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Messages - Freyaday

Pages: 1 ... 92 93 [94] 95 96 ... 173
1396
Site Feedback and Questions / Re: Nearly 900 members...
« on: May 26, 2011, 10:43:39 am »
DJ, I've started posting elsewhere, you know that! :P
Yeah, I know the actual posting rate is lower than that, but some days it feels that way.

1397
Computer Projects and Ideas / Re: Omnimaga Hang-Out
« on: May 26, 2011, 10:42:16 am »
iMac refusing to play nice.

1398
ROM Hacking and Console Homebrew / Re: Omni Emblem
« on: May 26, 2011, 10:41:38 am »
^What JustCause Said. O.O
The pearfish thing is that Qwerty55 is a Pear-flavored fishbot.
And I wanna sprite!

1399
Humour and Jokes / Re: xkcd comics I agree with
« on: May 25, 2011, 07:49:13 pm »
I started at Philosophy and, after 24 clicks, wound back up at Ancient Greek

1400
Assuming, of course, that this cake is not a lie.

1401
TI Z80 / Re: Contest entry--Nymless
« on: May 25, 2011, 07:43:56 pm »
Arrow keys to move an object, the numpad to in/decrease the highth/width of a rectangle. The minimum size of a rectangle is 1x1, the max is 96x64, and while editing the levelscape (The black that's not the player) it's 2ND (seriously, could TI not afford lowercase stencils?) to enter that rectangle and start a new one. Each mode exits with a different key, starting at CLEAR for levelscape and going down to + for the Shimmering stuff.

1402
Humour and Jokes / Re: xkcd comics I agree with
« on: May 25, 2011, 07:33:40 pm »
Hmm. To fully test this, we would need a network map of the whole of Wikipedia.
I'm not sure such a thing is feasible given the current state of processing power.
And Yeah, I use Wikipedia that way too. I actually remember the stuff though, so when it goes away I still sound like I know what I'm talking about.

1403
TI Z80 / Re: Contest entry--Nymless
« on: May 25, 2011, 06:55:26 pm »
Here's the level editor, with the Shimmering stuff implemented.
The coolest thing about the level editor (not shown) is that, when a level already exists, it'll load the coordinates and map for you from that level.

1404
So there might be a reason to get a CX after all!

1405
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 06:33:59 pm »
Ok. :)

1406
The Axe Parser Project / Re: Axe: Hex or Mnemonics?
« on: May 25, 2011, 05:41:32 pm »
What's the advantage to converting it to mnemonics first?

1407
TI Z80 / Re: Contest entry--Nymless
« on: May 25, 2011, 05:21:54 pm »
I'll remap it once I'm done, but it won't be to MODE. Too easy to accidentally press.

1408
TI Z80 / Re: Contest entry - Continuity
« on: May 25, 2011, 05:19:14 pm »
How do you know they were prejudiced? Do they hate you?
Yeah. I've found massive amounts of byte savings by gong through and optimizing. Did you know that DispGraphClrDraw is gigantic? It's almost 400 bytes larger than DispGraph.

1409
Humour and Jokes / Re: xkcd comics I agree with
« on: May 25, 2011, 05:15:31 pm »
WTFH,HT?!?!?!
778, 779, 788, 790
799 makes me go Awww
810

1410
TI Z80 / Re: Axe Shift: Contest Entry 2011
« on: May 25, 2011, 05:13:35 pm »
I've played Shift, and there's no grey in it anywhere

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