Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Freyaday

Pages: 1 ... 91 92 [93] 94 95 ... 173
1381
TI-BASIC / Re: Some code assistience.
« on: May 27, 2011, 02:36:53 pm »
I think For loop syntax doesn't change much, if at all, between languages, it's a pretty common structure, but it can't hurt to check. Oh, and I forgot to mention that an increment of 0 is never valid

1382
Yeah, and howcum ztrumpet is already in contest #3? Does he know what it is?

Post 1000!

1383
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: May 27, 2011, 03:34:24 am »
as it turns out, the iMac does not have any sort of drawing program whatsoever, so untill I get one, I can't sprite at all. Sorry. :(

1384
* Freyaday is glad to see that he's "on the list"

1385
TI Z80 / Re: Tag
« on: May 27, 2011, 03:23:35 am »
Ohoho, I'm looking forward to this one. >:-)

1386
TI-BASIC / Re: Some code assistience.
« on: May 27, 2011, 03:19:06 am »
Whilst editing a program, press PRGM and then press 4
Congratulations! you now have a For( in program!
This is the command for a For loop. The syntax is
For(VAR(A~theta),starting value, end value[, increment]
.code goes here
End
The part in brackets is optional. If you leave it off, the increment is 1.
What a For loop does is it sets VAR to the starting value, executes the code, adds Increment to VAR, then checks to see if VAR is > (< if increment is negative) the ending value, and loops if it isn't.

1387
Miscellaneous / Re: Microsoft Office 2020
« on: May 27, 2011, 02:56:19 am »
You just NOW noticed this?
Über fail. -_-

1388
News / Re: DJ_O, Moderator Role Change
« on: May 27, 2011, 02:52:03 am »
Oh noes, DJ! I hope you feel better soon!

1389
TI Z80 / Re: Contest entry--Nymless
« on: May 27, 2011, 12:08:24 am »
Ugh, my attempt to make it all one gigantic thingy failed miserably. So there's gonna be separate program and appvar for the mines and another pair for the rectangles of shimmer.

1390
TI Z80 / Re: Contest entry--Nymless
« on: May 26, 2011, 07:10:43 pm »
I've got the plan down for multiple mines and Shimmering stuff rectangles, I just have a question:
What's the max# of mines and shimmering Stuff Rectangles you are gonna use in a level, keeping in mind that every mine and rectangle you put in the level will make the game slower and the level larger. Note that each mine is 4 bytes, and each rectangle 8.

Once I've got that settled, It's off to level making and adding some flair. (a la xy)

1391
Axe / Re: Axe Q&A
« on: May 26, 2011, 06:43:48 pm »
Thought so. Just wanted to make sure.

1392
Axe / Re: Axe Q&A
« on: May 26, 2011, 06:38:51 pm »
Is
For(Q,0,65535
An infinite loop?

1394
The Axe Parser Project / Re: Axe Parser
« on: May 26, 2011, 11:14:16 am »
Aww. But would it be possible to have a pass that goes back and optimizes the code?

1395
The Axe Parser Project / Re: Axe Parser
« on: May 26, 2011, 10:44:24 am »
* Freyaday likes the idea of smaller Axe programs
Another one for the Fourth pass, then.

Pages: 1 ... 91 92 [93] 94 95 ... 173