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Messages - Freyaday
Pages: 1 ... 91 92 [93] 94 95 ... 173
1381
« on: May 27, 2011, 02:36:53 pm »
I think For loop syntax doesn't change much, if at all, between languages, it's a pretty common structure, but it can't hurt to check. Oh, and I forgot to mention that an increment of 0 is never valid
1382
« on: May 27, 2011, 03:37:30 am »
Yeah, and howcum ztrumpet is already in contest #3? Does he know what it is?
Post 1000!
1383
« on: May 27, 2011, 03:34:24 am »
as it turns out, the iMac does not have any sort of drawing program whatsoever, so untill I get one, I can't sprite at all. Sorry.
1384
« on: May 27, 2011, 03:26:27 am »
* Freyaday is glad to see that he's "on the list"
1385
« on: May 27, 2011, 03:23:35 am »
Ohoho, I'm looking forward to this one. >:-)
1386
« on: May 27, 2011, 03:19:06 am »
Whilst editing a program, press PRGM and then press 4 Congratulations! you now have a For( in program! This is the command for a For loop. The syntax is For(VAR(A~theta),starting value, end value[, increment] .code goes here End The part in brackets is optional. If you leave it off, the increment is 1. What a For loop does is it sets VAR to the starting value, executes the code, adds Increment to VAR, then checks to see if VAR is > (< if increment is negative) the ending value, and loops if it isn't.
1387
« on: May 27, 2011, 02:56:19 am »
You just NOW noticed this? Über fail. -_-
1388
« on: May 27, 2011, 02:52:03 am »
Oh noes, DJ! I hope you feel better soon!
1389
« on: May 27, 2011, 12:08:24 am »
Ugh, my attempt to make it all one gigantic thingy failed miserably. So there's gonna be separate program and appvar for the mines and another pair for the rectangles of shimmer.
1390
« on: May 26, 2011, 07:10:43 pm »
I've got the plan down for multiple mines and Shimmering stuff rectangles, I just have a question: What's the max# of mines and shimmering Stuff Rectangles you are gonna use in a level, keeping in mind that every mine and rectangle you put in the level will make the game slower and the level larger. Note that each mine is 4 bytes, and each rectangle 8.
Once I've got that settled, It's off to level making and adding some flair. (a la xy)
1391
« on: May 26, 2011, 06:43:48 pm »
Thought so. Just wanted to make sure.
1392
« on: May 26, 2011, 06:38:51 pm »
Is For(Q,0,65535 An infinite loop?
1393
« on: May 26, 2011, 11:59:07 am »
1394
« on: May 26, 2011, 11:14:16 am »
Aww. But would it be possible to have a pass that goes back and optimizes the code?
1395
« on: May 26, 2011, 10:44:24 am »
* Freyaday likes the idea of smaller Axe programs Another one for the Fourth pass, then.
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