look more fantabulous.

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