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The Axe Parser Project / Re: Features Wishlist
« on: June 02, 2011, 03:53:57 am »
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The Axe Parser Project / Re: Features Wishlist« on: June 02, 2011, 03:53:57 am »
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TI Z80 / Re: David's Contest Entry« on: June 02, 2011, 03:33:13 am »
What makes the grey things different?
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The Axe Parser Project / Re: Features Wishlist« on: June 02, 2011, 02:32:04 am »
Some way to evaluate a string as an expression. Writing what amounts to a number menu is not fun.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: June 02, 2011, 01:21:42 am »
1650: You used your quantum calculator to prove Godwin's Law, Murphy's Law, Fermat's Last Theorem, and all the signs on this list.
1651: Your quantum calculator actually found a free lunch! 1310
TI Z80 / Re: zStart - an app that runs on ram clears« on: June 01, 2011, 05:04:45 pm »
Oh. That's why that area contains the flag for whether or not ON was pressed!
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: June 01, 2011, 04:51:17 pm »
1646: Your calc is a 1048576 quibit quantum calculator.
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The Axe Parser Project / Re: Axe Parser« on: June 01, 2011, 04:48:43 pm »
Yeah, that would be awesome, especially for when we need the speed instead of size.
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TI Z80 / Re: Contest entry--Nymless« on: May 31, 2011, 05:01:28 am »
The way the engine's set up it wouldn't even work. Maybe my next game will have greyscale.
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TI Z80 / Re: Contest entry--Nymless« on: May 31, 2011, 04:31:31 am »
Exactly, which is why I'm gonna get those done first. ^_^
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TI Z80 / Re: Contest entry--Nymless« on: May 31, 2011, 04:28:07 am »
I'll start counting down once the carcass has stopped moving, but I'll leave that as one of the last things to implement so I can not have that and still turn in some awesomeness.
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TI Z80 / Re: Contest entry--Nymless« on: May 31, 2011, 04:21:15 am »
Oh, you press CLEAR once you've had your fill of watching your character bounce around.
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News / Re: Be careful about CX prototypes!« on: May 31, 2011, 04:16:31 am »its made to get people interested and to bug test. Even though TI uses all of their calcs for bug testing especially production modelsAnd OSs, too. 1319
TI Z80 / Re: Contest entry--Nymless« on: May 31, 2011, 04:14:00 am »
They'll go off when you trigger them. In case nobody's noticed, The game continues to run once you've died, it's just now the controls are dead, and you can't trigger the switch or exit the door.
I actually had to add in code to make the switch and door dead once you've died, because, until I did that, it was possible to die and still win if you then passed through the door and it was open. |
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