Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Freyaday

Pages: 1 ... 86 87 [88] 89 90 ... 173
1306
The Axe Parser Project / Re: Features Wishlist
« on: June 02, 2011, 03:53:57 am »
Auto indenting

1307
TI Z80 / Re: David's Contest Entry
« on: June 02, 2011, 03:33:13 am »
What makes the grey things different?

1308
The Axe Parser Project / Re: Features Wishlist
« on: June 02, 2011, 02:32:04 am »
Some way to evaluate a string as an expression. Writing what amounts to a number menu is not fun.

1309
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 02, 2011, 01:21:42 am »
1650: You used your quantum calculator to prove Godwin's Law, Murphy's Law, Fermat's Last Theorem, and all the signs on this list.
1651: Your quantum calculator actually found a free lunch!

1310
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 01, 2011, 05:04:45 pm »
Oh. That's why that area contains the flag for whether or not ON was pressed!

1311
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: June 01, 2011, 04:51:17 pm »
1646: Your calc is a 1048576 quibit quantum calculator.

1312
The Axe Parser Project / Re: Axe Parser
« on: June 01, 2011, 04:48:43 pm »
Yeah, that would be awesome, especially for when we need the speed instead of size.

1313
TI Z80 / Re: Contest entry--Nymless
« on: May 31, 2011, 05:01:28 am »
The way the engine's set up it wouldn't even work. Maybe my next game will have greyscale.

1314
TI Z80 / Re: Contest entry--Nymless
« on: May 31, 2011, 04:58:03 am »
Two:
Black And White

1315
TI Z80 / Re: Contest entry--Nymless
« on: May 31, 2011, 04:31:31 am »
Exactly, which is why I'm gonna get those done first. ^_^

1316
TI Z80 / Re: Contest entry--Nymless
« on: May 31, 2011, 04:28:07 am »
I'll start counting down once the carcass has stopped moving, but I'll leave that as one of the last things to implement so I can not have that and still turn in some awesomeness.

1317
TI Z80 / Re: Contest entry--Nymless
« on: May 31, 2011, 04:21:15 am »
Oh, you press CLEAR once you've had your fill of watching your character bounce around.

1318
News / Re: Be careful about CX prototypes!
« on: May 31, 2011, 04:16:31 am »
its made to get people interested and to bug test. Even though TI uses all of their calcs for bug testing especially production models
And OSs, too.

1319
TI Z80 / Re: Contest entry--Nymless
« on: May 31, 2011, 04:14:00 am »
They'll go off when you trigger them. In case nobody's noticed, The game continues to run once you've died, it's just now the controls are dead, and you can't trigger the switch or exit the door.
I actually had to add in code to make the switch and door dead once you've died, because, until I did that, it was possible to die and still win if you then passed through the door and it was open.

1320
TI Z80 / Re: Tag
« on: May 31, 2011, 04:07:58 am »
Holy crap, that looks epic. Man, i can't wait to get my hands on this one. Good luck, leafiness!

Pages: 1 ... 86 87 [88] 89 90 ... 173