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Messages - Freyaday
Pages: 1 ... 92 93 [94] 95 96 ... 173
1396
« on: May 26, 2011, 10:43:39 am »
DJ, I've started posting elsewhere, you know that! Yeah, I know the actual posting rate is lower than that, but some days it feels that way.
1397
« on: May 26, 2011, 10:42:16 am »
iMac refusing to play nice.
1398
« on: May 26, 2011, 10:41:38 am »
^What JustCause Said. The pearfish thing is that Qwerty55 is a Pear-flavored fishbot. And I wanna sprite!
1399
« on: May 25, 2011, 07:49:13 pm »
I started at Philosophy and, after 24 clicks, wound back up at Ancient Greek
1400
« on: May 25, 2011, 07:45:38 pm »
Assuming, of course, that this cake is not a lie.
1401
« on: May 25, 2011, 07:43:56 pm »
Arrow keys to move an object, the numpad to in/decrease the highth/width of a rectangle. The minimum size of a rectangle is 1x1, the max is 96x64, and while editing the levelscape (The black that's not the player) it's 2ND (seriously, could TI not afford lowercase stencils?) to enter that rectangle and start a new one. Each mode exits with a different key, starting at CLEAR for levelscape and going down to + for the Shimmering stuff.
1402
« on: May 25, 2011, 07:33:40 pm »
Hmm. To fully test this, we would need a network map of the whole of Wikipedia. I'm not sure such a thing is feasible given the current state of processing power. And Yeah, I use Wikipedia that way too. I actually remember the stuff though, so when it goes away I still sound like I know what I'm talking about.
1403
« on: May 25, 2011, 06:55:26 pm »
Here's the level editor, with the Shimmering stuff implemented. The coolest thing about the level editor (not shown) is that, when a level already exists, it'll load the coordinates and map for you from that level.
1404
« on: May 25, 2011, 06:41:39 pm »
So there might be a reason to get a CX after all!
1405
« on: May 25, 2011, 06:33:59 pm »
Ok.
1406
« on: May 25, 2011, 05:41:32 pm »
What's the advantage to converting it to mnemonics first?
1407
« on: May 25, 2011, 05:21:54 pm »
I'll remap it once I'm done, but it won't be to MODE. Too easy to accidentally press.
1408
« on: May 25, 2011, 05:19:14 pm »
How do you know they were prejudiced? Do they hate you? Yeah. I've found massive amounts of byte savings by gong through and optimizing. Did you know that DispGraphClrDraw is gigantic? It's almost 400 bytes larger than DispGraph.
1409
« on: May 25, 2011, 05:15:31 pm »
WTFH,HT?!?!?!778, 779, 788, 790 799 makes me go Awww 810
1410
« on: May 25, 2011, 05:13:35 pm »
I've played Shift, and there's no grey in it anywhere
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